unifork.old/source/menu/releaseNotes.cpp
StackZ aa58e23c13 Also add Custom Themes to this branch.
I mean, cause why not i guess. xD
2021-03-23 16:46:10 -05:00

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4.2 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "animation.hpp"
#include "common.hpp"
#include "download.hpp"
#include "storeUtils.hpp"
void StoreUtils::DrawReleaseNotes(const int &scrollIndex, const std::unique_ptr<StoreEntry> &entry) {
if (entry && StoreUtils::store) {
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 26, 400, 214, UIThemes->BGColor());
Gui::DrawString(5, 25 - scrollIndex, 0.5f, UIThemes->TextColor(), entry->GetReleaseNotes(), 390, 0, font, C2D_WordWrap);
Gui::Draw_Rect(0, 0, 400, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 25, 400, 1, UIThemes->BarOutline());
Gui::DrawStringCentered(0, 1, 0.7f, UIThemes->TextColor(), entry->GetTitle(), 390, 0, font);
} else {
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 25, 400, 1, UIThemes->BarOutline());
Gui::Draw_Rect(0, 26, 400, 214, UIThemes->BGColor());
}
Animation::QueueEntryDone();
}
/*
As the name says: Release notes logic.
int &scrollIndex: The scroll index for the Release Notes text.
int &storeMode: The store mode to properly return back.
*/
void StoreUtils::ReleaseNotesLogic(int &scrollIndex, int &storeMode) {
if (hRepeat & KEY_DOWN) scrollIndex += Gui::GetStringHeight(0.5f, "", font);
if (hRepeat & KEY_UP) {
if (scrollIndex > 0) scrollIndex -= Gui::GetStringHeight(0.5f, "", font);
}
if (hDown & KEY_B) {
scrollIndex = 0;
storeMode = 0;
}
}
/*
I place it temporarely here for now.
Display Release changelog for Universal-Updater.
*/
void DisplayChangelog() {
if (config->changelog()) {
config->changelog(false);
bool confirmed = false;
const std::string notes = GetChangelog();
if (notes == "") return;
int scrollIndex = 0;
while(!confirmed) {
Gui::clearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, C2D_Color32(0, 0, 0, 0));
C2D_TargetClear(Bottom, C2D_Color32(0, 0, 0, 0));
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 26, 400, 214, UIThemes->BGColor());
Gui::DrawString(5, 25 - scrollIndex, 0.5f, UIThemes->TextColor(), notes, 390, 0, font, C2D_WordWrap);
Gui::Draw_Rect(0, 0, 400, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 25, 400, 1, UIThemes->BarOutline());
Gui::DrawStringCentered(0, 1, 0.7f, UIThemes->TextColor(), "Universal-Updater", 390, 0, font);
Gui::Draw_Rect(0, 215, 400, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 214, 400, 1, UIThemes->BarOutline());
Gui::DrawStringCentered(0, 217, 0.7f, UIThemes->TextColor(), C_V, 390, 0, font);
GFX::DrawBottom();
Gui::Draw_Rect(0, 0, 320, 25, UIThemes->BarColor());
Gui::Draw_Rect(0, 25, 320, 1, UIThemes->BarOutline());
C3D_FrameEnd(0);
hidScanInput();
touchPosition t;
touchRead(&t);
u32 repeat = hidKeysDownRepeat();
u32 down = hidKeysDown();
/* Scroll Logic. */
if (repeat & KEY_DOWN) scrollIndex += Gui::GetStringHeight(0.5f, "", font);
if (repeat & KEY_UP) {
if (scrollIndex > 0) scrollIndex -= Gui::GetStringHeight(0.5f, "", font);
}
if ((down & KEY_A) || (down & KEY_B) || (down & KEY_START) || (down & KEY_TOUCH)) confirmed = true;
}
}
}