Vladimir Olteanu
f1490b7826
Fix mem leak in storm.cpp
2021-08-17 17:49:08 +02:00
ephphatha
aec1491c98
Close devilutionx_mpq instead of trying to close patch_rt_mpq twice
2021-08-08 16:19:31 +02:00
Anders Jenbo
9818ad4891
[Android] Locate external App data path and migrate data files
2021-07-26 02:50:30 +02:00
Anders Jenbo
4eabc6024b
Apply various cleanups via Android Studio
2021-07-03 18:27:17 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
2021-07-03 15:46:39 -07:00
Anders Jenbo
a350fb0b15
Clang-tidy: FunctionCase part 1
2021-07-03 03:45:33 +02:00
Anders Jenbo
e2ead2cc5e
Port engine to Android
...
Set the font path for Android
Do not check for FileExists on CharisSILB.ttf for Android, FileExists
will always fail as it doesn't detect files located in the APK
port
2021-06-15 00:23:35 +02:00
Gleb Mazovetskiy
a3423cbc92
🧹 Move Storm code out of file_util
2021-05-10 12:35:37 +02:00
obligaron
60bfd5db34
Move SFileOpenArchive calls to new helper SFileOpenArchiveDiablo
2021-05-10 08:34:12 +02:00
staphen
c49dad9023
3DS: Add devilutionx.mpq to romfs.
2021-05-09 02:48:42 +01:00
staphen
3e5e5b2696
Synchronize SFileCloseFile() access
2021-05-08 04:01:07 +02:00
Gleb Mazovetskiy
47c93c2f9c
🧹 Fix more -Wformat warnings
2021-05-01 22:19:27 +02:00
Anders Jenbo
38d7b1e3c8
🐛 Do not utilize translations till after it has been initialize
2021-05-01 19:27:55 +02:00
Anders Jenbo
3b04f67194
🔥 Remove a chunk of miniwin types
2021-04-29 23:04:56 +02:00
Jmgr
17c85814bf
Fix a few remaining C-style format in Log calls
2021-04-26 23:11:15 +01:00
Jmgr
d4f62870b8
Remove globals from paths.h
...
Fix for Vita
Update to use free functions
Use std::optional to allow setting empty paths
Change header inclusion order
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Use std::optional to allow setting empty paths
Apply clang-format
Temporary commit
2021-04-25 22:26:37 +02:00
Anders Jenbo
b69d18f12d
🌐 Enable translation of all remaning strings
2021-04-25 21:32:41 +02:00
Jmgr
1b7e0d2cb3
Migrate existing log entries
2021-04-25 02:39:42 +02:00
Jmgr
af0ea6fdfc
Set Application as the default log category
...
Remove example of logging a container
2021-04-25 02:39:42 +02:00
Jmgr
f3a401b5f6
Add the fmt library as a dependency and add some examples
...
Attempt at fixing missing functions on some platforms
2021-04-25 02:39:42 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
cc164985a3
🎨 Correct type checks in src sub-folder
2021-04-22 20:33:24 +02:00
Anders Jenbo
7c054bc005
🎨 push_back -> emplace_back
2021-04-22 00:16:54 +02:00
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Anders Jenbo
b978d80119
🎨 llvm-include-order
2021-04-19 20:11:20 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Gleb Mazovetskiy
91d7be9fa3
Fix init_test_access MPQ flag
...
`MPQ_FLAG_READ_ONLY` -> `MPQ_OPEN_READ_ONLY`.
The former is a flag that is set on an MPQ that was open in read-only
mode. To request opening in read-only mode, `MPQ_OPEN_READ_ONLY` should
be used instead.
2021-04-19 02:44:23 +02:00
Gleb Mazovetskiy
91f8267db9
🧹 SDL1.2: Remove unimplemented SDL_*Window backports
...
Guard around SDL version at call site instead.
2021-04-18 20:07:37 +02:00
Gleb Mazovetskiy
2c924e1ab1
🐞 pfile: Fix stale tables after leaving a game
...
In multiplayer, the hash and block tables are kept around between the
saves (presumably to improve performance).
When leaving the game, they should be cleared.
Clearing of the tables is handled by `Archive::Close` in `mpqapi.cpp`.
After 135f5e03c7 ,
which moved the archive closing inside `pfile_write_hero`, the tables
were no longer cleared on `pfile_flush_W` (because the archive was
already closed when it was called).
To fix the issue, this commit adds a `clear_tables` argument
to `pfile_write_hero` and removes the `pfile_flush_W` method.
Bug reported and root cause found by @Eider-McDuck:
> Example to reproduce: Have 2 vanilla savegames, join a game with the first,
> then leave, then join a game with the second, then drop an item on the floor.
2021-04-16 15:50:13 +02:00
Gleb Mazovetskiy
d4ca1e30ce
Log MPQs on load (with --verbose)
...
The log looks like this:
VERBOSE: MPQ search paths
1. '/home/gleb/devilutionX/build/'
2. '/home/gleb/.local/share/diasurgical/devilution/'
3. '/usr/share/diasurgical/devilutionx/'
4. '/usr/local/share/diasurgical/devilutionx/'
5. ''
VERBOSE: Missing: DIABDAT.MPQ
VERBOSE: Found: diabdat.mpq in /home/gleb/.local/share/diasurgical/devilution/
VERBOSE: Missing: patch_rt.mpq
VERBOSE: Missing: patch_sh.mpq
VERBOSE: Found: hellfire.mpq in /home/gleb/.local/share/diasurgical/devilution/
VERBOSE: Found: hfmonk.mpq in /home/gleb/.local/share/diasurgical/devilution/
VERBOSE: Missing: hfbard.mpq
VERBOSE: Missing: hfbarb.mpq
VERBOSE: Found: hfmusic.mpq in /home/gleb/.local/share/diasurgical/devilution/
VERBOSE: Found: hfvoice.mpq in /home/gleb/.local/share/diasurgical/devilution/
VERBOSE: Missing: hfopt1.mpq
VERBOSE: Missing: hfopt2.mpq
VERBOSE: Found: devilutionx.mpq in /home/gleb/devilutionX/build/
2021-04-16 05:23:35 +02:00
Anders Jenbo
8c821e98d3
🚚 Restructure files
2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38
🚚 Move header we implement into the project
2021-04-16 01:04:54 +02:00
Gleb Mazovetskiy
9382153228
init_test_access: Remove platform workarounds
...
No longer necessary as of https://github.com/diasurgical/devilutionX/pull/1314
2021-04-13 14:41:57 +02:00
Anders Jenbo
ebc27082e7
🔥 remove unused parts of init_test_access
2021-04-08 19:20:55 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
bc3dc545da
🔥 Remove unused parts of game creation logic
2021-04-06 12:41:00 +02:00
Anders Jenbo
70776b87c8
🐛 Only save when performing a direct exit from game
2021-04-04 06:18:39 +02:00
Anders Jenbo
d526840fd5
🎨 Remove hardcoded version number
2021-04-01 04:43:16 +02:00
Anders Jenbo
7c2f96f668
🐛 Always save MP games when quitting
2021-04-01 04:04:07 +02:00
Anders Jenbo
a2656637e4
🎨 Format source
2021-03-31 00:52:47 +02:00
Gleb Mazovetskiy
41f7162e98
Hellfire: Better error if some MPQs are missing
...
Makes the issue more obvious.
2021-03-20 17:10:19 +01:00
Gleb Mazovetskiy
415bea0efe
Look for all MPQs in PWD and global share
...
Follow-up to #1196
2021-03-18 10:05:48 +01:00
Gleb Mazovetskiy
c52505388b
Install devilutionx.mpq on Linux
...
1. Installs devilutionx.mpq on Linux.
2. Falls back to finding it in the install location.
2021-03-15 10:49:22 +01:00
Gleb Mazovetskiy
e4212a0de9
Try uppercase DIABDAT.MPQ ( #1184 )
...
It's uppercase in GOG and on the retail CD.
Other MPQs are not known to be uppercase.
2021-03-14 12:45:13 +01:00
Xadhoom
12c7b715cd
Add test for vanilla pfile_write_hero()
2021-03-08 18:32:25 +01:00
Gleb Mazovetskiy
21bb021641
Clean up gpBufEnd initialization
...
Initialization of `gpBufEnd` was done in a convoluted way
that only happened to work.
Cleans up initialization and moves it to dx.cpp.
2021-03-01 12:08:37 +01:00
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00