galaxyhaxz
75a150d142
DrawLine ( #1084 )
2019-05-01 05:32:05 -05:00
galaxyhaxz
5d4918eea0
LoadWithMem
2019-04-30 22:47:53 -05:00
galaxyhaxz
3a636fdcc6
Add missing functions for MI_Dummy ( #1004 )
2019-04-22 20:21:52 -05:00
galaxyhaxz
cef65ea0b6
Implement Critical section constructor
2019-04-15 01:16:43 +02:00
galaxyhaxz
4e01e03711
Cleanup default calling conventions
2019-04-09 12:04:00 +02:00
Anders Jenbo
e7d5aac5dc
Clean up engine and scrollrt attribute naming
2019-04-07 21:17:59 +02:00
galaxyhaxz
f388472713
ENG_set_pixel + engine_draw_pixel ( #691 )
2019-03-19 18:57:23 +09:00
galaxyhaxz
0bb9f666b3
Clean remaining .CEL functions ( #657 )
2019-03-17 15:56:53 -05:00
galaxyhaxz
9e4885a955
Cleanup CL2 functions ( #656 )
2019-03-15 21:56:04 -05:00
galaxyhaxz
81f3f5daa2
Cleaning Engine CEL functions ( #652 )
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* Cleaning Engine CEL functions
* Fix C functions
2019-03-14 10:47:39 +09:00
Anders Jenbo
cfbe27f3b8
Clean up ( #568 )
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* Clean up mana checks
* Don't expose static globals
2019-01-15 10:15:48 +01:00
Anders Jenbo
9b7da61dcf
Auto format src
2019-01-13 18:55:59 +01:00
Anders Jenbo
54247a076c
C init ( #549 )
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* Make initializers C compatible
* Compile more files as C
dthread.cpp dx.cpp init logging.cpp fault.cpp msgcmd.cpp nthread.cpp
* Update defs.h
2019-01-10 21:39:28 +01:00
Anders Jenbo
fd2a45ff9a
Engine.cpp ( #548 )
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* Clean up DiabloAllocPtr
* Clean up mem_free_dbg
* Clean up GetDirection
* Clean up PlayInGameMovie
* 18 directions
2019-01-03 02:29:31 +01:00
Anders Jenbo
e795b6116a
Make use of atexit() C compatible ( #537 )
2019-01-01 03:05:29 +01:00
Anders Jenbo
77849aea72
Remove unused init ( #533 )
2018-12-31 04:26:51 +01:00
Robin Eklind
8ed5573766
engine: clean up CelDecDatLightEntry and Cel2DecDatLightEntry ( #524 )
...
Now, these functions no longer use references. Instead they
use pointer to pointer. Furthermore, they've been simplified
to for loops, as essentially, the decompiled functions were
unrolled loops (as seen in the memset function).
2018-12-30 03:52:50 +01:00
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
2018-12-29 17:54:22 +01:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
squidcc
49af056b14
Clean DrawAutomapType ( #299 )
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cosmetic name corrections
2018-09-26 11:04:51 +02:00
Dennis Duda
6792078180
Merge remote-tracking branch 'devilution/master'
2018-09-10 20:44:41 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
Dennis Duda
e8b53791d3
DrawInv is now binary exact.
2018-09-05 18:29:40 +02:00
Dennis Duda
16a576cd5b
Brought GetLevelMTypes very close to binary exact
2018-08-29 01:47:35 +02:00
Dennis Duda
2a492cf9c3
Merge remote-tracking branch 'devilution/master'
2018-08-23 18:06:00 +02:00
galaxyhaxz
5ed2336e90
Fix types of animation data ( #176 )
2018-08-22 23:15:16 -05:00
Dennis Duda
df44956a78
Cleaned up InitMonsterTRN.
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Including changed types used by that function.
2018-08-19 23:17:57 +02:00
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
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Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
8f50c57141
Fix engine (objects always being lit) ( #132 )
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Also refactored readme
2018-07-10 02:12:14 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
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Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
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Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00