* Don't build here. * WIP: Switch to Universal-Core. * Update Submodule repo & azure-pipelines.
46 lines
No EOL
1.7 KiB
C++
46 lines
No EOL
1.7 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef GFX_HPP
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#define GFX_HPP
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#include "colorHelper.hpp"
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#include "gui.hpp"
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#include "sprites.h"
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namespace GFX
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{
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// Basic GUI.
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void DrawTop(void);
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void DrawBottom(void);
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// Draw arrow.
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void DrawArrow(int x, int y, float rotation = 0, int arrowSprite = 0);
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// Draw Sprites.
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void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
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void DrawSpriteBlend(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
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}
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#endif |