unifork.old/source/gui/msg.cpp
StackZ 913475eabf
Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite.

* Initial push, i guess.

* Forgot to push the Test UniStore + T3X...

* Use C2D flags for wrapping and centering

* gitignore t3x correctly

* Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now.

* Is functional now.

* *More special checks and work.*

* const <typename T> &.

* Universal-DB, not Universal DB.

* Derp.

* Make 3DSX, NDS & Archive path configurable.

* Last fixes + Fade out screen on exit.

* See Desc. for more.

- Add QR Code scan for downloading UniStores.
- Add new Graphics.
- Some fixes + improvements.

* Fix search filtering, re-sort after search

* Fix update check

* Clear search items with X, not just reset results

* The next progress.

* PLEASE tell me, this is the only error..

Co-authored-by: Pk11 <epicpkmn11@outlook.com>
2020-10-30 03:31:20 +01:00

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3.7 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "msg.hpp"
/*
Displays just a message until the next draw frame.
const std::string &Text: The Message, which should be displayed.
*/
void Msg::DisplayMsg(const std::string &Text) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, Text)) / 2, 0.6f, TEXT_COLOR, Text, 395, 100);
GFX::DrawBottom();
C3D_FrameEnd(0);
}
/*
Displays a warn message for 3 seconds.
const std::string &Text: The Message, which should be displayed.
*/
void Msg::DisplayWarnMsg(const std::string &Text) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, 1, 0.6f, TEXT_COLOR, Text, 400);
GFX::DrawBottom();
C3D_FrameEnd(0);
for (int i = 0; i < 60 * 3; i++) {
gspWaitForVBlank();
}
}
/*
Display a Message, which needs to be confirmed with A/B.
const std::string &promptMsg: The Message, which should be displayed.
*/
bool Msg::promptMsg(const std::string &promptMsg) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
GFX::DrawTop();
Gui::Draw_Rect(0, 215, 400, 25, BAR_COLOR);
Gui::Draw_Rect(0, 214, 400, 1, BAR_OUTL_COLOR);
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, promptMsg)) / 2, 0.6f, TEXT_COLOR, promptMsg, 395, 100);
Gui::DrawStringCentered(0, 217, 0.6f, TEXT_COLOR, Lang::get("CONFIRM_OR_CANCEL"), 400);
C3D_FrameEnd(0);
for (int i = 0; i < 20; i++) gspWaitForVBlank();
while(1) {
hidScanInput();
if (hidKeysDown() & KEY_A) return true;
else if (hidKeysDown() & KEY_B) return false;
}
}
/*
Display a message, which can be "confirmed" with any key.
const std::string &msg: The message which should be displayed.
*/
void Msg::waitMsg(const std::string &msg) {
bool doOut = false;
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
GFX::DrawTop();
Gui::DrawStringCentered(0, (240 - Gui::GetStringHeight(0.6f, msg)) / 2, 0.6f, TEXT_COLOR, msg, 395, 100);
Gui::Draw_Rect(0, 215, 400, 25, BAR_COLOR);
Gui::Draw_Rect(0, 214, 400, 1, BAR_OUTL_COLOR);
Gui::DrawStringCentered(0, 217, 0.6f, TEXT_COLOR, Lang::get("KEY_CONTINUE"), 400);
C3D_FrameEnd(0);
for (int i = 0; i < 20; i++) gspWaitForVBlank();
while(!doOut) {
hidScanInput();
if (hidKeysDown()) doOut = !doOut;
}
}