pionere
3137d0c0cf
use pnum instead of myplr in bone chamber ( #835 )
2021-02-19 15:10:32 +01:00
Anders Jenbo
60d3e9ceb1
Clean up rendering
2021-02-19 03:05:12 +01:00
qndel
ab9911064f
unify checks for single and multiplayer
2021-02-18 22:32:01 +01:00
galaxyhaxz
b64beca78b
Several quest fixes
2021-02-13 02:01:24 +01:00
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo
93b82e3b7a
Fix regression of static lights from fix of dynamic ones
...
This issue was introduced in 1f532040a8
2021-01-31 14:00:22 +01:00
Anders Jenbo
7313b10cfa
Fix Archbishop Lazarus entering a broken state when taking the teleport again
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Fixes #889
2021-01-31 07:38:43 +01:00
Anders Jenbo
a1281d8b54
[hellfire] Fix bugs related to using the wrong player index
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- Firewall damage was incorrect for player 0 (host or single player)
- Town Shrine would always cast TP from the host instead of the user
- Oily Shrine and Sparkling Shrine would cast there traps as player 0
- The farmer would always think he was talking to the local player
2021-01-23 19:10:15 +01:00
Anders Jenbo
46e73d3d89
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-23 03:51:31 +01:00
Anders Jenbo
b6a5a413e7
Fix lvl3 door appearing wrong when opened by other players
2021-01-23 03:50:32 +01:00
Anders Jenbo
ed825ba102
Apply bugfix to SHRINE_ENCHANTED
2021-01-09 19:37:21 +01:00
Anders Jenbo
f9aacc8704
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-09 19:36:09 +01:00
Anders Jenbo
8c261d0966
Merge remaning clean Hellfire code paths
2021-01-09 19:04:31 +01:00
Anders Jenbo
c7b32ec4e4
Clean ups
2021-01-08 21:23:00 +01:00
Anders Jenbo
0c96e32f19
Unify all defines, enums and structs
2021-01-08 20:53:06 +01:00
Anders Jenbo
6f8f4c3293
Unify another chunk of simple Hellfire code paths
2021-01-07 07:19:07 +01:00
Anders Jenbo
e609e170d0
Merge a large chunk of Hellfire the code paths
2021-01-06 08:07:20 +01:00
Anders Jenbo
c802cbdc4d
Merge more Hellfire code paths
2021-01-05 23:14:35 +01:00
Anders Jenbo
5bdbf18902
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-05 22:44:11 +01:00
Anders Jenbo
2467a982a1
[hellfire] SyncL1Doors
2021-01-04 20:01:38 +01:00
Anders Jenbo
201df84849
Clean up OperateShrine ( #2193 )
2021-01-04 18:59:26 +01:00
Anders Jenbo
67923c4c60
[hellfire] SyncObjectAnim
2021-01-04 02:08:31 +01:00
Anders Jenbo
e2a98b75fe
Clean up some magic values
2021-01-02 22:34:32 +01:00
Anders Jenbo
e33914c0c8
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-01 22:57:37 +01:00
Anders Jenbo
aa154e5231
Clean up LoadMapObjects
2021-01-01 21:09:25 +01:00
Anders Jenbo
aa3c0242e7
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-31 02:12:23 +01:00
Anders Jenbo
74849d48bd
[hellfire] PlayerMHit
2020-12-30 20:41:32 +01:00
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
2020-12-28 01:11:25 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
qndel
c4c2e0420c
spell defines and macros ( #2162 )
2020-12-04 19:18:22 +01:00
qndel
7f7ae623df
Goe ( #2163 )
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* proper random_ comparisons
* proper mienemy comparisons
* add mienemy/micaster enum
* GOE enum
2020-12-04 19:16:58 +01:00
Anders Jenbo
38dbcf7641
Format source
2020-12-02 00:52:38 +01:00
qndel
a2dc735f6b
some cleanup
2020-11-23 17:04:50 +01:00
qndel
73dce4fa39
minor cleanup
2020-11-12 15:13:01 +01:00
qndel
471d9261a5
3 obj functions
2020-11-12 15:13:01 +01:00
Anders Jenbo
4ae75753c8
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-09 01:24:02 +01:00
qndel
3ce3dedd4d
Cleanup ( #2147 )
2020-11-07 12:34:07 +01:00
Anders Jenbo
377e9a3383
Reorder objects.cpp
2020-11-04 20:14:58 +01:00
qndel
c94c04d049
some cleanup ( #2146 )
2020-11-04 03:33:40 +01:00
Anders Jenbo
43b5dea6e5
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-03 00:56:51 +01:00
qndel
c3380d3104
some cleanups
2020-11-03 00:04:07 +01:00
Anders Jenbo
72e2637061
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
Anders Jenbo
e90f84dd03
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-22 22:14:49 +02:00
qndel
36dba1cc1c
cleanup ( #2127 )
2020-10-22 17:26:24 +02:00
Anders Jenbo
e073422ce7
Unify executable for Spawn and Retail
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The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo
09a51aa300
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-18 15:25:51 +02:00
Anders Jenbo
5e535c43bb
Update Source/objects.cpp
2020-10-16 23:50:21 +02:00
Chance4us
2477d956e9
[hellfire] correct the name for barrels
2020-10-16 22:51:32 +02:00
Anders Jenbo
ad2ac2aeeb
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-15 03:55:36 +02:00