unifork.old/include/gui.hpp
2019-10-31 03:23:05 +01:00

81 lines
No EOL
2.8 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef GUI_HPP
#define GUI_HPP
#include "screens/screen.hpp"
#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
#include <random>
#include <stack>
#include <string.h>
#include <unordered_map>
#include <wchar.h>
#define BarColor C2D_Color32(0, 102, 204, 255)
#define TopBGColor C2D_Color32(51, 153, 255, 255)
#define BottomBGColor C2D_Color32(0, 64, 128, 255)
#define BLACK C2D_Color32(0, 0, 0, 255)
#define WHITE C2D_Color32(255, 255, 255, 255)
#define TextColor C2D_Color32(102, 179, 255, 255)
namespace Gui
{
// Init and Exit of the GUI.
Result init(void);
void exit(void);
// Screen and MainLoops.
void mainLoop(u32 hDown, u32 hHeld, touchPosition touch);
void setScreen(std::unique_ptr<Screen> screen);
void screenBack(void);
C3D_RenderTarget* target(gfxScreen_t t);
void ScreenDraw(C3D_RenderTarget * screen);
// Clear Text.
void clearTextBufs(void);
// Misc.
bool Draw_Rect(float x, float y, float w, float h, u32 color);
// Text / String Functions.
void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0);
void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0);
void GetStringSize(float size, float *width, float *height, std::string Text);
float GetStringWidth(float size, std::string Text);
float GetStringHeight(float size, std::string Text);
// Basic GUI.
void DrawTop(void);
void DrawBottom(void);
}
void DisplayMsg(std::string text);
#endif