62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#pragma once
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#include <memory>
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#include <utility>
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#include "utils/stdcompat/cstddef.hpp"
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namespace devilution {
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/**
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* Stores a CEL or CL2 sprite and its width(s).
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*
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* The data may be unowned.
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* Eventually we'd like to remove the unowned version.
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*/
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class CelSprite {
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public:
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CelSprite(std::unique_ptr<byte[]> data, int width)
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: data_(std::move(data))
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, data_ptr_(data_.get())
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, width_(width)
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{
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}
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CelSprite(std::unique_ptr<byte[]> data, const int *widths)
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: data_(std::move(data))
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, data_ptr_(data_.get())
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, widths_(widths)
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{
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}
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/**
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* Constructs an unowned sprite.
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* Ideally we'd like to remove all uses of this constructor.
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*/
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CelSprite(const byte *data, int width)
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: data_ptr_(data)
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, width_(width)
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{
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}
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CelSprite(CelSprite &&) noexcept = default;
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CelSprite &operator=(CelSprite &&) noexcept = default;
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[[nodiscard]] const byte *Data() const
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{
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return data_ptr_;
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}
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[[nodiscard]] int Width(std::size_t frame = 1) const
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{
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return widths_ == nullptr ? width_ : widths_[frame];
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}
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private:
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std::unique_ptr<byte[]> data_;
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const byte *data_ptr_;
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int width_ = 0;
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const int *widths_ = nullptr; // unowned
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};
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} // namespace devilution
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