Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38
🚚 Move header we implement into the project
2021-04-16 01:04:54 +02:00
Gleb Mazovetskiy
26a9930a70
Stop relying on buffer padding in CelBlitSafeTo
2021-04-10 19:09:28 +01:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Gleb Mazovetskiy
21a4a671e4
Cleanup DiabloAllocPtr
...
1. Removes a lock around allocation. `malloc` is required to be thread-safe in C11.
2. Defines it as a macro so that:
1. We provide the correct location for the OOM error.
2. We get better attribution from memory profilers.
2021-04-06 11:38:47 +02:00
FluffyQuack
c0f57f3020
🐮 Draw outline for color in index 0 for inventory icons. ( #1318 )
2021-04-03 03:39:44 +02:00
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
2021-03-27 03:26:44 +01:00
Anders Jenbo
fbd86cd3c5
🎨 Mark noreturn functions as such
2021-03-26 02:24:32 +01:00
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
2021-03-14 15:38:23 +01:00
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
...
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Xadhoom
cb65d308cf
RNG: do not rely on implicit conversions in arithmetic expressions
2021-03-13 01:35:09 +01:00
Juliano Leal Goncalves
103cde53ff
♻️ Make options struct hierarchical
2021-03-10 10:11:42 +01:00
Gleb Mazovetskiy
ba6a78ebc8
Migrate Cl2DrawOutline to accept a buffer
2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
819b5b05df
Migrate Cl2DrawLightTbl to accept a buffer
2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
07f4dbbd2e
Migrate Cl2Light to accept a buffer
2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
bb3ba369df
Migrate Cl2Draw to accept a buffer
2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing ( #1095 )
...
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
2021-03-03 18:20:24 +01:00
Gleb Mazovetskiy
83ce7c27af
Enginify trans_rect
...
Moves `trans_rect` to `engine` as `DrawHalfTransparentRectTo` and makes
it operate on `CelOutputBuf`.
2021-03-03 12:07:07 +01:00
Gleb Mazovetskiy
188d3d5ec0
automap: Migrate away from gpBuffer/gpBufEnd
2021-03-01 13:30:57 +01:00
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Gleb Mazovetskiy
e5d7571ea7
Cleanup: Remove ENG_set_pixel function
...
Migrated to SetPixel
2021-03-01 02:20:21 +01:00
Gleb Mazovetskiy
0a6640397b
Fix two-handed weapons in inventory
...
Fixes #1070
Follow-up to #964
2021-03-01 01:35:05 +01:00
Gleb Mazovetskiy
bd18080c32
Fix CelBlitLightBlendedSafeTo
...
Follow-up to #964
2021-02-28 22:44:51 +01:00
Gleb Mazovetskiy
8283f85e24
Engine: Functions to render to any buffer
...
Refactor the rendering functions to allow rendering to any output
buffer.
New functions that accept a buffer have the `To` suffix.
The functions that render to the global buffer now always accept
coordinates.
2021-02-27 17:49:39 +01:00
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
2021-02-22 13:51:42 +01:00
pionere
f5c1079d6f
eliminate unused code
2021-02-19 22:04:11 +01:00
pionere
d5a0fa8e85
get rid of a few warnings
2021-02-19 22:04:11 +01:00
pionere
40eaf8a6f5
SeedCount is _DEBUG-only
2021-02-19 22:04:11 +01:00
FluffyQuack
790c8e17e5
Implemented blended tranparency
2021-02-19 05:57:48 +01:00
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo
374e8177ef
Remove wave.cpp
2021-01-23 21:24:25 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
Anders Jenbo
fd210b4b0b
Clean up Cl2ApplyTrans
2020-12-05 21:31:34 +01:00
Anders Jenbo
43b5dea6e5
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-03 00:56:51 +01:00
Anders Jenbo
2dc33b58ea
Reorder engine.cpp
2020-11-02 16:22:11 +01:00
Anders Jenbo
72e2637061
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
2020-09-27 03:34:42 +02:00
Anders Jenbo
31ac716c3d
99 lines of documentation ( #2058 )
2020-07-07 19:36:18 +02:00
Robin Eklind
c2df2635db
engine: add BUGFIX comment for Cl2BlitOutlineSafe
...
When hovering over a monster at the bottom part of the screen, the
outline may be off-by-one, thus overwriting the top pixel of the panel.
2020-06-29 16:19:44 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Anders Jenbo
3b8bcf98bf
Enable assertions
2020-04-11 15:22:40 +02:00
Anders Jenbo
cc280eeba3
Enable asserts in files that where cleaned
2020-04-08 20:41:11 +02:00
Anders Jenbo
cd18914026
Avoid void pointers
2020-04-08 20:34:38 +02:00
Anders Jenbo
6704657e71
Apply sematic codestyle
2020-04-08 20:34:29 +02:00
Anders Jenbo
660405505f
Remove C compat
...
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
2020-04-06 05:43:20 +02:00
Anders Jenbo
776ab10476
Merge branch 'master' of github.com:diasurgical/devilution
2020-03-29 23:40:05 +02:00