Commit graph

159 commits

Author SHA1 Message Date
Andrew James
796e2813cf
Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
qndel
e567953bc9 Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
qndel
0ccdf940f7
fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
qndel
f8cda02456 apply bounds check function 2021-10-12 01:18:28 +02:00
obligaron
1b3381ce8e Move CrawlNum to CrawlTable and make it extern visible 2021-09-11 14:41:30 +02:00
Juliano Leal Goncalves
a91074d470 🚚 Rename 'LightStruct' struct to 'Light' 2021-09-06 12:49:48 +02:00
Anders Jenbo
87f478d82f Remove unnecessary indentation 2021-08-12 21:04:26 +02:00
BC Ko
a9754d664b Reduce use of globals: VisionList 2021-08-12 21:04:26 +02:00
Anders Jenbo
7463d2c7dc Update Source/lighting.cpp 2021-08-12 12:24:30 +02:00
BC Ko
c589ccb0ac cleanup manual value clamping: lighting.cpp 2021-08-12 12:24:30 +02:00
Anders Jenbo
ef6275caac Clean up private function names 2021-07-12 17:59:22 -07:00
Anders Jenbo
4bf4e42230 Move local symbols to anonymous namespace 2021-07-12 17:59:22 -07:00
ephphatha
af7adda161 Refactor GetLight/SetLight to take Points instead of x/y params
Doing both functions at once as they are called from the same places with the same arguments.

They also operate on char values internally but get treated as if they are ints, might be more appropriate to use int8_t/uint8_t?
2021-07-09 18:52:49 +10:00
ephphatha
8dbbdcca0d remove unnecessary cast from MakeLightTable
Also changed the c-style cast to static_cast with appropriate type for destination.
2021-07-08 07:53:40 -07:00
Anders Jenbo
9ebdb6db69 General clean up 2021-07-08 03:30:25 -07:00
Anders Jenbo
467b74dc06 Rename object globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502 Rename player globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
dce78dde62 Rename lighting globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
bc59218d0d More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
Anders Jenbo
a7c7fa0030 Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00
Anders Jenbo
ecea12fc15 Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
qndel
dadf418fe0
fix typo (#2266) 2021-06-29 19:15:01 +02:00
Anders Jenbo
b1d237c823
More init clean up (#2262) 2021-06-29 06:37:38 +02:00
Anders Jenbo
5537fe748e Clean up debug code 2021-06-27 16:16:39 -07:00
Anders Jenbo
22b632f04a ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
Gleb Mazovetskiy
e40b1963f9 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
Anders Jenbo
44b58c4970 Clean up L5dflags flags 2021-05-19 14:09:33 +02:00
Anders Jenbo
0c2042fa52 ♻️ Player by reference
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd


ads


as
2021-05-13 01:47:46 +02:00
Anders Jenbo
92db72719d 🔥 Remove some unused code 2021-05-05 10:16:45 +02:00
Anders Jenbo
3746723f52 ♻️Add type to MIN-files and TRN-files 2021-05-05 04:03:23 +02:00
Anders Jenbo
fa0b286693 ♻️Typed file loading
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.

If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Anders Jenbo
654a2b8834 ♻️Clean up automap code
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Gleb Mazovetskiy
0bfc147b78
🧹 Remove DiabloAllocPtr and friends (#1824) 2021-05-02 07:06:18 +02:00
Gleb Mazovetskiy
052b4c12f5 ♻️ LoadFileInMem: Remove nullptr at call sites
This is now the default argument, no need to provide it explicitly.
2021-05-01 20:51:55 +02:00
Gleb Mazovetskiy
1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo
e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo
1e3ed903be 🎨 strip redundant else 2021-04-22 00:39:48 +02:00
Anders Jenbo
373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
qndel
e24f3c83de fix automap 2021-04-15 19:11:15 +02:00
qndel
ced74f76f9 fix gharbad and vision 2021-04-12 17:20:39 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo
a2656637e4 🎨 Format source 2021-03-31 00:52:47 +02:00
pionere
a841be2708 Test CrawlTable 2021-03-21 14:23:19 +01:00