Commit graph

64 commits

Author SHA1 Message Date
Juliano Leal Goncalves
0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
qndel
e355d03019 Rename SetDead 2021-08-21 02:11:41 +02:00
vlad
a07ea153ae load animation into correct Dead slot - fixes crash on killing petrified monsters -
fixes https://github.com/diasurgical/devilutionX/issues/2633
2021-08-20 00:47:45 +02:00
Anders Jenbo
e9f1d6ad88 Fix crash on monster death with existing saves
fixes #2603
2021-08-15 04:08:05 +02:00
Anders Jenbo
f289fbcec5 Remove dead missile code 2021-08-13 03:59:29 +02:00
Vladimir Olteanu
040ca7b1e9 Remove logic related to unused MFLAG_ALLOW_SPECIAL 2021-08-12 00:19:09 +02:00
Vladimir Olteanu
3364a4e00c Refactor MisFileData
MisFileData: make pinnedMem private
2021-08-12 00:19:09 +02:00
Anders Jenbo
77b72da276 ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
Anders Jenbo
ef6275caac Clean up private function names 2021-07-12 17:59:22 -07:00
obligaron
54d63e2edd Change AnimationInfo.pCelSprite to const 2021-07-12 07:40:38 -07:00
obligaron
3e57d0d69b Introduce MonsterGraphic enum class 2021-07-12 07:40:38 -07:00
obligaron
5f7a2803fc Introduce CMonster::GetAnimData 2021-07-12 07:40:38 -07:00
Anders Jenbo
9ae908f947 Rename missile globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda Rename monster globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
cb564a2d54 Clean up A-D 2021-07-04 05:25:37 -07:00
Anders Jenbo
4eabc6024b Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
Anders Jenbo
e11b86b6f1 Clang-tidy: llvm-namespace-comment 2021-06-27 01:44:20 +02:00
Anders Jenbo
de4ced7e4f Clang-tidy: readability-qualified-auto 2021-06-27 00:56:08 +02:00
obligaron
b5ad92eb2c Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
obligaron
ceda0b46ce Introduce InitDeadAnimationFromMonster 2021-06-18 21:47:19 +02:00
Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
Juliano Leal Goncalves
d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
Gleb Mazovetskiy
28182ca5e3 🧹 Fix a couple more compilation warnings 2021-05-01 23:55:45 +02:00
Vladimir Olteanu
4d5b9ac023 Coding style changes for dead.h, dead.cpp 2021-04-28 12:56:00 +02:00
Vladimir Olteanu
2a3cf98850 Slight cleanup of dead{.h,.cpp} 2021-04-28 12:56:00 +02:00
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
Anders Jenbo
61d15e23db 🎨 Apply direction enum to monsters and relations
Missiles _mimfnum is being used for a lot more then just directions and
can also be a 16 degree direction so can't apply enum verbs and
restricitons to it in most cases. This in turns also affects SetMissDir
and some other functions that have to stay int.
2021-04-18 23:13:03 +02:00
Anders Jenbo
b238d320c2 🎨 Clean up dead.cpp 2021-04-18 21:21:51 +02:00
Anders Jenbo
01afe7c997 🎨 clang-tidy iterators 2021-04-18 21:21:51 +02:00
Anders Jenbo
d9c2108513 🎨 clang-tidy type definition 2021-04-18 21:21:51 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
pionere
f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
Anders Jenbo
3c5982083f Merge branch 'master' of github.com:diasurgical/devilution 2020-04-06 12:05:13 +02:00
Anders Jenbo
f217b14e3e Order variables logically 2020-04-06 05:43:20 +02:00
Anders Jenbo
8f635b779c Correct style of checks 2020-04-06 05:43:20 +02:00
Anders Jenbo
c39f668deb Enable some asserts that are helpful for testing 2020-04-06 05:43:20 +02:00
Anders Jenbo
776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
Anders Jenbo
3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Xadhoom
6856fb74e2 Merge upstream beanch 'devilution/master' 2019-04-25 20:44:01 +00:00
Anders Jenbo
65b9fb87a8 Merge branch 'TownDead' 2019-04-24 14:08:25 +02:00
galaxyhaxz
540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz
4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
Xadhoom
5283a9ffd1 Put everything into namespace dvl 2019-03-11 20:10:23 +00:00
Anders Jenbo
4a62a7c678 Code style 2018-12-29 02:15:20 +01:00
Anders Jenbo
f33898648e Correct MonsterData width property 2018-12-07 23:54:39 +01:00