unifork.old/source/store/settings.cpp
StackZ 913475eabf
Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite.

* Initial push, i guess.

* Forgot to push the Test UniStore + T3X...

* Use C2D flags for wrapping and centering

* gitignore t3x correctly

* Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now.

* Is functional now.

* *More special checks and work.*

* const <typename T> &.

* Universal-DB, not Universal DB.

* Derp.

* Make 3DSX, NDS & Archive path configurable.

* Last fixes + Fade out screen on exit.

* See Desc. for more.

- Add QR Code scan for downloading UniStores.
- Add new Graphics.
- Some fixes + improvements.

* Fix search filtering, re-sort after search

* Fix update check

* Clear search items with X, not just reset results

* The next progress.

* PLEASE tell me, this is the only error..

Co-authored-by: Pk11 <epicpkmn11@outlook.com>
2020-10-30 03:31:20 +01:00

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9.2 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "overlay.hpp"
#include "storeUtils.hpp"
extern bool exiting;
extern bool touching(touchPosition touch, Structs::ButtonPos button);
static const std::vector<Structs::ButtonPos> mainButtons = {
{ 54, 4, 262, 22 },
{ 54, 34, 262, 22 },
{ 54, 64, 262, 22 },
{ 54, 94, 262, 22 },
{ 54, 124, 262, 22 },
{ 54, 154, 262, 22 },
{ 54, 184, 262, 22 }
};
static const std::string autoupdate() { return (config->autoupdate() ? "DISABLE_AUTOUPDATE_UNISTORE" : "ENABLE_AUTOUPDATE_UNISTORE"); };
static const std::string updateCheck() { return (config->updatecheck() ? "DISABLE_UPDATE_CHECK" : "ENABLE_UPDATE_CHECK"); };
static const std::vector<std::string> mainStrings = { "LANGUAGE", "SELECT_UNISTORE", "CHANGE_DIRECTORIES", "CREDITS", "EXIT_APP" };
static const std::vector<std::string> dirStrings = { "CHANGE_3DSX_PATH", "CHANGE_NDS_PATH", "CHANGE_ARCHIVE_PATH" };
/*
Main Settings.
const int &selection: Const Reference to the Settings Selection.
*/
static void DrawSettingsMain(const int &selection) {
for (int i = 0; i < 7; i++) {
GFX::drawBox(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, i == selection);
}
Gui::DrawStringCentered(54 - 160 + (262 / 2), mainButtons[0].y + 4, 0.45f, TEXT_COLOR, Lang::get(mainStrings[0]), 260);
Gui::DrawStringCentered(54 - 160 + (262 / 2), mainButtons[1].y + 4, 0.45f, TEXT_COLOR, Lang::get(mainStrings[1]), 260);
Gui::DrawStringCentered(54 - 160 + (262 / 2), mainButtons[2].y + 4, 0.45f, TEXT_COLOR, Lang::get(autoupdate()), 260);
Gui::DrawStringCentered(54 - 160 + (262 / 2), mainButtons[3].y + 4, 0.45f, TEXT_COLOR, Lang::get(updateCheck()), 260);
Gui::DrawStringCentered(54 - 160 + (262 / 2), mainButtons[4].y + 4, 0.45f, TEXT_COLOR, Lang::get(mainStrings[2]), 260);
Gui::DrawStringCentered(54 - 160 + (262 / 2), mainButtons[5].y + 4, 0.45f, TEXT_COLOR, Lang::get(mainStrings[3]), 260);
Gui::DrawStringCentered(54 - 160 + (262 / 2), mainButtons[6].y + 4, 0.45f, TEXT_COLOR, Lang::get(mainStrings[4]), 260);
}
/*
Directory Change Draw.
const int &selection: Const Reference to the Settings Selection.
*/
static void DrawSettingsDir(const int &selection) {
for (int i = 0; i < 3; i++) {
GFX::DrawButton(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, i == selection, Lang::get(dirStrings[i]));
}
}
/*
Settings Main Handle.
Here you can..
- Change the Language.
- Access the UniStore Manage Handle.
- Enable UniStore auto update on boot.
- Show the Credits.
- Exit Universal-Updater.
u32 hDown: The hidKeysDown() variable.
u32 hHeld: The hidKeysHeld() variable.
touchPosition touch: The TouchPosition variable.
int &page: Reference to the page.
bool &dspSettings: Reference to the display Settings.
int &storeMode: Reference to the Store Mode.
int &selection: Reference to the Selection.
std::unique_ptr<Store> &store: Reference to the Store class.
std::vector<std::unique_ptr<StoreEntry>> &entries: Reference to the StoreEntries.
std::unique_ptr<Meta> &meta: Reference to the Meta class.
*/
static void SettingsHandleMain(u32 hDown, u32 hHeld, touchPosition touch, int &page, bool &dspSettings, int &storeMode, int &selection, std::unique_ptr<Store> &store, std::vector<std::unique_ptr<StoreEntry>> &entries, std::unique_ptr<Meta> &meta) {
if (hDown & KEY_B) {
selection = 0;
storeMode = 0;
}
if (hRepeat & KEY_DOWN) {
if (selection < 6) selection++;
else selection = 0;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
else selection = mainStrings.size() + 1;
}
if (hRepeat & KEY_RIGHT) {
if (selection + 8 < (int)mainStrings.size() + 1) selection += 8;
else selection = mainStrings.size() + 1;
}
if (hRepeat & KEY_LEFT) {
if (selection - 8 > 0) selection -= 8;
else selection = 0;
}
if (hDown & KEY_TOUCH) {
if (touching(touch, mainButtons[0])) {
Overlays::SelectLanguage();
} else if (touching(touch, mainButtons[1])) {
Overlays::SelectStore(store, entries, meta);
} else if (touching(touch, mainButtons[2])) {
config->autoupdate(!config->autoupdate());
} else if (touching(touch, mainButtons[3])) {
config->updatecheck(!config->updatecheck());
} else if (touching(touch, mainButtons[4])) {
selection = 0;
page = 1;
} else if (touching(touch, mainButtons[5])) {
Overlays::ShowCredits();
} else if (touching(touch, mainButtons[6])) {
exiting = true;
}
}
if (hDown & KEY_A) {
switch(selection) {
case 0:
Overlays::SelectLanguage();
break;
case 1:
Overlays::SelectStore(store, entries, meta);
break;
case 2:
config->autoupdate(!config->autoupdate());
break;
case 3:
config->updatecheck(!config->updatecheck());
break;
case 4:
selection = 0;
page = 1;
break;
case 5:
Overlays::ShowCredits();
break;
case 6:
exiting = true;
break;
}
}
}
/*
Directory Handle.
Here you can..
- Change the Directory of...
- 3DSX, NDS & Archives.
u32 hDown: The hidKeysDown() variable.
u32 hHeld: The hidKeysHeld() variable.
touchPosition touch: The TouchPosition variable.
int &page: Reference to the page.
int &selection: Reference to the Selection.
*/
static void SettingsHandleDir(u32 hDown, u32 hHeld, touchPosition touch, int &page, int &selection) {
if (hDown & KEY_B) {
page = 0;
selection = 4;
}
if (hRepeat & KEY_DOWN) {
if (selection < 2) selection++;
else selection = 0;
}
if (hRepeat & KEY_UP) {
if (selection > 0) selection--;
else selection = dirStrings.size()-1;
}
if (hRepeat & KEY_RIGHT) {
if (selection + 8 < (int)dirStrings.size()-1) selection += 8;
else selection = dirStrings.size()-1;
}
if (hRepeat & KEY_LEFT) {
if (selection - 8 > 0) selection -= 8;
else selection = 0;
}
if (hDown & KEY_TOUCH) {
if (touching(touch, mainButtons[0])) {
const std::string path = Overlays::SelectDir(config->_3dsxPath(), Lang::get("SELECT_DIR"));
if (path != "") config->_3dsxPath(path);
} else if (touching(touch, mainButtons[1])) {
const std::string path = Overlays::SelectDir(config->ndsPath(), Lang::get("SELECT_DIR"));
if (path != "") config->ndsPath(path);
} else if (touching(touch, mainButtons[2])) {
const std::string path = Overlays::SelectDir(config->archPath(), Lang::get("SELECT_DIR"));
if (path != "") config->archPath(path);
}
}
if (hDown & KEY_A) {
std::string path = "";
switch(selection) {
case 0:
path = Overlays::SelectDir(config->_3dsxPath(), Lang::get("SELECT_DIR"));
if (path != "") config->_3dsxPath(path);
break;
case 1:
path = Overlays::SelectDir(config->ndsPath(), Lang::get("SELECT_DIR"));
if (path != "") config->ndsPath(path);
break;
case 2:
path = Overlays::SelectDir(config->archPath(), Lang::get("SELECT_DIR"));
if (path != "") config->archPath(path);
break;
}
}
}
/*
Draw the Settings.
const int &page: Const Reference to the page.
const int &selection: Const Reference to the selection.
*/
void StoreUtils::DrawSettings(const int &page, const int &selection) {
switch(page) {
case 0:
DrawSettingsMain(selection);
break;
case 1:
DrawSettingsDir(selection);
break;
}
}
/*
Settings Handle.
u32 hDown: The hidKeysDown() variable.
u32 hHeld: The hidKeysHeld() variable.
touchPosition touch: The TouchPosition variable.
int &page: Reference to the page.
bool &dspSettings: Reference to the display Settings.
int &storeMode: Reference to the Store Mode.
int &selection: Reference to the Selection.
std::unique_ptr<Store> &store: Reference to the Store class.
std::vector<std::unique_ptr<StoreEntry>> &entries: Reference to the StoreEntries.
std::unique_ptr<Meta> &meta: Reference to the Meta class.
*/
void StoreUtils::SettingsHandle(u32 hDown, u32 hHeld, touchPosition touch, int &page, bool &dspSettings, int &storeMode, int &selection, std::unique_ptr<Store> &store, std::vector<std::unique_ptr<StoreEntry>> &entries, std::unique_ptr<Meta> &meta) {
switch(page) {
case 0:
SettingsHandleMain(hDown, hHeld, touch, page, dspSettings, storeMode, selection, store, entries, meta);
break;
case 1:
SettingsHandleDir(hDown, hHeld, touch, page, selection);
break;
}
}