Commit graph

81 commits

Author SHA1 Message Date
Gleb Mazovetskiy
48ff656dc0 Load monster graphics into a single buffer
Follow-up to a5e1fa5bbe, which loaded
the missiles into a single buffer.
2022-02-17 22:02:41 +00:00
DakkJaniels
0790416781
Unique Monster Variable Rename (#4060)
* fix variable name to reflect what it is modifying (unique monster custom to hit, not custom hit points)
* align UniqueMonstersData table
2022-02-14 13:38:31 +01:00
Gleb Mazovetskiy
7e1fea6f76 clang-format all files in {Source,test}/
Also includes a few manual tweaks to comments and newlines for better results.

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2021-11-24 23:44:12 +01:00
Anders Jenbo
f13e66ad04 Mark all names as translatable 2021-09-20 15:48:39 +02:00
Anders Jenbo
671fdbd125 Implement contextural translation (pgettext)
Fixes #2369
Fixes #2790
2021-09-20 04:18:35 +02:00
Juliano Leal Goncalves
5430672477
🚚 Rename 'UniqMonstStruct' struct to 'UniqueMonsterData' (#2814) 2021-09-06 17:50:41 +02:00
Juliano Leal Goncalves
d225202c34 🚚 Rename 'MonsterClass' members for consistency 2021-09-04 23:37:19 +02:00
Juliano Leal Goncalves
21b481bb46 ♻️ Convert 'MonsterClass' enum to enum class 2021-09-04 23:37:19 +02:00
Juliano Leal Goncalves
db1026fa39 🚚 Rename 'MonsterDataStruct' to 'MonsterData' 2021-09-02 21:57:50 +02:00
Juliano Leal Goncalves
6146b828e9 🚚 Rename 'MonsterData' global to 'MonstersData'
This avoids conflicts with the struct name as we'll be renaming that next.
2021-09-02 21:57:50 +02:00
qndel
a14a3ba455 add enums to monsters 2021-09-02 17:22:27 +02:00
qndel
0530fcb969 apply enums to mTreasure 2021-08-21 19:23:11 +02:00
obligaron
d63fcded76
Refactor PlaceGroup (#2425)
* Rename MonstPlace -> CanPlaceMonster
* Refactor custom hitpoints and armorclass out of mUnqAttr
* Introduce enum UniqueMonsterPack
2021-07-19 03:55:31 +00:00
Anders Jenbo
ef6275caac Clean up private function names 2021-07-12 17:59:22 -07:00
Anders Jenbo
bc0d1f7ac0 clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
obligaron
3ba4bac5e2 Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 2021-06-27 01:26:49 -07:00
arcas
6502a3ca4d
Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
Anders Jenbo
4b577329f4 ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
M0Rf30
570372331b 🐞 Fix typo for Maelstrom monster 2021-05-04 19:27:10 +02:00
Anders Jenbo
5517bb05bd ✏️ Correct name of Black Jade 2021-04-28 01:58:00 +02:00
Anders Jenbo
187d547fb8 🌐 Remove unused string from the translation list 2021-04-28 01:58:00 +02:00
Anders Jenbo
b69d18f12d 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Gleb Mazovetskiy
6a3ae9e35b Optimize MonsterData layout: sizeof 160 -> 80 2021-04-08 17:41:06 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo
def2253386 ♻️ Move monster.h related structs and enums and apply propper types 2021-03-11 03:36:32 +01:00
Anders Jenbo
70ca20b59f Clean up Hellfire special cases 2021-02-25 05:50:24 +01:00
Anders Jenbo
36a196389b Fix remaning basic compiler errors and warnings 2021-02-22 13:51:42 +01:00
Anders Jenbo
f05ae4c19a Unify monster data 2021-01-21 04:26:03 +01:00
Anders Jenbo
8c261d0966 Merge remaning clean Hellfire code paths 2021-01-09 19:04:31 +01:00
Anders Jenbo
c802cbdc4d Merge more Hellfire code paths 2021-01-05 23:14:35 +01:00
Anders Jenbo
61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
Anders Jenbo
38dbcf7641 Format source 2020-12-02 00:52:38 +01:00
qndel
f137159b8d monsters cleanup 2020-11-10 20:12:55 +01:00
Anders Jenbo
72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
qndel
fa0b326498 unify names 2020-10-24 08:07:56 +02:00
Anders Jenbo
2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo
7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo
893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo
cd2f7fc4d4 Fix mapping objects and monsters
Added sound to fire trap lever
Added damage to fire trap

Fix rendering of skull pile

Remove one to many hellfire monsters

Remove duplicate items from ObjTypeConv
Remove slain hero (crashes game on low level heros)
Remove water (it's miss aligned and not realy useful)
Added trap variants of all chests
Added book stand
Removed door objects (they aren't of much use and will crash the game if
used on the wrong levels)
Rmoved all story books (crashes game if not use on the right level, tied
to specific quests etc)
2020-09-19 14:23:57 +02:00
Anders Jenbo
e226b918a0 Clean up enum usage 2020-09-19 14:22:34 +02:00
Anders Jenbo
c1b4d3d8b5 Copy documentation from sanctuary/notes 2020-07-06 05:43:25 +02:00
Anders Jenbo
9a04787577 Make all objects and monsters avalible to .dun levels 2020-06-21 15:14:10 +02:00
Anders Jenbo
7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo
f066b57cd0 Merge master in to hellfire 2020-04-09 02:14:08 +02:00
Anders Jenbo
2ec7c78eae Format source 2020-04-08 22:28:53 +02:00
Anders Jenbo
630655d9e4 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-08 21:58:34 +02:00