Anders Jenbo
d227ff33da
Validat input to a few simple network messages
2021-10-02 20:30:16 +02:00
Anders Jenbo
7001ead263
Mark network pointers as const
2021-10-02 20:30:16 +02:00
Anders Jenbo
2708b16c05
Validate CMD_SYNCDATA ( #2968 )
2021-09-30 15:38:10 +02:00
qndel
873e426952
fix light stealing ( #2992 )
2021-09-30 15:16:41 +02:00
Juliano Leal Goncalves
9ac324b8e1
🐛 Prevent manipulation of spell type being cast ( #2856 )
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This prevents frame-perfect manipulated of the spell type after the command has already been sent.
2021-09-13 23:45:51 +02:00
ephphatha
b12de6fe12
Use scoped enum for Direction
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Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array
2021-09-12 02:27:47 +02:00
Juliano Leal Goncalves
ce23cd6bce
🚚 Rename 'QuestData' global array to 'QuestsData'
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This will allow us to disambiguate from the 'QuestDataStruct' after the 'Struct' suffix is removed.
2021-09-06 12:54:40 +02:00
Juliano Leal Goncalves
0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
2021-09-06 12:49:00 +02:00
Juliano Leal Goncalves
0baffa6e33
🚚 Rename 'QuestStruct' to 'Quest'
2021-09-02 05:46:01 +02:00
Juliano Leal Goncalves
bbf529c65a
🚚 Rename 'PlayerStruct' to 'Player'
2021-08-30 06:44:18 +02:00
Anders Jenbo
4044fadeb5
Clean up some players references
2021-08-30 03:26:17 +02:00
BC Ko
4df798808e
2435 refactor global variable Items part 2 ( #2673 )
2021-08-26 08:06:48 +02:00
Anders Jenbo
d7c6d8b189
Use proper Direction type for AddMissile midir
2021-08-25 20:24:45 +02:00
qndel
3d92b6eea5
Rewrite manashield into not using a missile
2021-08-25 19:32:10 +02:00
qndel
d76158ca03
reflect without missile! ( #2659 )
2021-08-22 01:32:41 +02:00
Anders Jenbo
d4bd409472
Deduplicate manashild/reflect code
2021-08-21 09:10:53 +02:00
Anders Jenbo
5ddcd90ff9
Make NetSendCmdQuest() take a quest structure as input
2021-08-20 12:13:17 +02:00
BC Ko
1a6562e16d
Merge pull request #2648 from bcko/2435_refactor_Missiles_3
2021-08-20 09:53:17 +02:00
qndel
7ba878fd4d
fix reflect on loading
2021-08-20 00:55:54 +02:00
BC Ko
14b7e3bdc1
2435 refactor missiles part 2 ( #2635 )
2021-08-19 08:15:41 +02:00
BC Ko
e5434e03b3
2602 Use range-based for-loop for Quests ( #2612 )
2021-08-19 01:42:49 +02:00
qndel
6ce32f8d6a
fix incorrect golem removal
2021-08-19 01:30:11 +02:00
Anders Jenbo
9b2cbbdb38
Clean up checks for open warp gates
2021-08-16 05:27:33 +02:00
qndel
1538f84ddc
apply enum and fix invalid check
2021-08-11 15:21:08 +02:00
qndel
640d32a750
make ReadySpellFromEquipment have correct item data
2021-08-10 22:05:35 +02:00
Juliano Leal Goncalves
f64521a722
🐛 Centralize readied spell update on equipment change
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This ensures all equipment changes will undergo the check to see if the readied spell needs to change, including auto-equipping items on pickup and with shift click.
2021-08-10 12:26:01 +02:00
Anders Jenbo
9c4e34f988
Player by reference
2021-07-20 01:35:56 +02:00
Anders Jenbo
8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input ( #2430 )
2021-07-20 00:30:35 +01:00
Vladimir Olteanu
9ac3e49d6e
msg.cpp: get rid of excessive indentation
2021-07-18 15:38:49 +02:00
Vladimir Olteanu
d8da397795
Use std::list to manage TMegaPkts
2021-07-18 15:27:07 +02:00
Anders Jenbo
0889780923
Remove more usage of miniwin types
2021-07-18 02:11:58 +02:00
Vladimir Olteanu
dd4b70a24b
* dthread.cpp: replace TMegaPkt with DThreadStruct
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* consistently use uint8_t for pnum
* get rid of checks that never fail
* use atomic_bool for dthread_running
* dthread: eliminate superfluous memory copies
* Pass correct-sized buffer to DeltaExportJunk
* dthread: Fix crash when list is empty
* DthreadHandler: eliminate delay
* Dthread: use SdlMutex and lock_guard
* dhtread: explicitly provide T for lock_guard
2021-07-17 15:03:51 +02:00
Anders Jenbo
78124fb389
Add GolemHoldingCell
2021-07-17 05:01:56 +02:00
Anders Jenbo
9c0760e780
♻️ Clean up various checks in monster logic
2021-07-17 05:01:56 +02:00
Vladimir Olteanu
7271e5558c
Get rid of unchecked calls to malloc
2021-07-16 04:43:42 +02:00
Anders Jenbo
e82d103465
🐛 Fix bounds checks in monster code
2021-07-15 19:48:55 +02:00
Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
2021-07-14 20:22:35 -07:00
Anders Jenbo
ef6275caac
Clean up private function names
2021-07-12 17:59:22 -07:00
Anders Jenbo
903d4bd2e1
Scope all for loops
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This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
467b74dc06
Rename object globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
9ae908f947
Rename missile globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
9b8bf92575
Rename quest globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
c8870dbd1f
Rename item globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda
Rename monster globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
bc0d1f7ac0
clang-tidy/Android Stuidio cleanups 3
2021-07-04 16:09:32 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
2021-07-03 15:46:39 -07:00
Anders Jenbo
ee2e7518c4
Clang-tidy: FunctionCase part 2
2021-07-03 12:36:04 -07:00
Anders Jenbo
7e737cfa96
Merge remote-tracking branch 'refs/remotes/devilution/master'
2021-07-03 01:44:45 +02:00