Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
2021-04-10 05:24:01 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
pionere
f5c1079d6f
eliminate unused code
2021-02-19 22:04:11 +01:00
Anders Jenbo
3c5982083f
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-06 12:05:13 +02:00
Anders Jenbo
f217b14e3e
Order variables logically
2020-04-06 05:43:20 +02:00
Anders Jenbo
8f635b779c
Correct style of checks
2020-04-06 05:43:20 +02:00
Anders Jenbo
c39f668deb
Enable some asserts that are helpful for testing
2020-04-06 05:43:20 +02:00
Anders Jenbo
776ab10476
Merge branch 'master' of github.com:diasurgical/devilution
2020-03-29 23:40:05 +02:00
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
25993b4043
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Xadhoom
6856fb74e2
Merge upstream beanch 'devilution/master'
2019-04-25 20:44:01 +00:00
Anders Jenbo
65b9fb87a8
Merge branch 'TownDead'
2019-04-24 14:08:25 +02:00
galaxyhaxz
540892ff9d
Preliminary support for fixed header files
2019-04-21 17:20:38 +02:00
galaxyhaxz
4e01e03711
Cleanup default calling conventions
2019-04-09 12:04:00 +02:00
Xadhoom
5283a9ffd1
Put everything into namespace dvl
2019-03-11 20:10:23 +00:00
Anders Jenbo
4a62a7c678
Code style
2018-12-29 02:15:20 +01:00
Anders Jenbo
f33898648e
Correct MonsterData width property
2018-12-07 23:54:39 +01:00
galaxyhaxz
fd5d8298c9
Cleanup dead.cpp
2018-11-06 04:36:42 +01:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
Anders Jenbo
87ef2f91e7
Format mostly cleaned files
2018-10-22 01:56:10 +02:00
Anders Jenbo
2db187faf5
Correct AnimStruct names ( #417 )
...
Fixes #384
2018-10-14 20:57:19 +02:00
Anders Jenbo
c878a630f5
Monster.cpp ( #402 )
...
* Clean up DeleteMonster
* AddMonster
* Clean up NewMonsterAnim
* Clean up M_Ranged, M_Talker and M_GetDir
* Clean up M_StartDelay
* Clean up M_StartSpStand
* Clean M_StartSpStand
* Add enum to monster Anim
2018-10-11 08:34:09 +02:00
squidcc
e8e725c35a
clean dead.cpp ( #369 )
2018-10-06 14:48:43 +02:00
galaxyhaxz
2a377ea876
Fix some struct names and lighting ( #190 )
2018-09-04 12:31:58 -05:00
galaxyhaxz
5ed2336e90
Fix types of animation data ( #176 )
2018-08-22 23:15:16 -05:00
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
2018-08-15 22:13:15 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
a371a5af71
Fixed stone curse and blood burst
2018-06-10 20:03:15 -05:00
galaxyhaxz
c5b1141430
Update dead.cpp
2018-06-10 18:08:01 -05:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00