* Initial push. * Fix png loading * Remove unneeded casts * Push my progress. * Improve screenshot display * Hopefully last commit here before merge? Co-authored-by: StackZ <47382115+SuperSaiyajinStackZ@users.noreply.github.com>
421 lines
No EOL
12 KiB
C++
421 lines
No EOL
12 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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/*
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* This file is part of PKSM
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* Copyright (C) 2016-2020 Bernardo Giordano, Admiral Fish, piepie62
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "common.hpp"
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#include "download.hpp"
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#include "keyboard.hpp"
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#include "qrcode.hpp"
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#include <cstring>
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static const std::vector<Structs::ButtonPos> mainButtons = {
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{ 10, 34, 300, 22 },
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{ 10, 64, 300, 22 },
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{ 10, 94, 300, 22 },
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{ 10, 124, 300, 22 },
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{ 10, 154, 300, 22 },
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{ 10, 184, 300, 22 }
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};
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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/*
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Initialize everything needed for the camera.
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*/
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QRCode::QRCode() {
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this->image.tex = new C3D_Tex;
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this->image.subtex = &this->subtex;
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this->qrData = quirc_new();
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std::fill(this->cameraBuffer.begin(), this->cameraBuffer.end(), 0);
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C3D_TexInit(this->image.tex, 512, 256, GPU_RGB565);
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C3D_TexSetFilter(this->image.tex, GPU_LINEAR, GPU_LINEAR);
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this->image.tex->border = 0xFFFFFFFF;
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C3D_TexSetWrap(this->image.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
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LightLock_Init(&this->bufferLock);
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LightLock_Init(&this->imageLock);
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svcCreateEvent(&this->exitEvent, RESET_STICKY);
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quirc_resize(this->qrData, 400, 240);
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if (checkWifiStatus()) this->stores = FetchStores(); // Fetching Stores here.
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}
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/*
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Destroy everything.
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*/
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QRCode::~QRCode() {
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C3D_TexDelete(this->image.tex);
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delete this->image.tex;
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quirc_destroy(this->qrData);
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svcCloseHandle(this->exitEvent);
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}
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/*
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mem copy the captured Image to the buffer, used for drawing.
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*/
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void QRCode::buffToImage() {
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LightLock_Lock(&this->bufferLock);
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for (u32 x = 0; x < 400; x++) {
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for (u32 y = 0; y < 240; y++) {
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const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
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((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * 2;
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const u32 srcPos = (y * 400 + x) * 2;
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memcpy(((u8 *)this->image.tex->data) + dstPos, ((u8 *)this->cameraBuffer.data()) + srcPos, 2);
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}
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}
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LightLock_Unlock(&this->bufferLock);
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}
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/*
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Finish and unlock everything.
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*/
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void QRCode::finish() {
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svcSignalEvent(this->exitEvent);
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while (!this->done()) svcSleepThread(1000000);
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LightLock_Lock(&this->bufferLock);
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LightLock_Unlock(&this->bufferLock);
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LightLock_Lock(&this->imageLock);
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LightLock_Unlock(&this->imageLock);
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}
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/*
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The Draw Thread of the Camera.
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*/
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void QRCode::drawThread() {
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LightLock_Lock(&this->imageLock);
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/* If we aren't done.. do the draw to scan. */
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while (!this->done()) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, TRANSPARENT);
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C2D_TargetClear(Bottom, TRANSPARENT);
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if (!this->displayInfo) {
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this->buffToImage(); // Fetch image.
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Gui::ScreenDraw(Top);
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C2D_DrawImageAt(this->image, 0, 0, 0.5, nullptr, 1.0f, 1.0f);
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} else {
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GFX::DrawTop();
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Gui::DrawStringCentered(0, 1, 0.7, TEXT_COLOR, Lang::get("STORE_INFO"), 390, 0, font);
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Gui::DrawStringCentered(0, 30, 0.7f, TEXT_COLOR, this->stores[this->selectedStore].Title, 390, 0, font);
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Gui::DrawStringCentered(0, 50, 0.6f, TEXT_COLOR, this->stores[this->selectedStore].Author, 380, 0, font);
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if (this->stores[this->selectedStore].Description != "") {
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/* "\n\n" breaks C2D_WordWrap, so check here. */
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if (!(this->stores[this->selectedStore].Description.find("\n\n") != std::string::npos)) {
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Gui::DrawStringCentered(0, 90, 0.5f, TEXT_COLOR, this->stores[this->selectedStore].Description, 380, 130, font, C2D_WordWrap);
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} else {
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Gui::DrawStringCentered(0, 90, 0.5f, TEXT_COLOR, this->stores[this->selectedStore].Description, 380, 130, font);
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}
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}
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}
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GFX::DrawBottom();
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Gui::Draw_Rect(0, 0, 320, 25, ENTRY_BAR_COLOR);
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Gui::Draw_Rect(0, 25, 320, 1, ENTRY_BAR_OUTL_COLOR);
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Gui::DrawStringCentered(0, 2, 0.6, TEXT_COLOR, Lang::get("AVAILABLE_UNISTORES"), 310, 0, font);
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for(int i = 0; i < 6 && i < (int)this->stores.size(); i++) {
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if (this->sPos + i == this->selectedStore) GFX::DrawBox(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, false);
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Gui::DrawStringCentered(10 - 160 + (300 / 2), mainButtons[i].y + 4, 0.45f, TEXT_COLOR, this->stores[this->sPos + i].Title, 295, 0, font);
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}
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C3D_FrameEnd(0);
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}
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LightLock_Unlock(&this->imageLock);
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}
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/*
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The Capture Thread of the camera.
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*/
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void QRCode::captureThread() {
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Handle events[3] = { 0 };
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events[0] = exitEvent;
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u32 transferUnit;
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u16 *buffer = new u16[400 * 240];
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camInit();
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CAMU_SetSize(SELECT_OUT1, SIZE_CTR_TOP_LCD, CONTEXT_A);
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CAMU_SetOutputFormat(SELECT_OUT1, OUTPUT_RGB_565, CONTEXT_A);
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CAMU_SetFrameRate(SELECT_OUT1, FRAME_RATE_30);
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CAMU_SetNoiseFilter(SELECT_OUT1, true);
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CAMU_SetAutoExposure(SELECT_OUT1, true);
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CAMU_SetAutoWhiteBalance(SELECT_OUT1, true);
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CAMU_SetPhotoMode(SELECT_OUT1, PHOTO_MODE_LETTER);
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/* No clue if this is actually effective or if it's just a placebo effect, but it seems to help? */
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CAMU_SetSharpness(SELECT_OUT1, 127);
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CAMU_Activate(SELECT_OUT1);
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CAMU_GetBufferErrorInterruptEvent(&events[2], PORT_CAM1);
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CAMU_SetTrimming(PORT_CAM1, false);
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CAMU_GetMaxBytes(&transferUnit, 400, 240);
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CAMU_SetTransferBytes(PORT_CAM1, transferUnit, 400, 240);
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CAMU_ClearBuffer(PORT_CAM1);
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CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), (s16)transferUnit);
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CAMU_StartCapture(PORT_CAM1);
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bool cancel = false;
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while (!cancel) {
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s32 index = 0;
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svcWaitSynchronizationN(&index, events, 3, false, U64_MAX);
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switch (index) {
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case 0:
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cancel = true;
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break;
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case 1:
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svcCloseHandle(events[1]);
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events[1] = 0;
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LightLock_Lock(&this->bufferLock);
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memcpy(this->cameraBuffer.data(), buffer, 400 * 240 * sizeof(u16));
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GSPGPU_FlushDataCache(this->cameraBuffer.data(), 400 * 240 * sizeof(u16));
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LightLock_Unlock(&this->bufferLock);
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CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit);
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break;
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case 2:
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svcCloseHandle(events[1]);
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events[1] = 0;
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CAMU_ClearBuffer(PORT_CAM1);
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CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit);
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CAMU_StartCapture(PORT_CAM1);
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break;
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default:
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break;
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}
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}
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CAMU_StopCapture(PORT_CAM1);
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bool busy = false;
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while (R_SUCCEEDED(CAMU_IsBusy(&busy, PORT_CAM1)) && busy) svcSleepThread(1000000);
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CAMU_ClearBuffer(PORT_CAM1);
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CAMU_Activate(SELECT_NONE);
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camExit();
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delete[] buffer;
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for (int i = 1; i < 3; i++) {
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if (events[i] != 0) {
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svcCloseHandle(events[i]);
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events[i] = 0;
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}
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}
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this->finished = true;
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}
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/*
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These are just Helpers.. because Threads.
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*/
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void drawHelper(void *arg) {
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QRCode *qrData = (QRCode *)arg;
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qrData->drawThread();
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}
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void captureHelper(void *arg) {
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QRCode *qrData = (QRCode *)arg;
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qrData->captureThread();
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}
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/*
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Handle the capture.
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std::vector<u8> &out: The Reference, where to output the decoded result.
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*/
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void QRCode::handler(std::vector<u8> &out) {
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hidScanInput();
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touchPosition t;
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hidTouchRead(&t);
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u32 keyDown = hidKeysDown();
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u32 keyRepeat = hidKeysDownRepeat();
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if (keyDown & KEY_B) {
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this->cancel = true;
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this->finish();
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return;
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}
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if (this->displayInfo) {
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if (this->timeout == 0) { // hidKeysDown() is pretty buggy, hence try to do it a timeout way.
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if (keyDown & KEY_SELECT) {
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this->timeout = 10;
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keyDown = 0;
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this->displayInfo = false;
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}
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}
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} else {
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if (this->stores.size() > 0) {
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if (this->timeout == 0) {
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if (keyDown & KEY_SELECT) {
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this->timeout = 30;
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keyDown = 0;
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this->displayInfo = true;
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}
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}
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if (keyRepeat & KEY_DOWN) {
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if (this->selectedStore < (int)this->stores.size() - 1) this->selectedStore++;
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else this->selectedStore = 0;
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}
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if (keyRepeat & KEY_UP) {
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if (this->selectedStore > 0) this->selectedStore--;
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else this->selectedStore = (int)this->stores.size() - 1;
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}
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if (keyDown & KEY_A) {
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this->FromList = true;
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this->finish();
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return;
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}
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if (keyDown & KEY_TOUCH) {
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for (int i = 0; i < 6; i++) {
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if (touching(t, mainButtons[i])) {
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if (i + this->sPos < (int)this->stores.size()) {
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this->selectedStore = i + this->sPos;
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this->FromList = true;
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this->finish();
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return;
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}
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}
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}
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}
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}
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if (!this->capturing) {
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/* create camera draw thread. */
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if (threadCreate((ThreadFunc)&captureHelper, this, 0x10000, 0x1A, 1, true) != NULL) this->capturing = true;
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else {
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this->finish();
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return;
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}
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}
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if (this->done()) return;
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int w, h;
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u8 *image = (u8 *)quirc_begin(this->qrData, &w, &h);
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LightLock_Lock(&bufferLock);
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for (ssize_t x = 0; x < w; x++) {
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for (ssize_t y = 0; y < h; y++) {
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u16 px = this->cameraBuffer[y * 400 + x];
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image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3);
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}
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}
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LightLock_Unlock(&this->bufferLock);
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quirc_end(this->qrData);
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if (quirc_count(this->qrData) > 0) {
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struct quirc_code code;
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struct quirc_data scan_data;
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quirc_extract(this->qrData, 0, &code);
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if (!quirc_decode(&code, &scan_data)) {
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this->finish();
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out.resize(scan_data.payload_len);
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std::copy(scan_data.payload, scan_data.payload + scan_data.payload_len, out.begin());
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}
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}
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if (this->selectedStore < this->sPos) this->sPos = this->selectedStore;
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else if (this->selectedStore > this->sPos + 6 - 1) this->sPos = this->selectedStore - 6 + 1;
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}
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if (this->timeout > 0) this->timeout--;
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}
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/*
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The Store Add QR Code handle and such.
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*/
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std::string QR_Scanner::StoreHandle() {
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std::vector<u8> data = { };
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std::unique_ptr<QRCode> qrData = std::make_unique<QRCode>();
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aptSetHomeAllowed(false); // Block the Home key.
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threadCreate((ThreadFunc)&drawHelper, qrData.get(), 0x10000, 0x1A, 1, true);
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while (!qrData->done()) qrData->handler(data); // Handle.
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aptSetHomeAllowed(true); // Re-Allow it.
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/* Selected from list. */
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if (qrData->FromList) {
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return qrData->stores[qrData->selectedStore].URL;
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}
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/* False means Keyboard. */
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if (!qrData->Mode()) {
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const std::string out = Input::setkbdString(150, Lang::get("ENTER_URL"), { });
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return out;
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} else {
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/* From scanned stuff. */
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if (data.empty()) return "";
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/* If Terminator, do -1. */
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if (data.back() == '\0') return std::string((char *)data.data(), data.size() - 1);
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else return std::string((char *)data.data(), data.size());
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}
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return "";
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} |