Commit graph

487 commits

Author SHA1 Message Date
Anders Jenbo
31ba8e2bc6 Validate additional network messages 2021-10-06 21:47:03 +02:00
Yuri Pourre
b8450dc792 Assign ctrl to drop items 2021-09-29 18:15:26 +02:00
obligaron
24c5ee8bd2 Draw belt item number for unusable scrolls 2021-09-26 10:50:00 +02:00
Gleb Mazovetskiy
ec13c333a9 Refactor: Use item iterators for scroll checks
Refs #2586
2021-09-24 01:56:44 +01:00
qndel
70dc796287 proper fix 2021-09-22 13:06:03 +02:00
qndel
81199b14af fix wrong armor display in multiplayer 2021-09-22 09:10:58 +02:00
Anders Jenbo
7771a08d03 Translatable mainpanel 2021-09-19 07:21:52 +02:00
Juliano Leal Goncalves
379a27b64a ♻️ Convert 'ItemType' enum to enum class
🎨 Rename 'ItemType' elements to enum class standards
2021-09-13 00:25:49 +02:00
Juliano Leal Goncalves
e39b33971f ♻️ Leverage 'IsAnyOf' 2021-09-13 00:25:49 +02:00
Juliano Leal Goncalves
094f308d22 🐛 Use 'Spell' instead of 'RSpell' for clearing used staff charges
Readied spell can be swapped to something else in between the cast and the hit frame, resulting in incorrect removal.

This is how currently belt and inventory scrolls are checked so we are now using a consistent strategy.
2021-09-12 05:02:06 +02:00
Juliano Leal Goncalves
776a3d4e84 🐛 Use 'Spell' instead of 'RSpell' for clearing used inventory scrolls
Readied spell can be swapped to something else in between the cast and the hit frame, resulting in incorrect removal.

This is how currently belt scrolls are checked so we are now using a consistent strategy.
2021-09-12 05:02:06 +02:00
ephphatha
b12de6fe12 Use scoped enum for Direction
Identified and removed an instance of Direction being used as an argument for a bool parameter

Removed a single-use temporary variable being cast from sprite frame to direction to size_t

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

Fix alignment of WalkSettings array
2021-09-12 02:27:47 +02:00
Anders Jenbo
7169882b1f Implement new font rendering 2021-09-12 01:37:28 +02:00
BC Ko
9345c7cac7 Remove duplicate documentation 2021-08-30 14:05:18 +02:00
BC Ko
51f50570da documentation cleanup : inv 2021-08-30 13:54:35 +02:00
Juliano Leal Goncalves
bb2dfdfb73 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
Juliano Leal Goncalves
01823e1324 ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
05d206720a ♻️ Replace 'icursW' and 'icursH' globals with single 'icursSize' 2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
317ebcdd3e ♻️ Replace 'icursW28' and 'icursH28' globals with single 'icursSize28' 2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
a469f7906e ♻️ Replace 'cursW' and 'cursH' globals with single 'cursSize' 2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
6c21638bee ♻️ Leverage 'Point' in 'SetCursorPos' function 2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
bbf529c65a 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
Anders Jenbo
4044fadeb5 Clean up some players references 2021-08-30 03:26:17 +02:00
Gleb Mazovetskiy
032eaf7491 External iterators for player items
Implements external iterators for player items.
2021-08-29 07:28:21 +02:00
Robin
62a33c61d9
objects: deduplicate logic in OperateShrineGloomy using ForEachItem function 2021-08-27 11:41:45 +02:00
BC Ko
4df798808e
2435 refactor global variable Items part 2 (#2673) 2021-08-26 08:06:48 +02:00
Thomas Christlieb
8f92248250 don't play 'Uh uh' sound everytime you pick up the cathedral map. fixes #1354 2021-08-23 14:45:31 +02:00
Anders Jenbo
5ddcd90ff9 Make NetSendCmdQuest() take a quest structure as input 2021-08-20 12:13:17 +02:00
Anders Jenbo
4a7fecb9c1 Fix OOB in inventory code 2021-08-13 03:59:29 +02:00
BC Ko
a02eaeecda use abs 2021-08-11 17:50:13 +02:00
BC Ko
a293abc2a6 cleanup manual value clamping: inv.cpp 2021-08-11 17:50:13 +02:00
Juliano Leal Goncalves
f64521a722 🐛 Centralize readied spell update on equipment change
This ensures all equipment changes will undergo the check to see if the readied spell needs to change, including auto-equipping items on pickup and with shift click.
2021-08-10 12:26:01 +02:00
Juliano Leal Goncalves
022502660d ♻️ Extract logic to ready spell from staff to player function 2021-08-10 12:26:01 +02:00
Anders Jenbo
8df8b940c4
Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
Aaron Sun
3ee90ca629 Add options for sub-panel alignment 2021-08-07 16:09:32 +02:00
4aron5un
4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
ephphatha
0575716eac Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
ephphatha
4ad53232a0 Convert the UiFlags enum to a scoped enum type
Replace operator&& with named function
2021-07-31 20:22:40 +02:00
Anders Jenbo
a19e7b2a3b Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
qndel
4f4bef623c
fix upper left inventory corner (#2394) 2021-07-16 08:54:06 +02:00
Anders Jenbo
77b72da276 ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
Anders Jenbo
35ccc8eb1c Apply clang-tidy to code 2021-07-10 17:30:15 -07:00
Anders Jenbo
74b57558c9 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
Anders Jenbo
903d4bd2e1 Scope all for loops
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
467b74dc06 Rename object globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
9b8bf92575 Rename quest globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502 Rename player globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
dce78dde62 Rename lighting globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
c8870dbd1f Rename item globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda Rename monster globals 2021-07-08 02:01:14 -07:00