Juliano Leal Goncalves
9f4438fa22
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
2021-09-06 17:47:07 +02:00
Anders Jenbo
8df8b940c4
Handle some clang-tidy issues
2021-08-07 16:30:14 +02:00
ephphatha
0575716eac
Rename UiFlags members to group related options
2021-07-31 20:22:40 +02:00
ephphatha
4ad53232a0
Convert the UiFlags enum to a scoped enum type
...
Replace operator&& with named function
2021-07-31 20:22:40 +02:00
Anders Jenbo
9b8bf92575
Rename quest globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
bc59218d0d
More clang-tidy/Android Studio cleanups
2021-07-04 19:34:37 +02:00
Gleb Mazovetskiy
55464eec78
Fix -Wmissing-braces
...
Fixes warnings such as this one:
```
../../../../../../Source/engine/render/text_render.hpp:83:33: warning: suggest braces around initialization of subobject [-Wmissing-braces]
return DrawString(out, text, { position.x, position.y, out.w() - position.x, 0 }, flags, spacing, lineHeight, drawTextCursor);
^~~~~~~~~~~~~~~~~~~~~~
```
2021-07-03 19:08:45 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Anders Jenbo
0d5d8cb1d4
💚 Fix NOSOUND
2021-05-30 19:42:36 +02:00
Kalebe Alves
118efe8e6d
Use Point/SDL_Rect for control functions coordinate system
2021-05-28 19:57:16 +02:00
Anders Jenbo
6ce8f13751
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
Anders Jenbo
6acb49bea4
Render quest and menu text using common text rendering
2021-05-21 04:23:49 +02:00
Anders Jenbo
68923c6c33
✨ Generic game text render function
...
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.
fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo
4b577329f4
♻️ Refactor towner initialization
2021-05-07 00:30:23 +02:00
Gleb Mazovetskiy
0edfa3de66
🚚 Move CEL rendering to engine/render/cel_render.cpp
2021-05-07 00:16:40 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Gleb Mazovetskiy
57172e48ed
🔨 ⚙️ CMake: Add NOSOUND option
...
This option completely disables all audio handling, including audio
loading code and dependencies.
Dialog text length is estimated to be somewhere between
Cain and Griswold speed.
2021-04-29 19:43:45 +02:00
Anders Jenbo
48dbb47d70
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
thebigMuh
ad8f342db0
Adding constness
2021-04-26 23:30:02 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
d024f79b0e
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Anders Jenbo
6ba343e309
🎨 Acceptable parts of misc-*
2021-04-19 20:11:41 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
...
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
...
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy
3c4ccfc2e4
CelOutputBuffer: Replace subregion with subregionY
...
We can't do anything with X yet
2021-03-13 02:26:11 +01:00
Anders Jenbo
037ef082b4
🐛 Correct position of dialog backgrounds
...
Fixes #1098
2021-03-03 20:08:14 +01:00
Gleb Mazovetskiy
83ce7c27af
Enginify trans_rect
...
Moves `trans_rect` to `engine` as `DrawHalfTransparentRectTo` and makes
it operate on `CelOutputBuf`.
2021-03-03 12:07:07 +01:00
Gleb Mazovetskiy
8283f85e24
Engine: Functions to render to any buffer
...
Refactor the rendering functions to allow rendering to any output
buffer.
New functions that accept a buffer have the `To` suffix.
The functions that render to the global buffer now always accept
coordinates.
2021-02-27 17:49:39 +01:00
Anders Jenbo
bf02e0710b
Fix calculating text speed for text containing line breaks
2021-01-25 04:26:36 +01:00
Anders Jenbo
2845ea9624
Use anon namespace for local symbols
2021-01-25 00:03:02 +01:00
Anders Jenbo
e0d844eb47
Fix Windows builds
2021-01-24 23:53:02 +01:00
Anders Jenbo
757fd4d33d
Full document and further clean up minitext.cpp
2021-01-24 23:45:53 +01:00
Anders Jenbo
beca185e5b
Deduplicate some code in minitext.cpp
2021-01-24 22:52:16 +01:00
Andi
03b989f6f4
Dynamic speed scrolling text ( #985 )
2021-01-24 21:59:36 +01:00
Anders Jenbo
72e2637061
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
Anders Jenbo
b62b3375bd
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-13 02:05:36 +02:00
Anders Jenbo
4e7e3e0b46
0 1 0 0 1 ... 2
2020-10-13 01:35:19 +02:00
Tyler
ecde1f647e
Adjust UI to any resoution
2020-09-28 07:01:27 +02:00
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
2020-09-27 03:34:42 +02:00
Tyler
c803c6aa66
Calculate position of screen elements
2020-09-27 00:21:54 +02:00
Joel Falcou
9ba87895ae
Fix issue with NPC/Quest text scrolling
...
Scrolling text were abruptly closing while the audio
played right. This patch fix a simple error on the
scrolling loop so the corretc variable is used to make
the scrolling happens
2020-04-17 15:58:58 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Robin Eklind
7873bd4356
minitext: fix variable names of minitext.cpp
...
The variable names were mixed up.
sgLastScroll -> qtextSpd
scrolltexty -> qtextDelay
qtextSpd -> sgLastScroll
2020-04-14 01:12:28 +02:00
Anders Jenbo
3c5982083f
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-06 12:05:13 +02:00
Anders Jenbo
187a021b30
More documentation from sanctuary/notes ( #2026 )
2020-03-30 11:31:36 +02:00