Commit graph

92 commits

Author SHA1 Message Date
Vladimir Olteanu
4edafd2e37 Make RendererTextureSurface a SDLSurfaceUniquePtr 2021-09-13 23:07:04 +02:00
Vladimir Olteanu
aab7bf6e91 Make Palette a unique ptr 2021-09-13 23:07:04 +02:00
Vladimir Olteanu
4a9ebf1460 Use SDLUniquePtr 2021-09-13 23:07:04 +02:00
Vladimir Olteanu
cc9ea97e0f Introduce SDLWrap::CreateTexture 2021-09-13 23:07:04 +02:00
Vladimir Olteanu
5d54f8d322 Introduce SDLWrap::CreateRGBSurface 2021-08-19 08:51:59 +02:00
obligaron
26e61b363b demo: Centralize options override 2021-08-19 00:04:57 +02:00
obligaron
77f9bded9e Introduce demo namespace 2021-08-19 00:03:58 +02:00
Anders Jenbo
d523fc1e81 Cleanups 2021-08-02 10:12:40 +02:00
Anders Jenbo
eda4a5061e Implement demo recording and playback
This records all keyboard and mouse events to a file and lets you play
it back at a later point with a differen game speed.
2021-07-31 20:12:31 +02:00
Vladimir Olteanu
fae1e4eee5 Replace CCritSect with SdlMutex 2021-07-21 08:10:46 +02:00
Anders Jenbo
a19e7b2a3b Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
Anders Jenbo
730c0750e7 Apply clang-tidy to code 2021-07-09 16:54:01 -07:00
Anders Jenbo
352a0ca510 Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
Anders Jenbo
4eabc6024b Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
Anders Jenbo
ecea12fc15 Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
Gleb Mazovetskiy
cb0dae8590 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
Anders Jenbo
a350fb0b15 Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
Anders Jenbo
0f2ad469ea ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
Anders Jenbo
f0e5bd819b 💚 Fix debug builds
This the change from 8e07ef8fe5.
2021-06-27 20:48:39 +02:00
Anders Jenbo
8e07ef8fe5 Clang-tidy: misc-unused-parameters 2021-06-27 17:34:32 +02:00
Anders Jenbo
f4f8f22699 Clang-tidy: readability-redundant-control-flow 2021-06-27 00:56:08 +02:00
Epifanov Ivan
b16d3e8b54
Re-enable graphical settings on PSVita (#2175) 2021-06-15 20:11:09 +02:00
Gleb Mazovetskiy
b76f7656f3 🧹 LoadArt: BYTE -> uint8_t
The change in include order necessitated a couple of other minor
cleanups, one in stubs.h and one in sdl2_to_1_2_backports.h
2021-05-23 18:45:01 +02:00
Gleb Mazovetskiy
cb9da2cadc 🎉 SDL1: An option to render directly to video mem
Now that we no longer have a buffer border, we can render directly to
the video memory if the output surface is 8-bit and double buffering is
enabled.

Also adds a flag to force this even when double buffering is disabled,
because some systems emulate 8-bit mode with something else, so the
output is always buffered.

This required a tweak to the cursor to make sure that we clear it after
`SDL_Flip`.
2021-05-13 03:17:45 +02:00
Gleb Mazovetskiy
1181cc68ac 🎉 Remove buffer padding
The padding is no longer needed
2021-05-11 07:57:08 +02:00
staphen
eaa5188776 Remove call to gspWaitForVBlank(). 2021-05-07 09:05:37 +02:00
Gleb Mazovetskiy
59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 2021-05-06 21:30:06 +02:00
Jmgr
1b7e0d2cb3 Migrate existing log entries 2021-04-25 02:39:42 +02:00
Anders Jenbo
cc164985a3 🎨 Correct type checks in src sub-folder 2021-04-22 20:33:24 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Gleb Mazovetskiy
64f5e374ff RenderPresent: Remove the !SDL_MUSTLOCK assert
Allows using a hardware surface
2021-04-19 02:29:47 +02:00
Gleb Mazovetskiy
91f8267db9 🧹 SDL1.2: Remove unimplemented SDL_*Window backports
Guard around SDL version at call site instead.
2021-04-18 20:07:37 +02:00
Anders Jenbo
8c821e98d3 🚚 Restructure files 2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38 🚚 Move header we implement into the project 2021-04-16 01:04:54 +02:00
Anders Jenbo
52401c9677 💚 Correct include headers 2021-04-10 14:31:05 +02:00
Anders Jenbo
dc84643fe6 🚚 Move dx.cpp and sound.cpp back in to Source now that the name space is clean 2021-04-10 14:30:22 +02:00
Anders Jenbo
5ff14b59da Remove unused source 2019-09-13 03:56:32 +02:00
Alex Yatskov
f1da6e6a38 Fix invalid file and line constants (#222)
* Fix invalid file and line constants

* add macros

* remove ASSERT_FAIL macro
2019-08-07 15:49:20 +02:00
Xadhoom
148a7be44d Merge upstream branch 'devilution/master' 2019-07-10 17:04:38 +00:00
Anders Jenbo
7c071924ad Format recently cleaned code 2019-07-06 05:13:01 +02:00
Anders Jenbo
4ff5197291 merge devilution 2019-06-28 21:53:52 +02:00
galaxyhaxz
24595d3565 dx_init bin exact (proper fix) 2019-06-25 13:39:13 +02:00
Anders Jenbo
73a29f0e68 Merge branch 'master' of github.com:diasurgical/devilution 2019-05-18 16:55:20 +02:00
Robin Eklind
894566e5a7
Merge pull request #1019 from diasurgical/UiProgressDialog
Correct types based on DevilutionX
2019-05-12 12:38:50 +09:00
Anders Jenbo
228dbf4897 Cast pointer to a CPU appropriate size 2019-04-30 15:36:32 +02:00
Anders Jenbo
2327526a62 Merge branch 'master' of github.com:diasurgical/devilution 2019-04-26 19:22:49 +02:00
Robin Eklind
307a169ac8
Merge pull request #970 from diasurgical/dx.cpp
Clean up dx.cpp
2019-04-26 18:56:09 +09:00
Xadhoom
6856fb74e2 Merge upstream beanch 'devilution/master' 2019-04-25 20:44:01 +00:00
galaxyhaxz
792fc65bea
Add support for 32-bit colors (#1018) 2019-04-25 02:39:24 -05:00