Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
Anders Jenbo
27b23b4186
Format ingame UI
2018-10-22 01:31:21 +02:00
Anders Jenbo
6576954831
Clean up types used in gamemenu.cpp
2018-10-21 03:50:52 +02:00
Anders Jenbo
5394f63dd7
Define diablo_message enum
2018-10-21 02:27:48 +02:00
Anders Jenbo
35e8aa42c5
Fix lightning resistance on char screen
2018-10-20 13:39:14 +02:00
Andrew Dunstan
674407cb73
clean SetSpellTrans
2018-10-18 23:03:20 +02:00
Andrew Dunstan
053bcdb6b2
make the mana flask use the correct background
2018-10-13 23:46:15 +02:00
Anders Jenbo
48a1035d4a
Remove unused varialbes
2018-10-12 11:04:23 +02:00
Anders Jenbo
f80de53b14
_iMagical enum ( #393 )
...
* _iMagical enum
* Color enum
2018-10-11 08:39:17 +02:00
Anders Jenbo
96ab38730f
Control.cpp ( #396 )
...
* Clean up ToggleSpell
* Clean up DrawLifeFlask and UpdateLifeFlask
* Clean up DrawManaFlaskm, control_update_life_mana and UpdateManaFlask
* Clean up CheckSBook
* Clean up DoSpeedBook
* Decompose magic numbers
* Clean up GetSBookTrans
* Apply spell_type
* Slight clean up of DrawSpellList
This improves the bin diff a little bit but more importantly gets rid of
_p*Spells[] usage in control.cpp
2018-10-11 08:37:14 +02:00
Anders Jenbo
8f3d59e513
Monster.cpp ( #400 )
...
* Clean up hp and mana checks
* Clean up PrepDoEnding
2018-10-10 09:55:57 +02:00
Anders Jenbo
4d8ceea32d
Types ( #395 )
...
* Apply plr_class
* Apply attribute_id
* NetSendCmd*(BOOL)
2018-10-08 14:17:05 +02:00
Anders Jenbo
411fa9f24a
Add enumds for _pgfxnum and fully use inv_body_loc ( #392 )
...
* Add enumds for _pgfxnum and fully use inv_body_loc
* _iIdentified is BOOL
* _pgfxnum
2018-10-07 11:04:22 +02:00
squidcc
3561450624
clean plrmsg.cpp ( #386 )
2018-10-06 14:00:37 +02:00
Anders Jenbo
744e225618
Clean up player.cpp ( #387 )
2018-10-06 00:33:58 +02:00
Anders Jenbo
837119d581
Merge branch 'master' of github.com:diasurgical/devilution into nightly
2018-09-28 23:16:16 +02:00
squidcc
4ed6d83265
fix regression in DrawSpellList() that caused only the first 1/4 spells to be drawn ( #355 )
...
fix places where sTownSpell was still being cast to DWORD
change SpellData::sTargeted to BOOL, fix spelldata[] definition to use TRUE/FALSE
2018-09-28 10:46:36 +02:00
nomdenom
4bb6bde99b
Use sizeof() for memset()
...
I checked that the sizes do match. (+1 squashed commits)
2018-09-27 19:23:21 -07:00
Anders Jenbo
b7dfcf5ed5
Clean up CheckPlrSpell ( #339 )
2018-09-28 01:49:17 +02:00
Anders Jenbo
d8c4bcab5c
Clean up DropHalfPlayersGold ( #330 )
2018-09-24 16:50:45 +02:00
Anders Jenbo
b5e2f74f65
Merge branch 'nightly' of github.com:diasurgical/devilution into StartPlayerKill
2018-09-23 16:47:46 +02:00
Anders Jenbo
cd79931ed4
Add iCurs enum
2018-09-23 16:46:00 +02:00
Anders Jenbo
db77557dce
ValidatePlayer ( #318 )
...
* ValidatePlayer
* Add MAX_SPELLS define
2018-09-23 09:40:05 +02:00
Anders Jenbo
e05679b1c9
Clean up ProcessPlayers ( #319 )
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* Clean up ProcessPlayers
* Change drawhpflag and drawmanaflag to BOOL
2018-09-23 09:38:34 +02:00
galaxyhaxz
34938876e0
A few name corrections ( #203 )
2018-09-14 23:47:22 -05:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
galaxyhaxz
7e50e6f1d5
Fix invalid "unusable" spells ( #198 )
2018-09-08 14:42:36 -05:00
galaxyhaxz
13126a90d6
Fix garbage structs, data in setmaps ( #189 )
2018-09-04 11:16:14 -05:00
Stephan Unverwerth
c8af0523ac
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
51b6c0230b
Fix incorrectly decompiled code
2018-06-09 03:22:38 -05:00
galaxyhaxz
654472738d
Update control.cpp
2018-06-08 22:09:16 -05:00
mewmew
f5f76f8b8a
Fix build on Linux
2018-06-08 11:23:30 +02:00
galaxyhaxz
b1ee40f6e7
Revert "Add preliminary support for compiling on Linux"
2018-06-07 22:00:35 -05:00
mewmew
20fdbf8aa2
Fix compile errors on Linux
...
Source/../types.h:35:10: fatal error: DiabloUI/_diabloui.h: No such file or directory
#include "DiabloUI/_diabloui.h"
---
Source/../Source/init.h:43:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
---
Source/missiles.cpp:915:27: error: unable to find numeric literal operator ‘operator""i64’
*(_QWORD *)&Dirs[0][2] = 0i64;
---
Source/world.cpp:38:1: error: narrowing conversion of ‘3937053354’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/lighting.cpp:429:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘unsigned char’ inside { } [-Wnarrowing]
---
Source/objects.cpp:5459:62: error: unable to find numeric literal operator ‘operator""i64’
while ( !(plr[v53]._pMemSpells[1] & ((unsigned __int64)(1i64 << v60) >> 32) | plr[v53]._pMemSpells[0] & (unsigned int)(1i64 << v60)) );
---
Source/control.cpp:488:9: error: unable to find numeric literal operator ‘operator""i64’
v26 = 1i64;
---
Source/objects.cpp:243:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/gamemenu.cpp:22:1: error: narrowing conversion of ‘2147483648’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/sound.cpp:41:88: error: narrowing conversion of ‘240’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/quests.cpp:46:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/player.cpp:4666:8: error: unable to find numeric literal operator ‘operator""i64’
v14 = 0i64;
---
Source/init.cpp:546:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
---
Source/items.cpp:114:1: error: narrowing conversion of ‘(item_effect_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:307:1: error: narrowing conversion of ‘(unique_base_item)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:854:8: error: unable to find numeric literal operator ‘operator""i64’
v37 = 0i64;
---
Source/items.cpp:471:1: error: narrowing conversion of ‘(item_equip_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
2018-06-07 22:44:03 +02:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00