Commit graph

122 commits

Author SHA1 Message Date
Anders Jenbo
3b04f67194 🔥 Remove a chunk of miniwin types 2021-04-29 23:04:56 +02:00
Anders Jenbo
5745f099ba ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
thebigMuh
ad8f342db0 Adding constness 2021-04-26 23:30:02 +02:00
Jmgr
c33182d6de Modernize deprecated headers 2021-04-25 02:50:31 +02:00
Anders Jenbo
2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo
7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo
a32ac83090 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo
f3d93ea41e 🐛 Fix wrong assignment during level change 2021-03-28 18:39:35 +02:00
Anders Jenbo
699e451611 💄 Adjust visual style of new UI elements 2021-03-28 09:39:34 +02:00
Anders Jenbo
5a40de5ba6 🐛 Correct path for Hellfire level transitions
Fixes #1277
2021-03-26 05:24:23 +01:00
Anders Jenbo
6e3908aa58 🚨 Fix a few warnings from various builds 2021-03-26 02:29:07 +01:00
Anders Jenbo
0e978f8822 ♻️ Apply corrections from commit review 2021-03-26 02:05:57 +01:00
Anders Jenbo
8a732a2005 💄 Add new level transitions 2021-03-25 00:12:02 +01:00
Anders Jenbo
a69a76941e ♻️ Clean up InitCutscene 2021-03-24 21:50:19 +01:00
Gleb Mazovetskiy
70d1d633bd Get rid of SCREEN_X / SCREEN_Y
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Gleb Mazovetskiy
cd59a1c323 Completely replace gpBuffer with CelOutputBuffer
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.

We now have access to SDL surface manipulation functions.

`gpBuffer` and `gpBufEnd` are completely gone 🧹

This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy
cc4a1169ad Migrate DrawProgress away from gpBuffer 2021-03-13 02:26:11 +01:00
Anders Jenbo
12658a0b3d 🐛 Fix console output on Windows and SDL1 targets
Fixes #921
2021-03-12 15:31:09 +01:00
Gleb Mazovetskiy
b43325028f Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
Anders Jenbo
39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
pionere
d5a0fa8e85 get rid of a few warnings 2021-02-19 22:04:11 +01:00
qndel
ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
Anders Jenbo
4ffbb32952 [hellfire] Allow continuing Diablo saves in Hellfire and vice versa 2021-01-13 16:10:21 +01:00
Anders Jenbo
d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo
43b5dea6e5 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
Anders Jenbo
31ec800160 Reorder Interface.cpp 2020-11-02 20:38:48 +01:00
Anders Jenbo
4794c8357c Merge branch 'master' of github.com:diasurgical/devilution 2020-11-02 03:59:47 +01:00
Anders Jenbo
6580222d1c Add enums for level entrances 2020-10-26 01:41:54 +01:00
Anders Jenbo
2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo
7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo
f1a193e1e2 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-11 07:01:25 +02:00
pionere
a969588bff DTYPE switches 2020-10-11 06:39:08 +02:00
Tyler
ecde1f647e Adjust UI to any resoution 2020-09-28 07:01:27 +02:00
Anders Jenbo
dc8be6c0ab
C++03 compatibility (#736)
* Use C++03 compatible constructors
* Remove conflicting definitions
2020-05-17 01:37:19 +02:00
Anders Jenbo
659dc41aa5 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-26 22:10:34 +02:00
Anders Jenbo
7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo
3b8bcf98bf Enable assertions 2020-04-11 15:22:40 +02:00
Anders Jenbo
350646fe95 Correct signatures 2020-04-11 15:22:40 +02:00
Anders Jenbo
e6e0ebe15a Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-07 03:46:20 +02:00
Anders Jenbo
f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo
b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo
776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
galaxyhaxz
f89204e7dd Fix function/var names (effects/sound) 2020-03-24 00:22:36 -05:00
Anders Jenbo
0383f9abcd Add documentation to more files 2020-03-02 02:29:28 +01:00