obligaron
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d17c689077
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Item highlighting: don't change cursor when a repeated action is requested (LastMouseButtonAction != None)
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2021-12-06 20:27:35 +01:00 |
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obligaron
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677303cba9
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Reduce use of view globals in game menu
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2021-11-20 21:57:32 +01:00 |
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Juliano Leal Goncalves
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379a27b64a
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♻️ Convert 'ItemType' enum to enum class
🎨 Rename 'ItemType' elements to enum class standards
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2021-09-13 00:25:49 +02:00 |
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Anders Jenbo
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7169882b1f
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✨ Implement new font rendering
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2021-09-12 01:37:28 +02:00 |
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Juliano Leal Goncalves
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bb2dfdfb73
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🚚 Rename 'ItemStruct' to 'Item'
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2021-08-30 13:40:08 +02:00 |
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Juliano Leal Goncalves
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01823e1324
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♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
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2021-08-30 06:45:51 +02:00 |
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BC Ko
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4df798808e
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2435 refactor global variable Items part 2 (#2673)
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2021-08-26 08:06:48 +02:00 |
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Aaron Sun
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3ee90ca629
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Add options for sub-panel alignment
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2021-08-07 16:09:32 +02:00 |
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4aron5un
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4c8210df21
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Center the sub-panels (Quest, Character, Spell and Inventory) (#2498)
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2021-08-05 21:27:07 +02:00 |
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Vladimir Olteanu
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b17ff04ee2
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Use string_view in DrawString and friends
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2021-08-05 01:40:43 +02:00 |
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Anders Jenbo
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9b8bf92575
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Rename quest globals
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2021-07-08 02:01:14 -07:00 |
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Anders Jenbo
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96bf75b502
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Rename player globals
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2021-07-08 02:01:14 -07:00 |
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Anders Jenbo
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c8870dbd1f
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Rename item globals
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2021-07-08 02:01:14 -07:00 |
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Anders Jenbo
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235b0ee06c
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💚 Fix remaning compiler warnings for GCC and CLang
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2021-07-04 05:26:33 -07:00 |
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Gleb Mazovetskiy
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cb0dae8590
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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Anders Jenbo
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5d0507e566
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Clang-tidy: readability-identifier-naming.StructCase
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2021-07-03 02:52:36 +02:00 |
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Anders Jenbo
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129342d07a
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Clang-tidy: GlobalConstantCase
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2021-07-02 22:56:56 +02:00 |
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Anders Jenbo
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0f2ad469ea
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♻️Clean up variable initialization
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2021-06-27 14:58:51 -07:00 |
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Juliano Leal Goncalves
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fd9f2099d0
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♻️ Leverage 'Point' to represent mouse position
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2021-06-27 16:37:59 +02:00 |
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Anders Jenbo
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f167bd4dfb
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Clang-tidy: llvm-include-order
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2021-06-27 01:45:49 +02:00 |
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Gleb Mazovetskiy
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f9f301b054
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🚚 engine.h: Extract Point, Direction, clamp
`engine.h` is getting quite bloated. Moves this code to their own files.
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2021-06-21 01:36:20 -07:00 |
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obligaron
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ccc1ccf9c3
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Introduce ItemStruct.AnimInfo
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2021-06-08 10:12:09 +02:00 |
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Gleb Mazovetskiy
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dd3ea66fa2
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♻️ Split getTextColor(bool) into 2 functions
This is a bit more readable than using a bool argument.
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2021-05-28 13:38:36 +02:00 |
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qndel
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2f3cf65b27
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cleanup getTextColor
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2021-05-26 15:58:14 +02:00 |
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qndel
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c6398af024
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margins and tweaks
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2021-05-26 15:58:14 +02:00 |
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qndel
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b1d74d2791
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alt highlighting (#2060)
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2021-05-25 23:47:29 +02:00 |
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