obligaron
61ba5009ac
Convert to CelSprite
2021-05-24 20:12:43 +02:00
obligaron
3067aeacb8
Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth
2021-05-24 20:12:43 +02:00
obligaron
16b3b38908
Move NewPlrAnim logic to AnimationInfo
...
Adjust SetNewAnimation-Parameter Names to Class Member
Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
2021-04-29 04:33:51 +02:00
obligaron
1de46a8495
Rename member variables
2021-04-29 04:33:51 +02:00
obligaron
0b5183f63e
Introduce AnimationInfo
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Update AnimationInfo.DelayLen comment
2021-04-29 04:33:51 +02:00
Jmgr
d4f62870b8
Remove globals from paths.h
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Fix for Vita
Update to use free functions
Use std::optional to allow setting empty paths
Change header inclusion order
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Use std::optional to allow setting empty paths
Apply clang-format
Temporary commit
2021-04-25 22:26:37 +02:00
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
Jmgr
c33182d6de
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
97d7171123
🔥 Get rid of _ptargx/y
2021-04-21 03:55:27 +02:00
Anders Jenbo
8c821e98d3
🚚 Restructure files
2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves
7d95bfed39
♻️ Convert 'plr_class' to a scoped enumeration
2021-04-12 20:00:53 +02:00
Anders Jenbo
53a3657b29
🚚 Move tests to a standard folder
2021-04-10 19:59:50 +02:00