qndel
a97d64af1b
Update Source/debug.cpp
2021-08-19 20:36:12 +02:00
Anders Jenbo
783e946fd3
Make enabeling quests a command
2021-08-19 20:36:12 +02:00
Anders Jenbo
47b5527430
Move ToggleLighting() to a command
2021-08-19 20:36:12 +02:00
Anders Jenbo
4a1e4c599b
Port debug vision to a command
2021-08-19 20:36:12 +02:00
Anders Jenbo
f931778b90
Remove debug_mode_key_w
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Replaced by debug commands
2021-08-19 20:36:12 +02:00
Anders Jenbo
6bc8475e8c
Clean up debug commands for loading levels
2021-08-19 20:36:12 +02:00
Anders Jenbo
3f1038abdf
Fix changing map frin a setmap
2021-08-19 20:36:12 +02:00
Anders Jenbo
4c6a5bab56
Clean up god mode
2021-08-19 20:36:12 +02:00
obligaron
36f13b34dc
Add debug text commands
2021-08-19 03:44:20 +02:00
Anders Jenbo
90960f0c14
Remove dead code
2021-08-07 00:36:38 +02:00
Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
2021-07-14 20:22:35 -07:00
Anders Jenbo
ef6275caac
Clean up private function names
2021-07-12 17:59:22 -07:00
Anders Jenbo
bc51e1616d
🎨 Apply clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
20262e4569
🚚 Move local symbols in to anon namespace
2021-07-08 08:14:03 -07:00
Anders Jenbo
903d4bd2e1
Scope all for loops
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This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
9b8bf92575
Rename quest globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda
Rename monster globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
4eabc6024b
Apply various cleanups via Android Studio
2021-07-03 18:27:17 -07:00
Anders Jenbo
5537fe748e
Clean up debug code
2021-06-27 16:16:39 -07:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
f9f301b054
🚚 engine.h: Extract Point, Direction, clamp
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`engine.h` is getting quite bloated. Moves this code to their own files.
2021-06-21 01:36:20 -07:00
Anders Jenbo
8a7ec56d3a
Player by reference part 2
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This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
Anders Jenbo
6321bf04d5
♻️ Pass player to towner by reference instead of index
2021-05-07 00:29:46 +02:00
Anders Jenbo
23cec61f15
🎨 Mark Points returned by GetTargetPosition as const
2021-05-02 15:41:25 +02:00
Anders Jenbo
654a2b8834
♻️ Clean up automap code
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Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
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Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
48dbb47d70
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
Jmgr
ef0ca794bc
Use system libfmt by default if version >= 7.0.0
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Allow non-strict ansi functions
Cleanup
2021-04-25 02:39:42 +02:00
Jmgr
f3a401b5f6
Add the fmt library as a dependency and add some examples
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Attempt at fixing missing functions on some platforms
2021-04-25 02:39:42 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
efbe8a8338
♻️ add possition points to monsters
2021-04-24 20:29:52 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
97d7171123
🔥 Get rid of _ptargx/y
2021-04-21 03:55:27 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
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fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
bba73ea20f
✨ Handle mixed item origins in multiplayer
2021-04-01 14:52:44 +02:00
Anders Jenbo
d9c1bc4579
♻️ Clean up debug options
2021-03-23 20:33:22 +01:00
Anders Jenbo
31467cc949
♻️ Remove all usage of basic WIN32 types
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Note that several WinAPI types are still in use (misc.h)
2021-03-20 20:39:28 +01:00
Anders Jenbo
327042c2e5
Strip out debug features from the release builds
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leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
Anders Jenbo
60d3e9ceb1
Clean up rendering
2021-02-19 03:05:12 +01:00
Anders Jenbo
0c96e32f19
Unify all defines, enums and structs
2021-01-08 20:53:06 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
qndel
c4c2e0420c
spell defines and macros ( #2162 )
2020-12-04 19:18:22 +01:00