unifork.old/source/menu/sortMenu.cpp

166 lines
No EOL
5.4 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "keyboard.hpp"
#include "storeUtils.hpp"
#include "structs.hpp"
extern bool exiting, QueueRuns;
extern bool touching(touchPosition touch, Structs::ButtonPos button);
static const std::vector<Structs::ButtonPos> buttons = {
{ 71, 60, 104, 16 },
{ 71, 80, 104, 16 },
{ 71, 100, 104, 16 },
{ 201, 60, 104, 16 },
{ 201, 80, 104, 16 },
{ 71, 170, 104, 16 },
{ 71, 190, 104, 16 }
};
static void DrawCheck(int pos, bool v) {
GFX::DrawIcon((v ? sprites_sort_checked_idx : sprites_sort_unchecked_idx), buttons[pos].x + 1, buttons[pos].y, UIThemes->TextColor());
}
/*
Return SortType as an uint8_t.
SortType st: The SortType variable.
*/
static const uint8_t GetType(SortType st) {
switch(st) {
case SortType::TITLE:
return 0;
case SortType::AUTHOR:
return 1;
case SortType::LAST_UPDATED:
return 2;
}
return 1;
}
/*
Draw the Sort Menu.
bool asc: The Ascending variable.
SortType st: The SortType variable.
*/
void StoreUtils::DrawSorting(bool asc, SortType st) {
Gui::Draw_Rect(40, 0, 280, 25, UIThemes->EntryBar());
Gui::Draw_Rect(40, 25, 280, 1, UIThemes->EntryOutline());
Gui::DrawStringCentered(17, 2, 0.6, UIThemes->TextColor(), Lang::get("SORTING"), 273, 0, font);
/* Sort By. */
Gui::DrawString(buttons[0].x + 1, buttons[0].y - 20, 0.6f, UIThemes->TextColor(), Lang::get("SORT_BY"), 90, 0, font);
for (int i = 0; i < 3; i++) {
DrawCheck(i, i == GetType(st));
}
Gui::DrawString(buttons[0].x + 21, buttons[0].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("TITLE"), 80, 0, font);
Gui::DrawString(buttons[1].x + 21, buttons[1].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("AUTHOR"), 80, 0, font);
Gui::DrawString(buttons[2].x + 21, buttons[2].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("LAST_UPDATED"), 80, 0, font);
/* Direction. */
Gui::DrawString(buttons[3].x + 1, buttons[3].y - 20, 0.6f, UIThemes->TextColor(), Lang::get("DIRECTION"), 80, 0, font);
DrawCheck(3, asc);
DrawCheck(4, !asc);
Gui::DrawString(buttons[3].x + 21, buttons[3].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("ASCENDING"), 80, 0, font);
Gui::DrawString(buttons[4].x + 21, buttons[4].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("DESCENDING"), 80, 0, font);
/* Top Style. */
Gui::DrawString(buttons[5].x + 1, buttons[5].y - 20, 0.6f, UIThemes->TextColor(), Lang::get("TOP_STYLE"), 90, 0, font);
DrawCheck(5, config->list());
DrawCheck(6, !config->list());
Gui::DrawString(buttons[5].x + 21, buttons[5].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("LIST"), 90, 0, font);
Gui::DrawString(buttons[6].x + 21, buttons[6].y + 2, 0.4f, UIThemes->TextColor(), Lang::get("GRID"), 90, 0, font);
}
/*
Sort Handle.
Here you can..
- Sort your entries to..
- Title (Ascending / Descending).
- Author (Ascending / Descending).
- Last Updated Date (Ascending / Descending).
- Change the Top Style.
bool &asc: Reference to the Ascending variable.
SortType &st: Reference to the SortType.
*/
void StoreUtils::SortHandle(bool &asc, SortType &st) {
if (StoreUtils::store && StoreUtils::store->GetValid() && StoreUtils::entries.size() > 0) { // Ensure, this is valid and more than 0 StoreUtils::entries exist.
if (hDown & KEY_TOUCH) {
/* SortType Part. */
if (touching(touch, buttons[0])) {
st = SortType::TITLE;
StoreUtils::SortEntries(asc, st);
} else if (touching(touch, buttons[1])) {
st = SortType::AUTHOR;
StoreUtils::SortEntries(asc, st);
} else if (touching(touch, buttons[2])) {
st = SortType::LAST_UPDATED;
StoreUtils::SortEntries(asc, st);
/* Ascending | Descending Part. */
} else if (touching(touch, buttons[3])) {
asc = true;
StoreUtils::SortEntries(asc, st);
} else if (touching(touch, buttons[4])) {
asc = false;
StoreUtils::SortEntries(asc, st);
} else if (touching(touch, buttons[5])) {
if (config->list()) return;
config->list(true);
StoreUtils::store->SetEntry(0);
StoreUtils::store->SetScreenIndx(0);
StoreUtils::store->SetBox(0);
} else if (touching(touch, buttons[6])) {
if (!config->list()) return;
config->list(false);
StoreUtils::store->SetEntry(0);
StoreUtils::store->SetScreenIndx(0);
StoreUtils::store->SetBox(0);
}
}
}
/* Quit UU. */
if (hDown & KEY_START && !QueueRuns)
exiting = true;
}