devilutionX/Source/engine/trn.cpp
qndel 9ba64ad08b
TRN rewrite + bugfix (#4056)
* working new TRN system
* apply TRNs to all unique missiles
2022-02-20 14:28:51 +01:00

25 lines
392 B
C++

#include <fmt/format.h>
#include <unordered_map>
#include "engine/load_file.hpp"
#include "engine/trn.hpp"
#include "lighting.h"
namespace devilution {
uint8_t *GetInfravisionTRN()
{
return &LightTables[16 * 256];
}
uint8_t *GetStoneTRN()
{
return &LightTables[17 * 256];
}
uint8_t *GetPauseTRN()
{
return &LightTables[18 * 256];
}
} // namespace devilution