Anders Jenbo
024d99fc9e
C compatability from s ( #521 )
2018-12-29 21:15:33 +01:00
Anders Jenbo
4a62a7c678
Code style
2018-12-29 02:15:20 +01:00
Anders Jenbo
f33898648e
Correct MonsterData width property
2018-12-07 23:54:39 +01:00
Anders Jenbo
ab3a6208d2
Use "BOOLEAN" instead of "bool"
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bool is not defined in C
2018-11-26 12:35:03 +01:00
Anders Jenbo
507d12082f
Use MAXDUR* in most instances
2018-11-04 22:27:26 +01:00
Anders Jenbo
e340ce2241
Monster.cpp ( #442 )
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* Clean M_UpdateLeader
* Clean up M_DoRSpAttack
* Add definition for mFlags
Fixes #416
2018-10-27 20:47:43 +02:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
Anders Jenbo
6c92a6ae94
Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp
2018-10-21 16:36:42 +02:00
Anders Jenbo
b1b80c957a
Clean up dx_create_back_buffer
2018-10-21 16:13:29 +02:00
Anders Jenbo
6576954831
Clean up types used in gamemenu.cpp
2018-10-21 03:50:52 +02:00
Anders Jenbo
456d651f55
Clean up more bools related to sound.cpp
2018-10-18 20:32:44 +02:00
Anders Jenbo
f80de53b14
_iMagical enum ( #393 )
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* _iMagical enum
* Color enum
2018-10-11 08:39:17 +02:00
Anders Jenbo
96ab38730f
Control.cpp ( #396 )
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* Clean up ToggleSpell
* Clean up DrawLifeFlask and UpdateLifeFlask
* Clean up DrawManaFlaskm, control_update_life_mana and UpdateManaFlask
* Clean up CheckSBook
* Clean up DoSpeedBook
* Decompose magic numbers
* Clean up GetSBookTrans
* Apply spell_type
* Slight clean up of DrawSpellList
This improves the bin diff a little bit but more importantly gets rid of
_p*Spells[] usage in control.cpp
2018-10-11 08:37:14 +02:00
Robin Eklind
3103da7f1d
Add missing arg to j_lock_buf_priv and j_unlock_buf_priv ( #374 )
2018-10-06 14:42:52 +02:00
Anders Jenbo
7da6f4d08a
Clean up PM_DoDeath ( #317 )
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* Clean up PM_DoDeath
* Add enum for dFlags
2018-09-24 08:13:48 +02:00
Anders Jenbo
e05679b1c9
Clean up ProcessPlayers ( #319 )
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* Clean up ProcessPlayers
* Change drawhpflag and drawmanaflag to BOOL
2018-09-23 09:38:34 +02:00
Andrew Dunstan
aedf7555d1
Remove A suffix from all string-related win32 API function names
2018-09-16 02:52:51 +10:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
galaxyhaxz
503e5c1440
Names from DX SDK ( #197 )
2018-09-08 10:15:26 -05:00
galaxyhaxz
2a377ea876
Fix some struct names and lighting ( #190 )
2018-09-04 12:31:58 -05:00
galaxyhaxz
d991f63b16
Fix type of screen_buf_end ( #184 )
2018-08-27 22:16:26 -05:00
galaxyhaxz
b62d9c72c4
Update scrollrt.cpp
2018-08-26 19:01:55 -05:00
galaxyhaxz
5ed2336e90
Fix types of animation data ( #176 )
2018-08-22 23:15:16 -05:00
galaxyhaxz
5ff8756116
Fix junk ( #174 )
2018-08-21 23:58:17 -05:00
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
2018-08-15 22:13:15 -05:00
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
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Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
472de22f81
Annotated and fixed World.cpp ( #129 )
2018-07-07 22:55:56 -05:00
Stephan Unverwerth
c8af0523ac
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
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Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
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Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
0db106a5b4
Add support for Visual C++ 5.10 ( #12 )
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* Update stuff
2018-06-14 02:38:27 -05:00
galaxyhaxz
549acaf24c
Update scrollrt.cpp
2018-06-10 18:11:41 -05:00
galaxyhaxz
bcb3abe96b
Add files via upload
2018-06-06 21:27:39 -05:00