Juliano Leal Goncalves
a91074d470
🚚 Rename 'LightStruct' struct to 'Light'
2021-09-06 12:49:48 +02:00
Anders Jenbo
87f478d82f
Remove unnecessary indentation
2021-08-12 21:04:26 +02:00
BC Ko
a9754d664b
Reduce use of globals: VisionList
2021-08-12 21:04:26 +02:00
Anders Jenbo
7463d2c7dc
Update Source/lighting.cpp
2021-08-12 12:24:30 +02:00
BC Ko
c589ccb0ac
cleanup manual value clamping: lighting.cpp
2021-08-12 12:24:30 +02:00
Anders Jenbo
ef6275caac
Clean up private function names
2021-07-12 17:59:22 -07:00
Anders Jenbo
4bf4e42230
Move local symbols to anonymous namespace
2021-07-12 17:59:22 -07:00
ephphatha
af7adda161
Refactor GetLight/SetLight to take Points instead of x/y params
...
Doing both functions at once as they are called from the same places with the same arguments.
They also operate on char values internally but get treated as if they are ints, might be more appropriate to use int8_t/uint8_t?
2021-07-09 18:52:49 +10:00
ephphatha
8dbbdcca0d
remove unnecessary cast from MakeLightTable
...
Also changed the c-style cast to static_cast with appropriate type for destination.
2021-07-08 07:53:40 -07:00
Anders Jenbo
9ebdb6db69
General clean up
2021-07-08 03:30:25 -07:00
Anders Jenbo
467b74dc06
Rename object globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
dce78dde62
Rename lighting globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
bc59218d0d
More clang-tidy/Android Studio cleanups
2021-07-04 19:34:37 +02:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
2021-07-03 15:46:39 -07:00
qndel
dadf418fe0
fix typo ( #2266 )
2021-06-29 19:15:01 +02:00
Anders Jenbo
b1d237c823
More init clean up ( #2262 )
2021-06-29 06:37:38 +02:00
Anders Jenbo
5537fe748e
Clean up debug code
2021-06-27 16:16:39 -07:00
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
Anders Jenbo
44b58c4970
Clean up L5dflags flags
2021-05-19 14:09:33 +02:00
Anders Jenbo
0c2042fa52
♻️ Player by reference
...
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd
ads
as
2021-05-13 01:47:46 +02:00
Anders Jenbo
92db72719d
🔥 Remove some unused code
2021-05-05 10:16:45 +02:00
Anders Jenbo
3746723f52
♻️ Add type to MIN-files and TRN-files
2021-05-05 04:03:23 +02:00
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Anders Jenbo
654a2b8834
♻️ Clean up automap code
...
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Gleb Mazovetskiy
0bfc147b78
🧹 Remove DiabloAllocPtr and friends ( #1824 )
2021-05-02 07:06:18 +02:00
Gleb Mazovetskiy
052b4c12f5
♻️ LoadFileInMem: Remove nullptr at call sites
...
This is now the default argument, no need to provide it explicitly.
2021-05-01 20:51:55 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
1e3ed903be
🎨 strip redundant else
2021-04-22 00:39:48 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
qndel
e24f3c83de
fix automap
2021-04-15 19:11:15 +02:00
qndel
ced74f76f9
fix gharbad and vision
2021-04-12 17:20:39 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
a2656637e4
🎨 Format source
2021-03-31 00:52:47 +02:00
pionere
a841be2708
✅ Test CrawlTable
2021-03-21 14:23:19 +01:00
Anders Jenbo
8d6d508222
Correct some incorrect bool operations
2021-03-09 22:27:11 +01:00
Anders Jenbo
a60a620e51
Update bugfix comment
2021-03-05 06:23:12 +01:00
qndel
1b304e7bb3
[diablo/hellfire] 🐛 Correct unitialized variable in AddVision
2021-03-05 06:20:41 +01:00
Anders Jenbo
327042c2e5
Strip out debug features from the release builds
...
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
pionere
f5c1079d6f
eliminate unused code
2021-02-19 22:04:11 +01:00