280 lines
No EOL
9.5 KiB
C++
280 lines
No EOL
9.5 KiB
C++
#include "config.hpp"
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#include "gfx.hpp"
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#include "gui.hpp"
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#include "keyboard.hpp"
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#include "structs.hpp"
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#include <string>
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#include <stdio.h>
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#include <ctype.h>
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extern C3D_RenderTarget* Top;
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extern C3D_RenderTarget* Bottom;
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bool caps = false, enter = false;
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int shift = 0;
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Structs::Key keysQWERTY[] = {
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{"1", 0, 0}, {"2", 25, 0}, {"3", 50, 0}, {"4", 75, 0}, {"5", 100, 0}, {"6", 125, 0}, {"7", 150, 0}, {"8", 175, 0}, {"9", 200, 0}, {"0", 225, 0}, {"-", 250, 0}, {"=", 275, 0},
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{"q", 12, 22}, {"w", 37, 22}, {"e", 62, 22}, {"r", 87, 22}, {"t", 112, 22}, {"y", 137, 22}, {"u", 162, 22}, {"i", 187, 22}, {"o", 212, 22}, {"p", 237, 22}, {"[", 262, 22}, {"]", 287, 22},
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{"a", 25, 45}, {"s", 50, 45}, {"d", 75, 45}, {"f", 100, 45}, {"g", 125, 45}, {"h", 150, 45}, {"j", 175, 45}, {"k", 200, 45}, {"l", 225, 45}, {";", 250, 45}, {"'", 275, 45},
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{"z", 35, 67}, {"x", 60, 67}, {"c", 85, 67}, {"v", 110, 67}, {"b", 135, 67}, {"n", 160, 67}, {"m", 185, 67}, {",", 210, 67}, {".", 235, 67}, {"/", 260, 67}, {"\\", 210, 90},
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};
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Structs::Key keysQWERTYShift[] = {
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{"!", 0, 0}, {"@", 25, 0}, {"#", 50, 0}, {"$", 75, 0}, {"%", 100, 0}, {"^", 125, 0}, {"&", 150, 0}, {"*", 175, 0}, {"(", 200, 0}, {")", 225, 0}, {"_", 250, 0}, {"+", 275, 0},
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{"Q", 12, 22}, {"W", 37, 22}, {"E", 62, 22}, {"R", 87, 22}, {"T", 112, 22}, {"Y", 137, 22}, {"U", 162, 22}, {"I", 187, 22}, {"O", 212, 22}, {"P", 237, 22}, {"{", 262, 22}, {"}", 287, 22},
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{"A", 25, 45}, {"S", 50, 45}, {"D", 75, 45}, {"F", 100, 45}, {"G", 125, 45}, {"H", 150, 45}, {"J", 175, 45}, {"K", 200, 45}, {"L", 225, 45}, {":", 250, 45}, {"\"", 275, 45},
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{"Z", 35, 67}, {"X", 60, 67}, {"C", 85, 67}, {"V", 110, 67}, {"B", 135, 67}, {"N", 160, 67}, {"M", 185, 67}, {"<,", 210, 67}, {">", 235, 67}, {"?", 260, 67}, {"\\", 210, 90},
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};
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Structs::Key modifierKeys[] = {
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{"\uE071", 300, 0, 20}, // Backspace
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{"\uE01D", 0, 45, 20}, // Caps Lock
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{"\uE056", 300, 45, 20}, // Enter
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{"\uE01B", 0, 67, 30}, // Left Shift
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{"\uE01B", 285, 67, 35}, // Right Shift
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{" ", 85, 90, 120}, // Space
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};
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Structs::Key NumpadStruct[] = {
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{"1", 10, 30},
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{"2", 90, 30},
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{"3", 170, 30},
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{"4", 10, 100},
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{"5", 90, 100},
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{"6", 170, 100},
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{"7", 10, 170},
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{"8", 90, 170},
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{"9", 170, 170},
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{"0", 250, 100},
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{"Enter", 250, 170},
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{"Backspace", 250, 30},
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};
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Structs::ButtonPos Numbers [] = {
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{10, 30, 60, 50}, // 1
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{90, 30, 60, 50}, // 2
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{170, 30, 60, 50}, // 3
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{10, 100, 60, 50},
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{90, 100, 60, 50},
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{170, 100, 60, 50},
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{10, 170, 60, 50},
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{90, 170, 60, 50},
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{170, 170, 60, 50},
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{250, 100, 60, 50}, // 0.
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{250, 170, 60, 50}, // Enter.
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{250, 30, 60, 50}, // Backspace.
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};
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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void Input::DrawNumpad() {
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for(uint i=0;i<(sizeof(NumpadStruct)/sizeof(NumpadStruct[0]));i++) {
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Gui::Draw_Rect(NumpadStruct[i].x, NumpadStruct[i].y, 60, 50, Config::Color1);
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char c[2] = {NumpadStruct[i].character[0]};
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Gui::DrawString(NumpadStruct[i].x+25, NumpadStruct[i].y+15, 0.72f, Config::TxtColor, c, 50);
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}
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}
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void Input::drawKeyboard() {
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for(uint i=0;i<(sizeof(keysQWERTY)/sizeof(keysQWERTY[0]));i++) {
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C2D_DrawRectSolid(keysQWERTY[i].x, keysQWERTY[i].y+103, 0.5f, 20, 20, Config::Color1 & C2D_Color32(255, 255, 255, 200));
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if (shift) {
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char c[2] = {caps ? (char)toupper(keysQWERTYShift[i].character[0]) : keysQWERTYShift[i].character[0]};
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Gui::DrawString(keysQWERTYShift[i].x+(10-(Gui::GetStringWidth(0.50, c)/2)), keysQWERTYShift[i].y+103+(10-(Gui::GetStringHeight(0.50, c)/2)), 0.50, Config::TxtColor, c);
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} else {
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char c[2] = {caps ? (char)toupper(keysQWERTY[i].character[0]) : keysQWERTY[i].character[0]};
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Gui::DrawString(keysQWERTY[i].x+(10-(Gui::GetStringWidth(0.50, c)/2)), keysQWERTY[i].y+103+(10-(Gui::GetStringHeight(0.50, c)/2)), 0.50, Config::TxtColor, c);
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}
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}
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for(uint i=0;i<(sizeof(modifierKeys)/sizeof(modifierKeys[0]));i++) {
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std::string enter = modifierKeys[2].character;
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std::string arrowUp = modifierKeys[3].character;
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std::string backSpace = modifierKeys[0].character;
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std::string caps = modifierKeys[1].character;
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C2D_DrawRectSolid(modifierKeys[i].x, modifierKeys[i].y+103, 0.5f, modifierKeys[i].w, 20, Config::Color1 & C2D_Color32(255, 255, 255, 200));
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Gui::DrawString(modifierKeys[2].x+5, modifierKeys[2].y+105, 0.50, Config::TxtColor, enter);
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Gui::DrawString(modifierKeys[3].x+7, modifierKeys[3].y+105, 0.45, Config::TxtColor, arrowUp);
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Gui::DrawString(modifierKeys[4].x+10, modifierKeys[4].y+105, 0.45, Config::TxtColor, arrowUp);
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Gui::DrawString(modifierKeys[0].x+5, modifierKeys[0].y+105, 0.45, Config::TxtColor, backSpace);
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Gui::DrawString(modifierKeys[1].x+5, modifierKeys[1].y+105, 0.45, Config::TxtColor, caps);
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}
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}
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std::string Input::Numpad(std::string Text) { return Input::Numpad(-1, Text); }
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std::string Input::Numpad(uint maxLength, std::string Text) {
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int hDown;
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touchPosition touch;
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std::string string;
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int keyDownDelay = 10, cursorBlink = 20;
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enter = false;
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while(1) {
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do {
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C3D_FrameEnd(0);
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, BLACK);
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C2D_TargetClear(Bottom, BLACK);
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GFX::DrawTop();
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Gui::DrawString((400-Gui::GetStringWidth(0.55f, Text))/2, 2, 0.55f, Config::TxtColor, Text, 400);
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Gui::DrawString(180, 217, 0.8, Config::TxtColor, (string+(cursorBlink-- > 0 ? "_" : "")).c_str(), 400);
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if (cursorBlink < -20) cursorBlink = 20;
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, Config::Color3);
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DrawNumpad();
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scanKeys();
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hDown = keysDown();
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if (keyDownDelay > 0) {
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keyDownDelay--;
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} else if(keyDownDelay == 0) {
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keyDownDelay--;
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}
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} while(!hDown);
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if (keyDownDelay > 0) {
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}
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keyDownDelay = 10;
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if (hDown & KEY_TOUCH) {
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touchRead(&touch);
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if (string.length() < maxLength) {
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if (touching(touch, Numbers[0])) {
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string += "1";
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} else if (touching(touch, Numbers[1])) {
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string += "2";
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} else if (touching(touch, Numbers[2])) {
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string += "3";
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} else if (touching(touch, Numbers[3])) {
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string += "4";
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} else if (touching(touch, Numbers[4])) {
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string += "5";
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} else if (touching(touch, Numbers[5])) {
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string += "6";
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} else if (touching(touch, Numbers[6])) {
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string += "7";
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} else if (touching(touch, Numbers[7])) {
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string += "8";
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} else if (touching(touch, Numbers[8])) {
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string += "9";
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} else if (touching(touch, Numbers[9])) {
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string += "0";
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}
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}
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}
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if (hDown & KEY_B || touching(touch, Numbers[11])) {
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string = string.substr(0, string.length()-1);
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}
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if (hDown & KEY_START || touching(touch, Numbers[10]) || enter) {
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break;
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}
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}
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return string;
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enter = false;
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}
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int Input::getUint(int max, std::string Text) {
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std::string s = Input::Numpad(3, Text);
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if (s == "" || (atoi(s.c_str()) == 0 && s[0] != '0')) return -1;
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int i = atoi(s.c_str());
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if (i > max) return 255;
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return i;
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}
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std::string Input::getString(std::string Text) { return Input::getString(-1, Text); }
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std::string Input::getStringLong(std::string Text) { return Input::getString(-1, Text, 0.5f); } // For Long text.
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std::string Input::getString(uint maxLength, std::string Text, float inputTextSize) {
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int hDown;
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touchPosition touch;
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std::string string;
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int keyDownDelay = 10, cursorBlink = 20;
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caps = false, shift = 0, enter = false;
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while(1) {
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do {
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C3D_FrameEnd(0);
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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GFX::DrawTop();
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Gui::DrawString((400-Gui::GetStringWidth(0.55f, Text))/2, 2, 0.55f, Config::TxtColor, Text, 400);
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GFX::DrawBottom();
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drawKeyboard();
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C2D_DrawRectSolid(0, 81, 0.5f, 320, 20, Config::Color1 & C2D_Color32(200, 200, 200, 200));
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Gui::DrawString(2, 82, inputTextSize, Config::TxtColor, (string+(cursorBlink-- > 0 ? "_" : "")).c_str(), 316);
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if (cursorBlink < -20) cursorBlink = 20;
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scanKeys();
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hDown = keysDown();
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if (keyDownDelay > 0) {
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keyDownDelay--;
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} else if (keyDownDelay == 0) {
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keyDownDelay--;
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}
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} while(!hDown);
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if (keyDownDelay > 0) {
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}
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keyDownDelay = 10;
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if (hDown & KEY_TOUCH) {
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touchRead(&touch);
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if (string.length() < maxLength) {
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// Check if a regular key was pressed
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for(uint i=0;i<(sizeof(keysQWERTY)/sizeof(keysQWERTY[0]));i++) {
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if ((touch.px > keysQWERTY[i].x-2 && touch.px < keysQWERTY[i].x+18) && (touch.py > keysQWERTY[i].y+(103)-2 && touch.py < keysQWERTY[i].y+18+(103))) {
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char c = (shift ? keysQWERTYShift[i] : keysQWERTY[i]).character[0];
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string += (shift || caps ? toupper(c) : c);
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shift = 0;
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break;
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}
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}
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}
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// Check if a modifier key was pressed
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for(uint i=0;i<(sizeof(modifierKeys)/sizeof(modifierKeys[0]));i++) {
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if ((touch.px > modifierKeys[i].x-2 && touch.px < modifierKeys[i].x+modifierKeys[i].w+2) && (touch.py > modifierKeys[i].y+(103)-2 && touch.py < modifierKeys[i].y+18+(103))) {
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if (modifierKeys[i].character == "\uE071") {
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string = string.substr(0, string.length()-1);
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} else if (modifierKeys[i].character == "\uE01D") {
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caps = !caps;
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} else if (modifierKeys[i].character == "\uE056") {
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enter = true;
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} else if (modifierKeys[i].character == "\uE01B") {
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if (shift) shift = 0;
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else shift = 1;
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if (shift) {
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keyDownDelay = -1;
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} else {
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keyDownDelay = 0;
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}
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} else if (modifierKeys[i].character == " ") {
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if (string.length() < maxLength) {
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shift = 0;
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string += modifierKeys[5].character[0];
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}
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}
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break;
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}
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}
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} else if (hDown & KEY_B) {
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string = string.substr(0, string.length()-1);
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}
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if (hDown & KEY_START || enter) {
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break;
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}
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}
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return string;
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} |