Anders Jenbo
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b6bdbcfc98
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Stip stippled transparency
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2021-12-21 12:55:30 +01:00 |
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Gleb Mazovetskiy
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7e1fea6f76
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clang-format all files in {Source,test}/
Also includes a few manual tweaks to comments and newlines for better results.
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
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2021-11-24 23:44:12 +01:00 |
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Juliano Leal Goncalves
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bb2dfdfb73
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🚚 Rename 'ItemStruct' to 'Item'
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2021-08-30 13:40:08 +02:00 |
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Anders Jenbo
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2ca6e37c46
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Clean up sub folders using clang-tidy/Android Studio
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2021-07-08 03:30:25 -07:00 |
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Gleb Mazovetskiy
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cb0dae8590
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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qndel
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a1710ff51e
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pass item to CelDrawItem (#2265)
pass item to CelDrawItem
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2021-06-29 18:09:54 +02:00 |
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Gleb Mazovetskiy
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e40b1963f9
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🚚 engine.h: Extract CelSprite and file loading
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2021-06-21 01:36:20 -07:00 |
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Gleb Mazovetskiy
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f9f301b054
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🚚 engine.h: Extract Point, Direction, clamp
`engine.h` is getting quite bloated. Moves this code to their own files.
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2021-06-21 01:36:20 -07:00 |
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Kalebe Alves
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118efe8e6d
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Use Point/SDL_Rect for control functions coordinate system
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2021-05-28 19:57:16 +02:00 |
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qndel
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69b903743a
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fix typos
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2021-05-23 05:52:52 +02:00 |
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qndel
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89c40eaa7b
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inventory items rendering cleanup (#1938)
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2021-05-14 12:46:16 +02:00 |
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Gleb Mazovetskiy
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99dc016ec1
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🧹 cel_render: Move internal functions to anon ns
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2021-05-10 12:35:55 +02:00 |
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Gleb Mazovetskiy
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0edfa3de66
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🚚 Move CEL rendering to engine/render/cel_render.cpp
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2021-05-07 00:16:40 +02:00 |
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