Commit graph

9 commits

Author SHA1 Message Date
Gleb Mazovetskiy
74b2c03793 Link SDL2::SDLmain correctly
The `SDL_main.h` header defines `main` to be `SDL_main` *when needed
by the target platform. This header must be included before defining
`main`.

The `SDL2::SDLmain` library should be linked only to the executable, not
to `libdevilutionx`.
2021-11-27 20:36:11 +01:00
Ivan Epifanov
8e6f511d6c Add vita tcp network support 2021-10-20 19:02:47 +02:00
Anders Jenbo
d9e0658643 Clang-tidy: basic naming 2021-07-02 22:55:01 +02:00
Anders Jenbo
871f168ea0 Clang-tidy: bugprone-reserved-identifier 2021-06-27 02:59:07 +02:00
staphen
8fbe5efd9e Switch custom RNG for libsodium 2021-06-26 13:26:56 -07:00
Anders Jenbo
e2ead2cc5e Port engine to Android
Set the font path for Android

Do not check for FileExists on CharisSILB.ttf for Android, FileExists
will always fail as it doesn't detect files located in the APK

port
2021-06-15 00:23:35 +02:00
obligaron
6fb1b0fed9 Seperate main(...) for binary and tests 2021-05-15 02:08:26 +02:00
Gleb Mazovetskiy
1c2650b235 GPERF: Option to dump heap profile of the 1st game iteration
If `GPERF` and `GPERF_HEAP_FIRST_GAME_ITERATION` are set,
start tracking allocation in `main` and save the heap state of the first game iteration.
2021-05-12 10:25:11 +02:00
Anders Jenbo
8c821e98d3 🚚 Restructure files 2021-04-16 03:57:22 +02:00
Renamed from SourceX/main.cpp (Browse further)