Display hp/mana values on life/mana orbs (#4006)
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5 changed files with 32 additions and 0 deletions
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@ -765,6 +765,8 @@ GraphicsOptions::GraphicsOptions()
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#endif
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, limitFPS("FPS Limiter", OptionEntryFlags::None, N_("FPS Limiter"), N_("FPS is limited to avoid high CPU load. Limit considers refresh rate."), true)
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, showFPS("Show FPS", OptionEntryFlags::None, N_("Show FPS"), N_("Displays the FPS in the upper left corner of the screen."), true)
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, showHealthValues("Show health values", OptionEntryFlags::None, N_("Show health values"), N_("Displays current / max health value on health globe."), false)
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, showManaValues("Show mana values", OptionEntryFlags::None, N_("Show mana values"), N_("Displays current / max mana value on mana globe."), false)
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{
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resolution.SetValueChangedCallback(ResizeWindow);
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fullscreen.SetValueChangedCallback(SetFullscreenMode);
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@ -798,6 +800,8 @@ std::vector<OptionEntryBase *> GraphicsOptions::GetEntries()
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#endif
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&limitFPS,
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&showFPS,
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&showHealthValues,
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&showManaValues,
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&colorCycling,
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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&hardwareCursor,
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