Anders Jenbo
b77686213a
🐛 Correctly wipe temp data from saves
...
Fixes #3167
2021-10-26 16:51:56 +02:00
Anders Jenbo
96e1d5caba
Fix spell properties incorrectly being capped at 8
...
Fixes #3187
Revert #3021
destParam3 had been typed ad Direction, but is also sometimes used for
other values.
2021-10-25 20:52:56 +02:00
qndel
e567953bc9
Sharing automap exploration in multiplayer
2021-10-25 02:58:41 +02:00
Anders Jenbo
0e3c1321fb
🐛 Fix scavenger groups getting stuck
2021-10-21 23:55:02 +02:00
Thomas Christlieb
7013ee8349
rename variable in new code
2021-10-16 03:04:18 +02:00
ThomasChr
d72e590183
add light source for berserk monster
2021-10-16 03:04:18 +02:00
Anders Jenbo
3be7ffbc48
🐛 Adjust save buffer to a safe value
2021-10-13 01:58:27 +02:00
Anders Jenbo
b4f699f0a3
Validate item network messages
2021-10-12 04:56:30 +02:00
Anders Jenbo
a0009b0ff8
Correct name of IPL_LASTDIABLO
2021-09-23 10:20:54 +02:00
Anders Jenbo
0c5bdf5dbf
🐛 Reject items that would cause an OOB to
2021-09-23 10:20:54 +02:00
obligaron
74a1810576
Remove most uses of BFLAG_MONSTLR
2021-09-17 21:03:41 +02:00
obligaron
c7dec38b96
Player: rename _pVar4 to spellLevel
2021-09-17 21:03:41 +02:00
obligaron
c3c91f6e28
Remove _pVar5 and most uses of BFLAG_PLAYERLR
2021-09-17 21:03:41 +02:00
Siddharth singh chouhan
bcb332b7b0
Move documentation from implementations to declarations
2021-09-14 09:55:55 +02:00
Juliano Leal Goncalves
379a27b64a
♻️ Convert 'ItemType' enum to enum class
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🎨 Rename 'ItemType' elements to enum class standards
2021-09-13 00:25:49 +02:00
Juliano Leal Goncalves
6323539fcc
🚚 Rename 'item_type' enum to 'ItemType'
2021-09-13 00:25:49 +02:00
ephphatha
b12de6fe12
Use scoped enum for Direction
...
Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array
2021-09-12 02:27:47 +02:00
obligaron
836bb92e8e
MoveMissileAndCheckMissileCol: Call CheckMissileCol only once for a tile and target
2021-09-11 22:21:37 +02:00
ephphatha
af61b21a23
Add whitespace around loops for readability
2021-09-07 01:09:51 +02:00
ephphatha
cdf2db1d94
SaveItem by reference
2021-09-07 01:09:51 +02:00
ephphatha
8ab229e7e8
LoadItemData by reference
2021-09-07 01:09:51 +02:00
ephphatha
78fa540ec9
Save/LoadObject by reference
2021-09-07 01:09:51 +02:00
Juliano Leal Goncalves
4ea9cd539e
🚚 Rename 'PortalStruct' struct to 'Portal'
2021-09-06 17:47:34 +02:00
Juliano Leal Goncalves
a91074d470
🚚 Rename 'LightStruct' struct to 'Light'
2021-09-06 12:49:48 +02:00
Juliano Leal Goncalves
0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
2021-09-06 12:49:00 +02:00
Juliano Leal Goncalves
1f7cfcf945
♻️ Replace 'ReturnLvlX' and 'ReturnLvlY' globals with single 'ReturnLvlPosition'
2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves
940a120bf9
♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition'
2021-09-04 18:06:28 -04:00
Juliano Leal Goncalves
6e1d05187e
🚚 Rename 'MissileStruct' to 'Missile'
2021-09-02 05:46:44 +02:00
Juliano Leal Goncalves
ef74b6f92d
🚚 Rename 'ObjectStruct' to 'Object'
2021-09-02 05:45:44 +02:00
Juliano Leal Goncalves
20db8d1a11
🚚 Rename 'MonsterStruct' to 'Monster'
2021-09-01 22:26:37 +02:00
Juliano Leal Goncalves
69a7cb66d4
♻️ Convert 'MON_MODE' enum to 'MonsterMode' enum class
2021-09-01 19:15:08 +02:00
Juliano Leal Goncalves
bb2dfdfb73
🚚 Rename 'ItemStruct' to 'Item'
2021-08-30 13:40:08 +02:00
Juliano Leal Goncalves
bbf529c65a
🚚 Rename 'PlayerStruct' to 'Player'
2021-08-30 06:44:18 +02:00
Anders Jenbo
4044fadeb5
Clean up some players references
2021-08-30 03:26:17 +02:00
Anders Jenbo
866bc56008
Clean up remaning usages of Missiles[]
2021-08-28 09:16:48 +02:00
BC Ko
536121f038
rename _miVar# to var#
2021-08-27 12:57:34 +02:00
BC Ko
4df798808e
2435 refactor global variable Items part 2 ( #2673 )
2021-08-26 08:06:48 +02:00
qndel
3d92b6eea5
Rewrite manashield into not using a missile
2021-08-25 19:32:10 +02:00
Anders Jenbo
96b19ca8d5
Set _micaster type to mienemy_type
...
Rino never made use of the player id, so no reason to abuse _micaster
2021-08-23 10:51:06 +02:00
Anders Jenbo
7f6e171b4b
Use BFLAG_MISSILE instead of dMissile
2021-08-22 21:21:33 +02:00
Anders Jenbo
3df8af0e9d
Apply missile_id to _mitype
2021-08-21 09:10:53 +02:00
BC Ko
1b91194f0f
refactor Items[ii] ( #2655 )
2021-08-21 03:30:39 +02:00
qndel
e355d03019
Rename SetDead
2021-08-21 02:11:41 +02:00
Anders Jenbo
5ddcd90ff9
Make NetSendCmdQuest() take a quest structure as input
2021-08-20 12:13:17 +02:00
Anders Jenbo
4891258775
Clean up quest init
2021-08-20 12:13:17 +02:00
ephphatha
8f2e94ae4d
Use unsigned types for player experience and related values
2021-08-12 13:38:05 +02:00
Vladimir Olteanu
b76e8c060b
Introduce MissileDataFlags
2021-08-12 00:19:09 +02:00
Anders Jenbo
8df8b940c4
Handle some clang-tidy issues
2021-08-07 16:30:14 +02:00
Anders Jenbo
069249f318
🚚 Move local function to anonymous namespace i-p
2021-07-19 05:44:20 +02:00
obligaron
91c8503ea5
Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation
2021-07-18 21:08:32 +02:00