Commit graph

6 commits

Author SHA1 Message Date
Anders Jenbo
7cb73a6717 Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
Anders Jenbo
bee8388c20 Fix inaccurate gameplay with NOSOUND 2021-08-30 10:57:59 +02:00
Anders Jenbo
b591824182 💚 Fix NOSOUND build 2021-07-17 16:44:32 +02:00
Anders Jenbo
77b72da276 ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
ephphatha
f4f6a8a51e Refactor PlaySfxLoc to take a Point instead of x/y params
Because of the heavy usage of this function in objects.cpp and the mixed use of aliases and direct references to the active object in Operate*Door functions I've done some refactoring of those areas beyond what is strictly necessary. Hopefully this makes sense and is reasonable to include in this change.
2021-06-26 10:12:28 -07:00
Gleb Mazovetskiy
57172e48ed 🔨 ⚙️ CMake: Add NOSOUND option
This option completely disables all audio handling, including audio
loading code and dependencies.

Dialog text length is estimated to be somewhere between
Cain and Griswold speed.
2021-04-29 19:43:45 +02:00