Anders Jenbo
2d47c12515
Fix charpanel always showing player 0 stats
2021-09-12 01:37:28 +02:00
Juliano Leal Goncalves
7841c4731e
🚚 Rename 'PkItemStruct' to 'ItemPack'
2021-08-30 13:40:08 +02:00
Juliano Leal Goncalves
28134d099c
🚚 Rename 'PkPlayerStruct' to 'PlayerPack'
2021-08-30 08:01:53 +02:00
Juliano Leal Goncalves
bbf529c65a
🚚 Rename 'PlayerStruct' to 'Player'
2021-08-30 06:44:18 +02:00
Anders Jenbo
4044fadeb5
Clean up some players references
2021-08-30 03:26:17 +02:00
qndel
3dbc120320
optimized packing/unpacking inventory items ( #2610 )
2021-08-18 20:56:07 +02:00
Anders Jenbo
9217e8c7f0
Test CreatePlayer
2021-08-12 21:15:48 +02:00
obligaron
70db8456ba
Remove _pwtype and replace it with UsesRangedWeapon
2021-07-17 17:38:28 +02:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
ee2e7518c4
Clang-tidy: FunctionCase part 2
2021-07-03 12:36:04 -07:00
obligaron
3a9cc631c7
Rename DelayLen -> TicksPerFrame
...
Rename DelayCounter -> TickCounterOfCurrentFrame
2021-06-27 01:26:49 -07:00
obligaron
3ba4bac5e2
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
2021-06-27 01:26:49 -07:00
Anders Jenbo
8a7ec56d3a
Player by reference part 2
...
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
obligaron
61ba5009ac
Convert to CelSprite
2021-05-24 20:12:43 +02:00
obligaron
3067aeacb8
Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth
2021-05-24 20:12:43 +02:00
obligaron
16b3b38908
Move NewPlrAnim logic to AnimationInfo
...
Adjust SetNewAnimation-Parameter Names to Class Member
Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
2021-04-29 04:33:51 +02:00
obligaron
1de46a8495
Rename member variables
2021-04-29 04:33:51 +02:00
obligaron
0b5183f63e
Introduce AnimationInfo
...
Update AnimationInfo.DelayLen comment
2021-04-29 04:33:51 +02:00
Jmgr
d4f62870b8
Remove globals from paths.h
...
Fix for Vita
Update to use free functions
Use std::optional to allow setting empty paths
Change header inclusion order
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Use std::optional to allow setting empty paths
Apply clang-format
Temporary commit
2021-04-25 22:26:37 +02:00
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
Jmgr
c33182d6de
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
97d7171123
🔥 Get rid of _ptargx/y
2021-04-21 03:55:27 +02:00
Anders Jenbo
8c821e98d3
🚚 Restructure files
2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves
7d95bfed39
♻️ Convert 'plr_class' to a scoped enumeration
2021-04-12 20:00:53 +02:00
Anders Jenbo
53a3657b29
🚚 Move tests to a standard folder
2021-04-10 19:59:50 +02:00