qndel
70dc796287
proper fix
2021-09-22 13:06:03 +02:00
qndel
81199b14af
fix wrong armor display in multiplayer
2021-09-22 09:10:58 +02:00
Anders Jenbo
7771a08d03
Translatable mainpanel
2021-09-19 07:21:52 +02:00
Juliano Leal Goncalves
379a27b64a
♻️ Convert 'ItemType' enum to enum class
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🎨 Rename 'ItemType' elements to enum class standards
2021-09-13 00:25:49 +02:00
Juliano Leal Goncalves
e39b33971f
♻️ Leverage 'IsAnyOf'
2021-09-13 00:25:49 +02:00
Juliano Leal Goncalves
094f308d22
🐛 Use 'Spell' instead of 'RSpell' for clearing used staff charges
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Readied spell can be swapped to something else in between the cast and the hit frame, resulting in incorrect removal.
This is how currently belt and inventory scrolls are checked so we are now using a consistent strategy.
2021-09-12 05:02:06 +02:00
Juliano Leal Goncalves
776a3d4e84
🐛 Use 'Spell' instead of 'RSpell' for clearing used inventory scrolls
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Readied spell can be swapped to something else in between the cast and the hit frame, resulting in incorrect removal.
This is how currently belt scrolls are checked so we are now using a consistent strategy.
2021-09-12 05:02:06 +02:00
ephphatha
b12de6fe12
Use scoped enum for Direction
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Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array
2021-09-12 02:27:47 +02:00
Anders Jenbo
7169882b1f
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
BC Ko
9345c7cac7
Remove duplicate documentation
2021-08-30 14:05:18 +02:00
BC Ko
51f50570da
documentation cleanup : inv
2021-08-30 13:54:35 +02:00
Juliano Leal Goncalves
bb2dfdfb73
🚚 Rename 'ItemStruct' to 'Item'
2021-08-30 13:40:08 +02:00
Juliano Leal Goncalves
01823e1324
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
05d206720a
♻️ Replace 'icursW' and 'icursH' globals with single 'icursSize'
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
317ebcdd3e
♻️ Replace 'icursW28' and 'icursH28' globals with single 'icursSize28'
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
a469f7906e
♻️ Replace 'cursW' and 'cursH' globals with single 'cursSize'
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
6c21638bee
♻️ Leverage 'Point' in 'SetCursorPos' function
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
bbf529c65a
🚚 Rename 'PlayerStruct' to 'Player'
2021-08-30 06:44:18 +02:00
Anders Jenbo
4044fadeb5
Clean up some players references
2021-08-30 03:26:17 +02:00
Gleb Mazovetskiy
032eaf7491
External iterators for player items
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Implements external iterators for player items.
2021-08-29 07:28:21 +02:00
Robin
62a33c61d9
objects: deduplicate logic in OperateShrineGloomy using ForEachItem function
2021-08-27 11:41:45 +02:00
BC Ko
4df798808e
2435 refactor global variable Items part 2 ( #2673 )
2021-08-26 08:06:48 +02:00
Thomas Christlieb
8f92248250
don't play 'Uh uh' sound everytime you pick up the cathedral map. fixes #1354
2021-08-23 14:45:31 +02:00
Anders Jenbo
5ddcd90ff9
Make NetSendCmdQuest() take a quest structure as input
2021-08-20 12:13:17 +02:00
Anders Jenbo
4a7fecb9c1
Fix OOB in inventory code
2021-08-13 03:59:29 +02:00
BC Ko
a02eaeecda
use abs
2021-08-11 17:50:13 +02:00
BC Ko
a293abc2a6
cleanup manual value clamping: inv.cpp
2021-08-11 17:50:13 +02:00
Juliano Leal Goncalves
f64521a722
🐛 Centralize readied spell update on equipment change
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This ensures all equipment changes will undergo the check to see if the readied spell needs to change, including auto-equipping items on pickup and with shift click.
2021-08-10 12:26:01 +02:00
Juliano Leal Goncalves
022502660d
♻️ Extract logic to ready spell from staff to player function
2021-08-10 12:26:01 +02:00
Anders Jenbo
8df8b940c4
Handle some clang-tidy issues
2021-08-07 16:30:14 +02:00
Aaron Sun
3ee90ca629
Add options for sub-panel alignment
2021-08-07 16:09:32 +02:00
4aron5un
4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) ( #2498 )
2021-08-05 21:27:07 +02:00
ephphatha
0575716eac
Rename UiFlags members to group related options
2021-07-31 20:22:40 +02:00
ephphatha
4ad53232a0
Convert the UiFlags enum to a scoped enum type
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Replace operator&& with named function
2021-07-31 20:22:40 +02:00
Anders Jenbo
a19e7b2a3b
Remove some more use of miniwin
2021-07-17 23:54:13 +02:00
qndel
4f4bef623c
fix upper left inventory corner ( #2394 )
2021-07-16 08:54:06 +02:00
Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
2021-07-14 20:22:35 -07:00
Anders Jenbo
35ccc8eb1c
Apply clang-tidy to code
2021-07-10 17:30:15 -07:00
Anders Jenbo
74b57558c9
🚚 Move local code to anonymous namespace
2021-07-10 17:30:15 -07:00
Anders Jenbo
903d4bd2e1
Scope all for loops
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This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
467b74dc06
Rename object globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
9b8bf92575
Rename quest globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
dce78dde62
Rename lighting globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
c8870dbd1f
Rename item globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda
Rename monster globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
bc59218d0d
More clang-tidy/Android Studio cleanups
2021-07-04 19:34:37 +02:00
Anders Jenbo
4eabc6024b
Apply various cleanups via Android Studio
2021-07-03 18:27:17 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
Anders Jenbo
50aa3dce0d
Fix GCC warning in inv.cpp
2021-07-02 21:01:25 +02:00