Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
bba73ea20f
✨ Handle mixed item origins in multiplayer
2021-04-01 14:52:44 +02:00
Anders Jenbo
d9c1bc4579
♻️ Clean up debug options
2021-03-23 20:33:22 +01:00
Anders Jenbo
31467cc949
♻️ Remove all usage of basic WIN32 types
...
Note that several WinAPI types are still in use (misc.h)
2021-03-20 20:39:28 +01:00
Anders Jenbo
327042c2e5
Strip out debug features from the release builds
...
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
Anders Jenbo
60d3e9ceb1
Clean up rendering
2021-02-19 03:05:12 +01:00
Anders Jenbo
0c96e32f19
Unify all defines, enums and structs
2021-01-08 20:53:06 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
qndel
c4c2e0420c
spell defines and macros ( #2162 )
2020-12-04 19:18:22 +01:00
qndel
73dce4fa39
minor cleanup
2020-11-12 15:13:01 +01:00
Anders Jenbo
e073422ce7
Unify executable for Spawn and Retail
...
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Anders Jenbo
e6e0ebe15a
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-07 03:46:20 +02:00
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
2020-04-07 03:26:38 +02:00
Anders Jenbo
3c5982083f
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-06 12:05:13 +02:00
Anders Jenbo
cc0f92d45b
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-06 06:09:30 +02:00
Anders Jenbo
a02167a648
Use correct defines for variables
...
This also defines MAXRESIST and DEBUGSEEDS
2020-04-06 05:43:20 +02:00
Anders Jenbo
8f635b779c
Correct style of checks
2020-04-06 05:43:20 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
776ab10476
Merge branch 'master' of github.com:diasurgical/devilution
2020-03-29 23:40:05 +02:00
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
25993b4043
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo
40ba1e7a6f
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-01 14:48:39 +01:00
qndel
c2587d9786
use enums ( #1997 )
2020-01-28 17:33:34 +01:00
qndel
3008439bc7
enums and stuff
2020-01-15 15:46:21 +01:00
Anders Jenbo
5d57c3cb9c
[hellfire] SetupTownStores and SmithBuyPItem ( #1950 )
2020-01-12 23:44:28 +01:00
Anders Jenbo
9a704ff2f0
Merge branch 'master' of github.com:diasurgical/devilution
2019-12-19 01:05:01 +01:00
Anders Jenbo
5fa0c5781b
Backport cleanups from Hellfire branch
2019-12-15 06:14:57 +01:00
Anders Jenbo
263ab2bb48
Remove unused debug functions
2019-10-13 03:40:45 +02:00
Anders Jenbo
810b12a37d
Drop unused code
2019-10-13 00:08:24 +02:00
Anders Jenbo
d840f388c7
Merge branch 'master' of github.com:diasurgical/devilution
2019-10-08 22:05:10 +02:00
Anders Jenbo
babddf2921
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2019-10-08 00:35:03 +02:00
qndel
6b286941f3
enums
2019-10-02 22:24:37 +02:00
qndel
9cf2354774
[hellfire] SaveGame bin exact + enums
2019-09-25 11:40:53 +02:00
Anders Jenbo
2fcf8dab70
Merge branch 'master' of github.com:diasurgical/devilution
2019-07-21 19:39:17 +02:00
Anders Jenbo
6fba17eec5
Correct GLOBAL types based on PSX SYM 3
2019-07-21 04:10:31 +02:00
Anders Jenbo
60ee365dff
Merge branch 'master' of github.com:diasurgical/devilution
2019-07-20 19:52:50 +02:00
Robin Eklind
d113d3a158
debug: add ICURS_GOLD_LARGE enum
2019-07-15 10:46:40 +02:00
Xadhoom
148a7be44d
Merge upstream branch 'devilution/master'
2019-07-10 17:04:38 +00:00
Anders Jenbo
32a51d17ca
Align function signatures with PSX symbols
...
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo
f187fe7d3a
Merge branch 'master' of github.com:diasurgical/devilution
2019-06-22 18:14:48 +02:00
Anders Jenbo
a7788ccddf
Format bin exact code
2019-06-17 04:55:41 +02:00