Anders Jenbo
9ebdb6db69
General clean up
2021-07-08 03:30:25 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
Anders Jenbo
f0e5bd819b
💚 Fix debug builds
...
This the change from 8e07ef8fe5 .
2021-06-27 20:48:39 +02:00
Anders Jenbo
8e07ef8fe5
Clang-tidy: misc-unused-parameters
2021-06-27 17:34:32 +02:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
43bc08bd63
Hardware Cursor: Fall back to software on failure
2021-06-19 12:36:39 +01:00
Gleb Mazovetskiy
f9d20b44d6
🎉 Hardware cursor (SDL2-only)
...
Disabled by default because of these known issues:
1. When clicking on inventory item, it briefly appears a bit shifted (in the wrong coordinates).
This issue can happen with software cursor as well, but is a lot more
obvious with the hardware cursor.
2. Cursor is scaled with nearest-neighbour scaling, which may look a bit different from
how the rest of the graphics are scaled.
See also previous attempt: https://github.com/diasurgical/devilutionX/pull/955 by @viciious
Co-authored-by: Victor Luchits <vluchits@gmail.com>
2021-06-19 01:03:40 +02:00
Gleb Mazovetskiy
9c2677c368
DrawCutscene: Clip progress bar draw call
2021-06-16 03:12:54 +02:00
qndel
1c246e64d1
fix loading screens: ( #2109 )
2021-06-04 22:49:54 +02:00
Kalebe Alves
118efe8e6d
Use Point/SDL_Rect for control functions coordinate system
2021-05-28 19:57:16 +02:00
Anders Jenbo
8a7ec56d3a
Player by reference part 2
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This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
Gleb Mazovetskiy
0edfa3de66
🚚 Move CEL rendering to engine/render/cel_render.cpp
2021-05-07 00:16:40 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
3b04f67194
🔥 Remove a chunk of miniwin types
2021-04-29 23:04:56 +02:00
Anders Jenbo
5745f099ba
♻️ Use Point for positions in msg.cpp functions
2021-04-29 21:36:31 +02:00
thebigMuh
ad8f342db0
Adding constness
2021-04-26 23:30:02 +02:00
Jmgr
c33182d6de
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
f3d93ea41e
🐛 Fix wrong assignment during level change
2021-03-28 18:39:35 +02:00
Anders Jenbo
699e451611
💄 Adjust visual style of new UI elements
2021-03-28 09:39:34 +02:00
Anders Jenbo
5a40de5ba6
🐛 Correct path for Hellfire level transitions
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Fixes #1277
2021-03-26 05:24:23 +01:00
Anders Jenbo
6e3908aa58
🚨 Fix a few warnings from various builds
2021-03-26 02:29:07 +01:00
Anders Jenbo
0e978f8822
♻️ Apply corrections from commit review
2021-03-26 02:05:57 +01:00
Anders Jenbo
8a732a2005
💄 Add new level transitions
2021-03-25 00:12:02 +01:00
Anders Jenbo
a69a76941e
♻️ Clean up InitCutscene
2021-03-24 21:50:19 +01:00
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
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GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
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`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy
cc4a1169ad
Migrate DrawProgress away from gpBuffer
2021-03-13 02:26:11 +01:00
Anders Jenbo
12658a0b3d
🐛 Fix console output on Windows and SDL1 targets
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Fixes #921
2021-03-12 15:31:09 +01:00
Gleb Mazovetskiy
b43325028f
Migrate CelDraw to CelDrawTo
2021-03-06 09:55:14 +01:00
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
pionere
d5a0fa8e85
get rid of a few warnings
2021-02-19 22:04:11 +01:00
qndel
ab9911064f
unify checks for single and multiplayer
2021-02-18 22:32:01 +01:00
Anders Jenbo
4ffbb32952
[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
2021-01-13 16:10:21 +01:00
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
2020-12-28 01:11:25 +01:00
Anders Jenbo
43b5dea6e5
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-03 00:56:51 +01:00
Anders Jenbo
31ec800160
Reorder Interface.cpp
2020-11-02 20:38:48 +01:00
Anders Jenbo
4794c8357c
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-02 03:59:47 +01:00
Anders Jenbo
6580222d1c
Add enums for level entrances
2020-10-26 01:41:54 +01:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00