Anders Jenbo
cd79931ed4
Add iCurs enum
2018-09-23 16:46:00 +02:00
Anders Jenbo
db77557dce
ValidatePlayer ( #318 )
...
* ValidatePlayer
* Add MAX_SPELLS define
2018-09-23 09:40:05 +02:00
Anders Jenbo
e05679b1c9
Clean up ProcessPlayers ( #319 )
...
* Clean up ProcessPlayers
* Change drawhpflag and drawmanaflag to BOOL
2018-09-23 09:38:34 +02:00
galaxyhaxz
42c9076ce5
Sync with nightly ( #302 )
2018-09-19 14:44:30 -05:00
Dennis Duda
2f7f7d055e
Switched all remaining uses of UINT64 to unsigned __int64 to make it compilable on <=VC5
2018-09-18 23:30:25 +02:00
Anders Jenbo
6e50ec5337
Work on LoadPlrGFX
2018-09-12 20:28:09 +02:00
Dennis Duda
6792078180
Merge remote-tracking branch 'devilution/master'
2018-09-10 20:44:41 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
Dennis Duda
4183da03ee
Merge commit ' 7e50e6f1d5'
...
Fix invalid "unusable" spells
(https://github.com/diasurgical/devilution/pull/198 )
Switched types to UINT64 and removed the remaining cleaned
up casts.
2018-09-09 14:51:14 +02:00
galaxyhaxz
6d07e15f4e
Fix itemhold and add pfile def ( #199 )
2018-09-08 17:17:00 -05:00
Dennis Duda
e8b53791d3
DrawInv is now binary exact.
2018-09-05 18:29:40 +02:00
Anders Jenbo
f3e3f38730
Light clean up of UseItem
2018-09-05 12:48:03 +02:00
Andrew Dunstan
e0fab6a6d1
fix type definition of itemhold, avoids overrun into Item2Frm (crashes when byte_641234[] is stripped by compiler due to being unreferenced)
2018-09-01 20:46:22 +02:00
Dennis Duda
2f2d519ec7
Added missing enum values, removed codegen TODOs (fixed with new compiler) - now binary exact!
2018-08-28 23:33:34 +02:00
Dennis Duda
0ba52840b4
Use UINT64 instead of unsigned __int64, more in line with uses of DWORD
2018-08-28 23:05:23 +02:00
Dennis Duda
22718733d0
Fixed nasty bug in CalcPlrItemVals, now binary exact!
2018-08-28 22:45:48 +02:00
Dennis Duda
2f25466ed6
Cleaned up CheckInvSwap
...
Now binary exact except for the usual `xor; inc` vs `push 1; pop` switch.
Updated the type of `_iIdentified` to `BOOL` as well (since every write to it actually is 0 or 1).
2018-08-28 16:40:49 +02:00
Dennis Duda
3577cfe747
Reordered switches to normal order
2018-08-27 18:10:26 +02:00
Dennis Duda
5d1dd0e934
Added enum value for _iCurs assignement
2018-08-27 18:10:26 +02:00
Dennis Duda
45303c98b1
Updated cleanup of CreatePlrItems:
...
- Now 99% accurate (can't get the last `GetPlrHandSeed` call in the switch to optimize the way it is in the binary, TODO for that added)
- Switched `_ui_classes` enum members out with `plr_classes` ones
- Added TODO tags for missing debug logic from the 1.00 build
2018-08-27 18:10:26 +02:00
Dennis Duda
84617bc1cc
Cleaned up CreatePlrItems.
2018-08-27 18:10:26 +02:00
Dennis Duda
c056e67de7
Some minor adjustments from more asm comparison work
2018-08-24 13:34:18 +02:00
Dennis Duda
93ee15d70f
Removed ptrplr since that was only used in the PSX version.
2018-08-24 13:34:18 +02:00
Dennis Duda
258b6fe7ec
Reverted the Str/Mag/Dex/Vit checks back to plr[myplr]
2018-08-24 13:34:18 +02:00
Dennis Duda
dbd4b11821
Further cleanup of CalcPlrItemVals
...
The stack var setup is now 100% correct, and the function is only 5 bytes larger than the original now.
Some minor differences remain, but it's very close now!
2018-08-24 13:34:18 +02:00
Dennis Duda
634ae12ede
Updated CalcPlrItemVals with the new player class enum vals
...
and completed docs.
2018-08-24 13:34:18 +02:00
Dennis Duda
5eae298035
Cleaned up CalcPlrItemVals
2018-08-24 13:34:18 +02:00
Dennis Duda
2a492cf9c3
Merge remote-tracking branch 'devilution/master'
2018-08-23 18:06:00 +02:00
galaxyhaxz
5ed2336e90
Fix types of animation data ( #176 )
2018-08-22 23:15:16 -05:00
Dennis Duda
4272b18daf
Cleaned up SetPlrHandItem
...
Binary exact
2018-08-21 21:38:13 +02:00
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
2018-08-15 22:13:15 -05:00
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
...
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
a336c38226
Fix random(idx,v) calls ( #157 )
2018-08-10 22:45:32 -05:00
galaxyhaxz
56e625cf7f
Fix bosses not dropping unique items
2018-07-08 19:47:57 -05:00
ApertureSecurity
f34ab0a412
Fix items.cpp regression
2018-07-07 15:10:54 -05:00
Stephan Unverwerth
c8af0523ac
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
Adam Heinermann
87ca6557c3
Changed _oBreak and _oSelFlag to char ( #95 )
...
* Changed _oBreak and _oSelFlag to char
2018-06-28 08:53:06 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
2ed8daf35d
Final typos of the IPL enum
2018-06-19 02:07:02 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
ade35fb4a4
Fixed decompilation, game can now be played start to finish ( #15 )
...
Fix Lazurus seals, dropping items, and Shrine spawning.
2018-06-14 05:53:03 -05:00
galaxyhaxz
fdf8fc1c6e
Update items.cpp
2018-06-10 18:08:37 -05:00
galaxyhaxz
931e537efc
Update items.cpp
2018-06-08 22:10:25 -05:00
mewmew
f5f76f8b8a
Fix build on Linux
2018-06-08 11:23:30 +02:00
galaxyhaxz
b1ee40f6e7
Revert "Add preliminary support for compiling on Linux"
2018-06-07 22:00:35 -05:00
mewmew
20fdbf8aa2
Fix compile errors on Linux
...
Source/../types.h:35:10: fatal error: DiabloUI/_diabloui.h: No such file or directory
#include "DiabloUI/_diabloui.h"
---
Source/../Source/init.h:43:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
---
Source/missiles.cpp:915:27: error: unable to find numeric literal operator ‘operator""i64’
*(_QWORD *)&Dirs[0][2] = 0i64;
---
Source/world.cpp:38:1: error: narrowing conversion of ‘3937053354’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/lighting.cpp:429:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘unsigned char’ inside { } [-Wnarrowing]
---
Source/objects.cpp:5459:62: error: unable to find numeric literal operator ‘operator""i64’
while ( !(plr[v53]._pMemSpells[1] & ((unsigned __int64)(1i64 << v60) >> 32) | plr[v53]._pMemSpells[0] & (unsigned int)(1i64 << v60)) );
---
Source/control.cpp:488:9: error: unable to find numeric literal operator ‘operator""i64’
v26 = 1i64;
---
Source/objects.cpp:243:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/gamemenu.cpp:22:1: error: narrowing conversion of ‘2147483648’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/sound.cpp:41:88: error: narrowing conversion of ‘240’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/quests.cpp:46:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/player.cpp:4666:8: error: unable to find numeric literal operator ‘operator""i64’
v14 = 0i64;
---
Source/init.cpp:546:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
---
Source/items.cpp:114:1: error: narrowing conversion of ‘(item_effect_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:307:1: error: narrowing conversion of ‘(unique_base_item)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:854:8: error: unable to find numeric literal operator ‘operator""i64’
v37 = 0i64;
---
Source/items.cpp:471:1: error: narrowing conversion of ‘(item_equip_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
2018-06-07 22:44:03 +02:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00