unifork.old/include/gfx.hpp
StackZ 09be8e0b94
Switch over to Universal-Core. (#18)
* Don't build here.

* WIP: Switch to Universal-Core.

* Update Submodule repo & azure-pipelines.
2020-02-08 06:20:50 +01:00

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/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef GFX_HPP
#define GFX_HPP
#include "colorHelper.hpp"
#include "gui.hpp"
#include "sprites.h"
namespace GFX
{
// Basic GUI.
void DrawTop(void);
void DrawBottom(void);
// Draw arrow.
void DrawArrow(int x, int y, float rotation = 0, int arrowSprite = 0);
// Draw Sprites.
void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
void DrawSpriteBlend(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
}
#endif