Commit graph

261 commits

Author SHA1 Message Date
ephphatha
cdf2db1d94 SaveItem by reference 2021-09-07 01:09:51 +02:00
ephphatha
8ab229e7e8 LoadItemData by reference 2021-09-07 01:09:51 +02:00
ephphatha
78fa540ec9 Save/LoadObject by reference 2021-09-07 01:09:51 +02:00
Juliano Leal Goncalves
4ea9cd539e 🚚 Rename 'PortalStruct' struct to 'Portal' 2021-09-06 17:47:34 +02:00
Juliano Leal Goncalves
a91074d470 🚚 Rename 'LightStruct' struct to 'Light' 2021-09-06 12:49:48 +02:00
Juliano Leal Goncalves
0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
Juliano Leal Goncalves
1f7cfcf945 ♻️ Replace 'ReturnLvlX' and 'ReturnLvlY' globals with single 'ReturnLvlPosition' 2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves
940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 2021-09-04 18:06:28 -04:00
Juliano Leal Goncalves
6e1d05187e 🚚 Rename 'MissileStruct' to 'Missile' 2021-09-02 05:46:44 +02:00
Juliano Leal Goncalves
ef74b6f92d 🚚 Rename 'ObjectStruct' to 'Object' 2021-09-02 05:45:44 +02:00
Juliano Leal Goncalves
20db8d1a11 🚚 Rename 'MonsterStruct' to 'Monster' 2021-09-01 22:26:37 +02:00
Juliano Leal Goncalves
69a7cb66d4 ♻️ Convert 'MON_MODE' enum to 'MonsterMode' enum class 2021-09-01 19:15:08 +02:00
Juliano Leal Goncalves
bb2dfdfb73 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
Juliano Leal Goncalves
bbf529c65a 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
Anders Jenbo
4044fadeb5 Clean up some players references 2021-08-30 03:26:17 +02:00
Anders Jenbo
866bc56008 Clean up remaning usages of Missiles[] 2021-08-28 09:16:48 +02:00
BC Ko
536121f038 rename _miVar# to var# 2021-08-27 12:57:34 +02:00
BC Ko
4df798808e
2435 refactor global variable Items part 2 (#2673) 2021-08-26 08:06:48 +02:00
qndel
3d92b6eea5 Rewrite manashield into not using a missile 2021-08-25 19:32:10 +02:00
Anders Jenbo
96b19ca8d5 Set _micaster type to mienemy_type
Rino never made use of the player id, so no reason to abuse _micaster
2021-08-23 10:51:06 +02:00
Anders Jenbo
7f6e171b4b Use BFLAG_MISSILE instead of dMissile 2021-08-22 21:21:33 +02:00
Anders Jenbo
3df8af0e9d Apply missile_id to _mitype 2021-08-21 09:10:53 +02:00
BC Ko
1b91194f0f
refactor Items[ii] (#2655) 2021-08-21 03:30:39 +02:00
qndel
e355d03019 Rename SetDead 2021-08-21 02:11:41 +02:00
Anders Jenbo
5ddcd90ff9 Make NetSendCmdQuest() take a quest structure as input 2021-08-20 12:13:17 +02:00
Anders Jenbo
4891258775 Clean up quest init 2021-08-20 12:13:17 +02:00
ephphatha
8f2e94ae4d Use unsigned types for player experience and related values 2021-08-12 13:38:05 +02:00
Vladimir Olteanu
b76e8c060b Introduce MissileDataFlags 2021-08-12 00:19:09 +02:00
Anders Jenbo
8df8b940c4
Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
Anders Jenbo
069249f318 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
obligaron
91c8503ea5 Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation 2021-07-18 21:08:32 +02:00
obligaron
70db8456ba Remove _pwtype and replace it with UsesRangedWeapon 2021-07-17 17:38:28 +02:00
Anders Jenbo
a089692850 💄 Introduce MonsterRelation enum 2021-07-15 19:48:55 +02:00
Anders Jenbo
77b72da276 ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
Anders Jenbo
ef6275caac Clean up private function names 2021-07-12 17:59:22 -07:00
Anders Jenbo
4bf4e42230 Move local symbols to anonymous namespace 2021-07-12 17:59:22 -07:00
ephphatha
cc3572af81 Update BookLever related functions to use Rectangle.
This is mainly to help isolate functionality in the hopes of adding a specialised object class for this type of object as suggested by @julealgon in https://github.com/diasurgical/devilutionX/pull/2344#discussion_r667415019

For example, AddSCambBook performs almost the same logic but uses var6 instead of var8 for the trigger condition/identifier.
2021-07-11 05:09:13 -07:00
Andrew James
af60158274
Object by reference in SyncObjectAnimation functions (#2344) 2021-07-10 14:03:44 +02:00
Anders Jenbo
903d4bd2e1 Scope all for loops
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
467b74dc06 Rename object globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
9ae908f947 Rename missile globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
9b8bf92575 Rename quest globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502 Rename player globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
dce78dde62 Rename lighting globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
c8870dbd1f Rename item globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda Rename monster globals 2021-07-08 02:01:14 -07:00
Andrew James
c7e3bb4ae7
Introduce template form of skip to represent deprecated variables (#2309) 2021-07-05 14:51:44 +02:00
Anders Jenbo
bc59218d0d More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
Anders Jenbo
cb564a2d54 Clean up A-D 2021-07-04 05:25:37 -07:00
Anders Jenbo
a7c7fa0030 Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00