Commit graph

470 commits

Author SHA1 Message Date
Anders Jenbo
ca2c2ba5e7 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
Anders Jenbo
aebf629e16 🐛 Sync special tiles for L2 doors
This fixes missing door frames after loading a save game
2021-03-29 04:36:17 +02:00
Anders Jenbo
ce0c323ed3 [Diablo] 🐛 Fix double rendering or door frames in Catacombs 2021-03-26 05:13:08 +01:00
Anders Jenbo
3945e79426 [Diablo] 🐛 Rest dSpecial when closing L1 doors
Fixes #1275

This bug is only visible with the improved transparancy. But would have
been a slight performance hit originally.
2021-03-26 02:06:00 +01:00
Anders Jenbo
1d537e0a93 🚨 Add missing cases to most switches 2021-03-20 20:39:28 +01:00
Anders Jenbo
31467cc949 ♻️ Remove all usage of basic WIN32 types
Note that several WinAPI types are still in use (misc.h)
2021-03-20 20:39:28 +01:00
Anders Jenbo
17803d5923 ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
Anders Jenbo
8b8caf5a7e 🐛 Fix quests not activating on Windows
Compare _uniqtype instead mName
Fixes #1152
2021-03-13 09:09:47 +01:00
Anders Jenbo
d6ec6395e0 ♻️ change QuestTalkData in to an array of _speech_id
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
2021-03-11 01:40:13 +01:00
Anders Jenbo
783e4a70b1 ♻️ Strongly type items structures 2021-03-06 10:04:07 +01:00
Juliano Leal Goncalves
37466890e0 ♻️ Extract 'ItemStruct.isEmpty()' function 2021-03-05 03:52:11 +01:00
Anders Jenbo
f87bc0ca8b Clea up some duplicate item code 2021-02-27 23:04:06 +01:00
Anders Jenbo
70ca20b59f Clean up Hellfire special cases 2021-02-25 05:50:24 +01:00
pionere
486be4efeb use defs instead of constants 2021-02-20 00:39:31 +01:00
pionere
3137d0c0cf
use pnum instead of myplr in bone chamber (#835) 2021-02-19 15:10:32 +01:00
Anders Jenbo
60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
qndel
ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
galaxyhaxz
b64beca78b Several quest fixes 2021-02-13 02:01:24 +01:00
qndel
c0f5749728 Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo
93b82e3b7a Fix regression of static lights from fix of dynamic ones
This issue was introduced in 1f532040a8
2021-01-31 14:00:22 +01:00
Anders Jenbo
7313b10cfa Fix Archbishop Lazarus entering a broken state when taking the teleport again
Fixes #889
2021-01-31 07:38:43 +01:00
Anders Jenbo
a1281d8b54 [hellfire] Fix bugs related to using the wrong player index
- Firewall damage was incorrect for player 0 (host or single player)
- Town Shrine would always cast TP from the host instead of the user
- Oily Shrine and Sparkling Shrine would cast there traps as player 0
- The farmer would always think he was talking to the local player
2021-01-23 19:10:15 +01:00
Anders Jenbo
46e73d3d89 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-23 03:51:31 +01:00
Anders Jenbo
b6a5a413e7 Fix lvl3 door appearing wrong when opened by other players 2021-01-23 03:50:32 +01:00
Anders Jenbo
ed825ba102 Apply bugfix to SHRINE_ENCHANTED 2021-01-09 19:37:21 +01:00
Anders Jenbo
f9aacc8704 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-09 19:36:09 +01:00
Anders Jenbo
8c261d0966 Merge remaning clean Hellfire code paths 2021-01-09 19:04:31 +01:00
Anders Jenbo
c7b32ec4e4 Clean ups 2021-01-08 21:23:00 +01:00
Anders Jenbo
0c96e32f19 Unify all defines, enums and structs 2021-01-08 20:53:06 +01:00
Anders Jenbo
6f8f4c3293 Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
Anders Jenbo
e609e170d0 Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
Anders Jenbo
c802cbdc4d Merge more Hellfire code paths 2021-01-05 23:14:35 +01:00
Anders Jenbo
5bdbf18902 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-05 22:44:11 +01:00
Anders Jenbo
2467a982a1 [hellfire] SyncL1Doors 2021-01-04 20:01:38 +01:00
Anders Jenbo
201df84849
Clean up OperateShrine (#2193) 2021-01-04 18:59:26 +01:00
Anders Jenbo
67923c4c60 [hellfire] SyncObjectAnim 2021-01-04 02:08:31 +01:00
Anders Jenbo
e2a98b75fe Clean up some magic values 2021-01-02 22:34:32 +01:00
Anders Jenbo
e33914c0c8 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-01 22:57:37 +01:00
Anders Jenbo
aa154e5231 Clean up LoadMapObjects 2021-01-01 21:09:25 +01:00
Anders Jenbo
aa3c0242e7 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-31 02:12:23 +01:00
Anders Jenbo
74849d48bd [hellfire] PlayerMHit 2020-12-30 20:41:32 +01:00
Anders Jenbo
d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo
61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
qndel
c4c2e0420c
spell defines and macros (#2162) 2020-12-04 19:18:22 +01:00
qndel
7f7ae623df
Goe (#2163)
* proper random_ comparisons
* proper mienemy comparisons
* add mienemy/micaster enum
* GOE enum
2020-12-04 19:16:58 +01:00
Anders Jenbo
38dbcf7641 Format source 2020-12-02 00:52:38 +01:00
qndel
a2dc735f6b some cleanup 2020-11-23 17:04:50 +01:00
qndel
73dce4fa39 minor cleanup 2020-11-12 15:13:01 +01:00
qndel
471d9261a5 3 obj functions 2020-11-12 15:13:01 +01:00
Anders Jenbo
4ae75753c8 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 01:24:02 +01:00