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controls
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Fix warnings in controller_motion.cpp
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2021-07-17 14:35:21 +02:00 |
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DiabloUI
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💄 Apply code style to src
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2021-07-17 16:57:21 +02:00 |
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dvlnet
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Clean up sub folders using clang-tidy/Android Studio
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2021-07-08 03:30:25 -07:00 |
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engine
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Add tests for path_get_h_cost, IsTileWalkable, IsTile(Not)Solid, path_solid_pieces, FindPath
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2021-07-17 17:35:58 +02:00 |
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miniwin
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made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen
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2021-07-16 02:19:45 +02:00 |
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platform
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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qol
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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storm
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Clean up sub folders using clang-tidy/Android Studio
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2021-07-08 03:30:25 -07:00 |
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utils
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SdlMutex: error checking
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2021-07-17 14:41:55 +02:00 |
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.clang-format
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.clang-tidy
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Clang-tidy: readability-identifier-naming.MemberCase: camelBack
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2021-07-03 17:26:29 -07:00 |
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appfat.cpp
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🔥 Delete FileErrDlg as it is now unused
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2021-06-27 07:47:15 -07:00 |
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appfat.h
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🔥 Delete FileErrDlg as it is now unused
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2021-06-27 07:47:15 -07:00 |
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automap.cpp
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General clean up
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2021-07-08 03:30:25 -07:00 |
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automap.h
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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capture.cpp
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Clean up private function names
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2021-07-12 17:59:22 -07:00 |
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capture.h
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codec.cpp
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Clean up private function names
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2021-07-12 17:59:22 -07:00 |
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codec.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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control.cpp
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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control.h
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Place local symbols in an anonymous namespace
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2021-07-09 16:54:01 -07:00 |
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cursor.cpp
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💄 Apply code style to src
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2021-07-17 16:57:21 +02:00 |
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cursor.h
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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dead.cpp
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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dead.h
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Clean up A-D
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2021-07-04 05:25:37 -07:00 |
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debug.cpp
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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debug.h
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♻️ Store CEL width with the sprite itself
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2021-05-01 20:51:55 +02:00 |
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devilutionx.exe.manifest
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diablo.cpp
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💄 Apply code style to src
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2021-07-17 16:57:21 +02:00 |
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diablo.h
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Hold mouse button to keep attacking (Diablo 2-style) (#2349)
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2021-07-16 15:01:01 +01:00 |
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doom.cpp
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Clean up A-D
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2021-07-04 05:25:37 -07:00 |
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doom.h
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Clean up A-D
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2021-07-04 05:25:37 -07:00 |
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drlg_l1.cpp
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Use AdvanceRndSeed() when changing RNG with out use
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2021-07-10 17:30:15 -07:00 |
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drlg_l1.h
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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drlg_l2.cpp
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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drlg_l2.h
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Place local symbols in an anonymous namespace
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2021-07-09 16:54:01 -07:00 |
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drlg_l3.cpp
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Restore dropped cases for fence fix and vertical wall checks (#2353)
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2021-07-11 12:28:17 +02:00 |
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drlg_l3.h
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Place local symbols in an anonymous namespace
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2021-07-09 16:54:01 -07:00 |
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drlg_l4.cpp
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fix dungeon (#2381)
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2021-07-15 14:41:25 +02:00 |
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drlg_l4.h
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Place local symbols in an anonymous namespace
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2021-07-09 16:54:01 -07:00 |
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dthread.cpp
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💄 Apply code style to src
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2021-07-17 16:57:21 +02:00 |
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dthread.h
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* dthread.cpp: replace TMegaPkt with DThreadStruct
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2021-07-17 15:03:51 +02:00 |
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dx.cpp
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Apply clang-tidy to code
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2021-07-09 16:54:01 -07:00 |
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dx.h
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Clang-tidy: ParameterCase
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2021-07-03 15:46:39 -07:00 |
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effects.cpp
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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effects.h
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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effects_stubs.cpp
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💚 Fix NOSOUND build
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2021-07-17 16:44:32 +02:00 |
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encrypt.cpp
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Source/encrypt.cpp: add missing header to fix mingw compilation error
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2021-07-13 01:29:49 -07:00 |
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encrypt.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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engine.cpp
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Apply clang-tidy to code
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2021-07-10 17:30:15 -07:00 |
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engine.h
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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error.cpp
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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error.h
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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gamemenu.cpp
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🚨 Fix clang warnings
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2021-07-17 16:57:21 +02:00 |
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gamemenu.h
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Add a keymapper
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2021-05-03 17:51:40 +02:00 |
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gendung.cpp
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🐛 WillThemeRoomFit will some times fail to place rooms
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2021-07-12 08:55:03 -07:00 |
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gendung.h
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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gmenu.cpp
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Apply clang-tidy to code
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2021-07-10 17:30:15 -07:00 |
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gmenu.h
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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help.cpp
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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help.h
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Apply various cleanups via Android Studio
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2021-07-03 18:27:17 -07:00 |
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hwcursor.cpp
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Add explicit casts to conversions from double/float to int
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2021-07-08 07:53:40 -07:00 |
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hwcursor.hpp
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Hardware Cursor: Fall back to software on failure
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2021-06-19 12:36:39 +01:00 |
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init.cpp
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Apply various cleanups via Android Studio
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2021-07-03 18:27:17 -07:00 |
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init.h
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🐛 Do not utilize translations till after it has been initialize
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2021-05-01 19:27:55 +02:00 |
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interfac.cpp
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Apply clang-tidy to code
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2021-07-10 17:30:15 -07:00 |
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interfac.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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inv.cpp
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fix upper left inventory corner (#2394)
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2021-07-16 08:54:06 +02:00 |
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inv.h
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Apply various cleanups via Android Studio
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2021-07-03 18:27:17 -07:00 |
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itemdat.cpp
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♻️Unique powers cleanup
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2021-07-11 15:07:24 -07:00 |
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itemdat.h
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💚 Make UINumPL unsigned
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2021-07-12 20:55:24 +02:00 |
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items.cpp
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Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
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2021-07-17 03:57:26 +02:00 |
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items.h
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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lighting.cpp
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Clean up private function names
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2021-07-12 17:59:22 -07:00 |
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lighting.h
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Clean up private function names
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2021-07-12 17:59:22 -07:00 |
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loadsave.cpp
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💄 Introduce MonsterRelation enum
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2021-07-15 19:48:55 +02:00 |
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loadsave.h
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Player by reference part 3
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2021-06-24 00:53:09 +02:00 |
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main.cpp
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Clang-tidy: basic naming
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2021-07-02 22:55:01 +02:00 |
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mainmenu.cpp
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Use save number to load/save games (instead of hero name)
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2021-07-16 02:22:54 +02:00 |
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mainmenu.h
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Use save number to load/save games (instead of hero name)
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2021-07-16 02:22:54 +02:00 |
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minitext.cpp
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Rename quest globals
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2021-07-08 02:01:14 -07:00 |
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minitext.h
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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misdat.cpp
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Introduce MissilePosition.StopMissile
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2021-07-16 02:15:36 +02:00 |
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misdat.h
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Rename missile globals
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2021-07-08 02:01:14 -07:00 |
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missiles.cpp
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Add GolemHoldingCell
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2021-07-17 05:01:56 +02:00 |
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missiles.h
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Add GolemHoldingCell
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2021-07-17 05:01:56 +02:00 |
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monstdat.cpp
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Clean up private function names
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2021-07-12 17:59:22 -07:00 |
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monstdat.h
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Clean up private function names
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2021-07-12 17:59:22 -07:00 |
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monster.cpp
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💚 Fix NOSOUND build
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2021-07-17 16:44:32 +02:00 |
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monster.h
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Split path test functions
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2021-07-17 03:57:26 +02:00 |
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movie.cpp
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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movie.h
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🚚 Move local code to anonymous namespace
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2021-07-10 17:30:15 -07:00 |
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mpqapi.cpp
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clang-tidy/Android Stuidio cleanups 3
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2021-07-04 16:09:32 -07:00 |
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mpqapi.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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msg.cpp
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* dthread.cpp: replace TMegaPkt with DThreadStruct
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2021-07-17 15:03:51 +02:00 |
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msg.h
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clang-tidy/Android Stuidio cleanups 3
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2021-07-04 16:09:32 -07:00 |
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multi.cpp
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* dthread.cpp: replace TMegaPkt with DThreadStruct
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2021-07-17 15:03:51 +02:00 |
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multi.h
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Clang-tidy: FunctionCase
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2021-07-03 15:46:39 -07:00 |
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nthread.cpp
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clang-tidy/Android Stuidio cleanups 3
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2021-07-04 16:09:32 -07:00 |
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nthread.h
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General clean up
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2021-07-08 03:30:25 -07:00 |
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objdat.cpp
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🐛 [hellfire] Fix missing braziers in crypt (causing instability)
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2021-04-29 01:59:00 +02:00 |
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objdat.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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objects.cpp
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💚 Fix NOSOUND build
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2021-07-17 16:44:32 +02:00 |
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objects.h
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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options.cpp
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General clean up
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2021-07-08 03:30:25 -07:00 |
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options.h
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🎉 Hardware cursor: Enable safe parts by default
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2021-07-08 09:06:35 +01:00 |
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pack.cpp
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Rename player globals
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2021-07-08 02:01:14 -07:00 |
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pack.h
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♻️Clean up implicit bool conversions
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2021-06-26 08:57:59 -07:00 |
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palette.cpp
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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palette.h
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Optimize blended transparency calculations at the end of Poisoned Water Supply.
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2021-05-13 23:37:36 +02:00 |
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path.cpp
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Be more defensive when interacting with the path node stacks
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2021-07-17 17:35:58 +02:00 |
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path.h
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Split path test functions
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2021-07-17 03:57:26 +02:00 |
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pfile.cpp
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Use save number to load/save games (instead of hero name)
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2021-07-16 02:22:54 +02:00 |
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pfile.h
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Use save number to load/save games (instead of hero name)
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2021-07-16 02:22:54 +02:00 |
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player.cpp
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Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
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2021-07-17 03:57:26 +02:00 |
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player.h
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Split path test functions
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2021-07-17 03:57:26 +02:00 |
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plrmsg.cpp
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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plrmsg.h
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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portal.cpp
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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portal.h
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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quests.cpp
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Add tests for quest randomisation code
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2021-07-16 15:13:32 +02:00 |
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quests.h
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Add tests for quest randomisation code
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2021-07-16 15:13:32 +02:00 |
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restrict.cpp
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Convert ReadOnlyTest to FOpen
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2021-05-10 14:45:39 +01:00 |
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restrict.h
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scrollrt.cpp
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Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
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2021-07-17 03:57:26 +02:00 |
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scrollrt.h
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Rename lighting globals
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2021-07-08 02:01:14 -07:00 |
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setmaps.cpp
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Clean up private function names
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2021-07-12 17:59:22 -07:00 |
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setmaps.h
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Move SetObjMapRange to a member function
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2021-07-10 19:11:30 -07:00 |
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sha.cpp
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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sha.h
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Clang-tidy: ParameterCase
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2021-07-03 15:46:39 -07:00 |
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sound.cpp
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Pause game and mute music when game window loses focus (#2337)
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2021-07-10 04:21:27 +02:00 |
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sound.h
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Pause game and mute music when game window loses focus (#2337)
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2021-07-10 04:21:27 +02:00 |
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sound_stubs.cpp
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🐞 Duplicate sounds: Fix data race
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2021-05-02 14:15:35 +01:00 |
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spelldat.cpp
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Correct hellfire/spawn Elemental spell levels
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2021-06-06 00:31:31 +02:00 |
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spelldat.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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spells.cpp
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Rename player globals
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2021-07-08 02:01:14 -07:00 |
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spells.h
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♻️Unfold a few functions
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2021-06-24 15:11:09 -07:00 |
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stores.cpp
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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stores.h
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General clean up
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2021-07-08 03:30:25 -07:00 |
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sync.cpp
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♻️Use monster by reference when possible
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2021-07-14 20:22:35 -07:00 |
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sync.h
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Move byte from engine.h
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2021-05-27 16:04:27 +02:00 |
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textdat.cpp
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More clang-tidy/Android Studio cleanups
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2021-07-04 19:34:37 +02:00 |
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textdat.h
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More clang-tidy/Android Studio cleanups
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2021-07-04 19:34:37 +02:00 |
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themes.cpp
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Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
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2021-07-17 03:57:26 +02:00 |
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themes.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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tmsg.cpp
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Get rid of unchecked calls to malloc
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2021-07-16 04:43:42 +02:00 |
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tmsg.h
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clang-tidy/Android Stuidio cleanups 3
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2021-07-04 16:09:32 -07:00 |
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town.cpp
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Rename quest globals
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2021-07-08 02:01:14 -07:00 |
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town.h
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🎨 Format code
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2021-04-19 00:37:33 +02:00 |
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towners.cpp
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Rename quest globals
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2021-07-08 02:01:14 -07:00 |
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towners.h
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Rename quest globals
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2021-07-08 02:01:14 -07:00 |
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track.cpp
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💄 Apply code style to src
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2021-07-17 16:57:21 +02:00 |
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track.h
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🎨 Format code
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2021-04-19 00:37:33 +02:00 |
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trigs.cpp
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Scope all for loops
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2021-07-08 08:14:03 -07:00 |
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trigs.h
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🚚 engine.h: Extract Point, Direction, clamp
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2021-06-21 01:36:20 -07:00 |