Commit graph

118 commits

Author SHA1 Message Date
Gleb Mazovetskiy
c57644970f Move UiFlags and UiPanels into their own files
The first breaks circular dependency between `DiabloUI` and `text_render`.
The latter one moves `UiPanels` to a more appropriate place.
2021-11-25 12:22:27 +01:00
Gleb Mazovetskiy
bc9031ad54 WordWrapString: Fix state after starting a new line
After starting a new line, we restart the processing from the line break
position, so we need to set `nextCodepoint` correctly.

Fixes #3449
2021-11-10 01:48:55 +00:00
Anders Jenbo
bff9140995 Expand buffers to handle Bulgarian translation 2021-10-26 17:57:46 +02:00
Anders Jenbo
203766f51b Fix OOB write with long dialog translations 2021-10-23 19:55:42 +02:00
Gleb Mazovetskiy
0c694edaba WordWrapString: Wrap on punctuation
Useful for Chinese and Japanese, which do not have spaces between words,
nor whitespace after punctuation.
2021-09-30 18:16:31 +02:00
Anders Jenbo
7f6dec6dca Fix extra content rendered in dialogs
More then just the given line was being plased in the line buffer which
caused a lot of double rendering and sometimes also invalid UTF-8
resulting is stray question marks under the text
2021-09-25 09:05:51 +02:00
Anders Jenbo
7771a08d03 Translatable mainpanel 2021-09-19 07:21:52 +02:00
Siddharth singh chouhan
bcb332b7b0
Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
Anders Jenbo
7169882b1f Implement new font rendering 2021-09-12 01:37:28 +02:00
Juliano Leal Goncalves
9f4438fa22
🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
Anders Jenbo
8df8b940c4
Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
ephphatha
0575716eac Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
ephphatha
4ad53232a0 Convert the UiFlags enum to a scoped enum type
Replace operator&& with named function
2021-07-31 20:22:40 +02:00
Anders Jenbo
9b8bf92575 Rename quest globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
bc59218d0d More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
Gleb Mazovetskiy
55464eec78 Fix -Wmissing-braces
Fixes warnings such as this one:

```
../../../../../../Source/engine/render/text_render.hpp:83:33: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        return DrawString(out, text, { position.x, position.y, out.w() - position.x, 0 }, flags, spacing, lineHeight, drawTextCursor);
                                       ^~~~~~~~~~~~~~~~~~~~~~
```
2021-07-03 19:08:45 -07:00
Gleb Mazovetskiy
cb0dae8590 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
Gleb Mazovetskiy
e40b1963f9 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
Anders Jenbo
0d5d8cb1d4
💚 Fix NOSOUND 2021-05-30 19:42:36 +02:00
Kalebe Alves
118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
Anders Jenbo
6ce8f13751 Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
Anders Jenbo
6acb49bea4 Render quest and menu text using common text rendering 2021-05-21 04:23:49 +02:00
Anders Jenbo
68923c6c33 Generic game text render function
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.

fixup!  Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo
4b577329f4 ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
Gleb Mazovetskiy
0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
Gleb Mazovetskiy
1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Gleb Mazovetskiy
57172e48ed 🔨 ⚙️ CMake: Add NOSOUND option
This option completely disables all audio handling, including audio
loading code and dependencies.

Dialog text length is estimated to be somewhere between
Cain and Griswold speed.
2021-04-29 19:43:45 +02:00
Anders Jenbo
48dbb47d70 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
thebigMuh
ad8f342db0 Adding constness 2021-04-26 23:30:02 +02:00
Anders Jenbo
7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo
d024f79b0e 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Anders Jenbo
6ba343e309 🎨 Acceptable parts of misc-* 2021-04-19 20:11:41 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Gleb Mazovetskiy
70d1d633bd Get rid of SCREEN_X / SCREEN_Y
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Gleb Mazovetskiy
cd59a1c323 Completely replace gpBuffer with CelOutputBuffer
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.

We now have access to SDL surface manipulation functions.

`gpBuffer` and `gpBufEnd` are completely gone 🧹

This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy
3c4ccfc2e4 CelOutputBuffer: Replace subregion with subregionY
We can't do anything with X yet
2021-03-13 02:26:11 +01:00
Anders Jenbo
037ef082b4 🐛 Correct position of dialog backgrounds
Fixes #1098
2021-03-03 20:08:14 +01:00
Gleb Mazovetskiy
83ce7c27af Enginify trans_rect
Moves `trans_rect` to `engine` as `DrawHalfTransparentRectTo` and makes
it operate on `CelOutputBuf`.
2021-03-03 12:07:07 +01:00
Gleb Mazovetskiy
8283f85e24 Engine: Functions to render to any buffer
Refactor the rendering functions to allow rendering to any output
buffer.

New functions that accept a buffer have the `To` suffix.

The functions that render to the global buffer now always accept
coordinates.
2021-02-27 17:49:39 +01:00
Anders Jenbo
bf02e0710b Fix calculating text speed for text containing line breaks 2021-01-25 04:26:36 +01:00
Anders Jenbo
2845ea9624 Use anon namespace for local symbols 2021-01-25 00:03:02 +01:00
Anders Jenbo
e0d844eb47 Fix Windows builds 2021-01-24 23:53:02 +01:00
Anders Jenbo
757fd4d33d Full document and further clean up minitext.cpp 2021-01-24 23:45:53 +01:00
Anders Jenbo
beca185e5b Deduplicate some code in minitext.cpp 2021-01-24 22:52:16 +01:00
Andi
03b989f6f4 Dynamic speed scrolling text (#985) 2021-01-24 21:59:36 +01:00
Anders Jenbo
72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo
b62b3375bd Merge branch 'master' of github.com:diasurgical/devilution 2020-10-13 02:05:36 +02:00