* No Nightlies for the Full-Rewrite. * Initial push, i guess. * Forgot to push the Test UniStore + T3X... * Use C2D flags for wrapping and centering * gitignore t3x correctly * Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now. * Is functional now. * *More special checks and work.* * const <typename T> &. * Universal-DB, not Universal DB. * Derp. * Make 3DSX, NDS & Archive path configurable. * Last fixes + Fade out screen on exit. * See Desc. for more. - Add QR Code scan for downloading UniStores. - Add new Graphics. - Some fixes + improvements. * Fix search filtering, re-sort after search * Fix update check * Clear search items with X, not just reset results * The next progress. * PLEASE tell me, this is the only error.. Co-authored-by: Pk11 <epicpkmn11@outlook.com>
107 lines
No EOL
3.4 KiB
C++
107 lines
No EOL
3.4 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "common.hpp"
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#include "stringutils.hpp"
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/*
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To lowercase conversion.
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const std::string &str: The string which should be converted.
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*/
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std::string StringUtils::lower_case(const std::string &str) {
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std::string lower;
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transform(str.begin(), str.end(), std::back_inserter(lower), tolower); // Transform the string to lowercase.
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return lower;
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}
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/*
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Fetch strings from a vector and return it as a single string.
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std::vector<std::string> fetch: The vector.
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*/
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std::string StringUtils::FetchStringsFromVector(const std::vector<std::string> &fetch) {
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std::string temp;
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if (fetch.size() < 1) return ""; // Smaller than 1 --> Return empty.
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for (int i = 0; i < (int)fetch.size(); i++) {
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if (i != (int)fetch.size() - 1) {
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temp += fetch[i] + ", ";
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} else {
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temp += fetch[i];
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}
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}
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return temp;
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}
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/*
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adapted from GM9i's byte parsing.
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*/
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std::string StringUtils::formatBytes(const int bytes) {
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char out[32];
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if (bytes == 1) snprintf(out, sizeof(out), "%d Byte", bytes);
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else if (bytes < 1024) snprintf(out, sizeof(out), "%d Bytes", bytes);
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else if (bytes < 1024 * 1024) snprintf(out, sizeof(out), "%.1f KB", (float)bytes / 1024);
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else if (bytes < 1024 * 1024 * 1024) snprintf(out, sizeof(out), "%.1f MB", (float)bytes / 1024 / 1024);
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else snprintf(out, sizeof(out), "%.1f GB", (float)bytes / 1024 / 1024 / 1024);
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return out;
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}
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/*
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Return a vector of all marks.
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*/
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std::vector<std::string> StringUtils::GetMarks(int marks) {
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std::vector<std::string> out;
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if (marks & favoriteMarks::STAR) out.push_back( "★" );
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if (marks & favoriteMarks::HEART) out.push_back( "♥" );
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if (marks & favoriteMarks::DIAMOND) out.push_back( "♦" );
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if (marks & favoriteMarks::CLUBS) out.push_back( "♣" );
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if (marks & favoriteMarks::SPADE) out.push_back( "♠" );
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return out;
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}
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/*
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Return a string of all marks.
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*/
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std::string StringUtils::GetMarkString(int marks) {
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std::string out;
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if (marks & favoriteMarks::STAR) out += "★";
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if (marks & favoriteMarks::HEART) out += "♥";
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if (marks & favoriteMarks::DIAMOND) out += "♦";
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if (marks & favoriteMarks::CLUBS) out += "♣";
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if (marks & favoriteMarks::SPADE) out += "♠";
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return out;
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} |