Commit graph

521 commits

Author SHA1 Message Date
ephphatha
eeb9ac3303 Sync dropped items if another player triggers an action on the current level 2022-01-24 21:12:13 +01:00
ephphatha
db1d776539 Deduplicate PItem and DItem 2022-01-24 21:12:13 +01:00
Anders Jenbo
6b2481a76c Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
ephphatha
77a783098d Use ObjectAtPosition when checking if an item can be dropped
This extracts some of the common object logic from ItemSpaceOk and CanPut, these functions are almost identical except for the way players and monsters are checked...
2021-12-28 16:01:37 +01:00
ephphatha
e633d7ff1e Restrict dropping items to adjacent tiles
This more closely matches vanilla behaviour until more intelligent dropping item behaviour is implemented (see #3489)
2021-12-28 15:56:55 +01:00
Anders Jenbo
6d346c7e18
Use std::string in PrintItemPower 2021-12-13 01:02:07 +01:00
ephphatha
bda0a0624b Replace some usages of Item.statFlag 2021-12-12 20:07:05 +01:00
Andrew James
a1a64ef32e fix negated check in SyncGetItem
I missed this when resolving merge conflicts :/
2021-12-07 00:44:34 +01:00
obligaron
ff5de056fa
Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
Gleb Mazovetskiy
c57644970f Move UiFlags and UiPanels into their own files
The first breaks circular dependency between `DiabloUI` and `text_render`.
The latter one moves `UiPanels` to a more appropriate place.
2021-11-25 12:22:27 +01:00
Andrew James
4a940b1b07
Remove uses of Items[] as a temporary for other Item variables (#2924) 2021-11-25 09:34:13 +01:00
Gleb Mazovetskiy
7e1fea6f76 clang-format all files in {Source,test}/
Also includes a few manual tweaks to comments and newlines for better results.

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2021-11-24 23:44:12 +01:00
obligaron
cb6d49e697 Add OptionEntry Item Pickup Sound 2021-11-24 09:31:39 +01:00
obligaron
82b86d9042 Add OptionEntry Auto Equip Sound 2021-11-24 09:31:39 +01:00
ephphatha
18658f6a42 Remove duplicate argument to DeleteItem 2021-11-23 19:08:41 +01:00
ephphatha
baa1cd65c5 Make FindGetItem return an index into ActiveItems
This allows the calling code in DeltaLoadLevel to behave the same as every other use of DeleteItem, making it possible to remove the duplicate argument and ensure that the ActiveItems/AvailableItems arrays are treated appropriately.
2021-11-23 19:08:41 +01:00
ephphatha
1d560601f2 Remove duplicated argument to InvGetItem
This was obscuring efforts to track how ActiveItems and Items are referenced, hopefully can switch back to the Item& soon.
2021-11-23 19:08:41 +01:00
obligaron
677303cba9
Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
Gleb Mazovetskiy
b8affd5fe5 Fix a few build warnings 2021-11-08 23:33:08 +01:00
Anders Jenbo
56170b3372 Clean up id normalization 2021-11-07 23:15:10 +01:00
ephphatha
335b0b9349 Use crawl table based search for item checks
fixes #3207
2021-11-07 20:13:31 +01:00
joewis
9cd6f206ad
Disable shift-clicking of items you don't have stats to wear 2021-11-01 00:54:59 +01:00
Gleb Mazovetskiy
64a88343e8 Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
obligaron
2158faadab Use SDL_StartTextInput for gold drop dialog 2021-10-27 00:06:30 +02:00
obligaron
98ecd0ecc5 Introduce CloseGoldDrop 2021-10-27 00:06:30 +02:00
Joerg Wissen
a274c6eab4 Swap weapons between body and inventory with shift-click 2021-10-26 11:09:37 +02:00
obligaron
f142b63664 Disallow to swap gear while not standing/walking. 2021-10-24 23:07:15 +02:00
Joerg Wissen
4e7d6b8f9e
Optional feature to auto-refill belt from inventory (#983) 2021-10-21 22:57:08 +00:00
Bernd Stellwag
fcc0266703
Add new option to enable/disable item pickup sounds 2021-10-21 22:29:10 +00:00
staphen
ab13fba13f Use Rune Bomb or Cathedral Map to open Hive or Crypt 2021-10-12 15:21:37 +02:00
staphen
ee23f41e0c Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
Bernd Stellwag
f1a0aa3b49
Replace broken link with @see annotation to text representation of the linked image 2021-10-09 22:30:31 +02:00
Yuri Pourre
7d74336e6b Enhance ctrl + drop 2021-10-09 16:16:51 +02:00
ephphatha
4198a19787 Remove debug assert after picking up an item
Doesn't really do anything useful. If the target position doesn't contain an item on the local client the code looks for a matching dropped item and tries to pick that up instead. It doesn't really make sense to assert that an item exists at the target position or that it matches, a desync has already happened by this point if the checks on lines 1647 or 1649 are false.
2021-10-07 12:01:25 +02:00
Anders Jenbo
31ba8e2bc6 Validate additional network messages 2021-10-06 21:47:03 +02:00
Yuri Pourre
b8450dc792 Assign ctrl to drop items 2021-09-29 18:15:26 +02:00
obligaron
24c5ee8bd2 Draw belt item number for unusable scrolls 2021-09-26 10:50:00 +02:00
Gleb Mazovetskiy
ec13c333a9 Refactor: Use item iterators for scroll checks
Refs #2586
2021-09-24 01:56:44 +01:00
qndel
70dc796287 proper fix 2021-09-22 13:06:03 +02:00
qndel
81199b14af fix wrong armor display in multiplayer 2021-09-22 09:10:58 +02:00
Anders Jenbo
7771a08d03 Translatable mainpanel 2021-09-19 07:21:52 +02:00
Juliano Leal Goncalves
379a27b64a ♻️ Convert 'ItemType' enum to enum class
🎨 Rename 'ItemType' elements to enum class standards
2021-09-13 00:25:49 +02:00
Juliano Leal Goncalves
e39b33971f ♻️ Leverage 'IsAnyOf' 2021-09-13 00:25:49 +02:00
Juliano Leal Goncalves
094f308d22 🐛 Use 'Spell' instead of 'RSpell' for clearing used staff charges
Readied spell can be swapped to something else in between the cast and the hit frame, resulting in incorrect removal.

This is how currently belt and inventory scrolls are checked so we are now using a consistent strategy.
2021-09-12 05:02:06 +02:00
Juliano Leal Goncalves
776a3d4e84 🐛 Use 'Spell' instead of 'RSpell' for clearing used inventory scrolls
Readied spell can be swapped to something else in between the cast and the hit frame, resulting in incorrect removal.

This is how currently belt scrolls are checked so we are now using a consistent strategy.
2021-09-12 05:02:06 +02:00
ephphatha
b12de6fe12 Use scoped enum for Direction
Identified and removed an instance of Direction being used as an argument for a bool parameter

Removed a single-use temporary variable being cast from sprite frame to direction to size_t

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

Fix alignment of WalkSettings array
2021-09-12 02:27:47 +02:00
Anders Jenbo
7169882b1f Implement new font rendering 2021-09-12 01:37:28 +02:00
BC Ko
9345c7cac7 Remove duplicate documentation 2021-08-30 14:05:18 +02:00
BC Ko
51f50570da documentation cleanup : inv 2021-08-30 13:54:35 +02:00
Juliano Leal Goncalves
bb2dfdfb73 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00