devilutionX/Source
2021-07-17 17:35:58 +02:00
..
controls Fix warnings in controller_motion.cpp 2021-07-17 14:35:21 +02:00
DiabloUI 💄 Apply code style to src 2021-07-17 16:57:21 +02:00
dvlnet Clean up sub folders using clang-tidy/Android Studio 2021-07-08 03:30:25 -07:00
engine Add tests for path_get_h_cost, IsTileWalkable, IsTile(Not)Solid, path_solid_pieces, FindPath 2021-07-17 17:35:58 +02:00
miniwin made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen 2021-07-16 02:19:45 +02:00
platform Scope all for loops 2021-07-08 08:14:03 -07:00
qol ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
storm Clean up sub folders using clang-tidy/Android Studio 2021-07-08 03:30:25 -07:00
utils SdlMutex: error checking 2021-07-17 14:41:55 +02:00
.clang-format
.clang-tidy Clang-tidy: readability-identifier-naming.MemberCase: camelBack 2021-07-03 17:26:29 -07:00
appfat.cpp 🔥 Delete FileErrDlg as it is now unused 2021-06-27 07:47:15 -07:00
appfat.h 🔥 Delete FileErrDlg as it is now unused 2021-06-27 07:47:15 -07:00
automap.cpp General clean up 2021-07-08 03:30:25 -07:00
automap.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
capture.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
capture.h
codec.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
control.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
cursor.cpp 💄 Apply code style to src 2021-07-17 16:57:21 +02:00
cursor.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
dead.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
dead.h Clean up A-D 2021-07-04 05:25:37 -07:00
debug.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
debug.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest
diablo.cpp 💄 Apply code style to src 2021-07-17 16:57:21 +02:00
diablo.h Hold mouse button to keep attacking (Diablo 2-style) (#2349) 2021-07-16 15:01:01 +01:00
doom.cpp Clean up A-D 2021-07-04 05:25:37 -07:00
doom.h Clean up A-D 2021-07-04 05:25:37 -07:00
drlg_l1.cpp Use AdvanceRndSeed() when changing RNG with out use 2021-07-10 17:30:15 -07:00
drlg_l1.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.cpp 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l3.cpp Restore dropped cases for fence fix and vertical wall checks (#2353) 2021-07-11 12:28:17 +02:00
drlg_l3.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l4.cpp fix dungeon (#2381) 2021-07-15 14:41:25 +02:00
drlg_l4.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
dthread.cpp 💄 Apply code style to src 2021-07-17 16:57:21 +02:00
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
dx.cpp Apply clang-tidy to code 2021-07-09 16:54:01 -07:00
dx.h Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
effects.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects.h ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects_stubs.cpp 💚 Fix NOSOUND build 2021-07-17 16:44:32 +02:00
encrypt.cpp Source/encrypt.cpp: add missing header to fix mingw compilation error 2021-07-13 01:29:49 -07:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp Apply clang-tidy to code 2021-07-10 17:30:15 -07:00
engine.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
error.cpp 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
error.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
gamemenu.cpp 🚨 Fix clang warnings 2021-07-17 16:57:21 +02:00
gamemenu.h Add a keymapper 2021-05-03 17:51:40 +02:00
gendung.cpp 🐛 WillThemeRoomFit will some times fail to place rooms 2021-07-12 08:55:03 -07:00
gendung.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
gmenu.cpp Apply clang-tidy to code 2021-07-10 17:30:15 -07:00
gmenu.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
help.cpp 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
help.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
hwcursor.cpp Add explicit casts to conversions from double/float to int 2021-07-08 07:53:40 -07:00
hwcursor.hpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
init.cpp Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp Apply clang-tidy to code 2021-07-10 17:30:15 -07:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp fix upper left inventory corner (#2394) 2021-07-16 08:54:06 +02:00
inv.h Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
itemdat.cpp ♻️Unique powers cleanup 2021-07-11 15:07:24 -07:00
itemdat.h 💚 Make UINumPL unsigned 2021-07-12 20:55:24 +02:00
items.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 2021-07-17 03:57:26 +02:00
items.h ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
lighting.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
lighting.h Clean up private function names 2021-07-12 17:59:22 -07:00
loadsave.cpp 💄 Introduce MonsterRelation enum 2021-07-15 19:48:55 +02:00
loadsave.h Player by reference part 3 2021-06-24 00:53:09 +02:00
main.cpp Clang-tidy: basic naming 2021-07-02 22:55:01 +02:00
mainmenu.cpp Use save number to load/save games (instead of hero name) 2021-07-16 02:22:54 +02:00
mainmenu.h Use save number to load/save games (instead of hero name) 2021-07-16 02:22:54 +02:00
minitext.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
minitext.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
misdat.cpp Introduce MissilePosition.StopMissile 2021-07-16 02:15:36 +02:00
misdat.h Rename missile globals 2021-07-08 02:01:14 -07:00
missiles.cpp Add GolemHoldingCell 2021-07-17 05:01:56 +02:00
missiles.h Add GolemHoldingCell 2021-07-17 05:01:56 +02:00
monstdat.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
monstdat.h Clean up private function names 2021-07-12 17:59:22 -07:00
monster.cpp 💚 Fix NOSOUND build 2021-07-17 16:44:32 +02:00
monster.h Split path test functions 2021-07-17 03:57:26 +02:00
movie.cpp 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
movie.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
mpqapi.cpp clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
msg.h clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
multi.cpp * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
multi.h Clang-tidy: FunctionCase 2021-07-03 15:46:39 -07:00
nthread.cpp clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
nthread.h General clean up 2021-07-08 03:30:25 -07:00
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
objects.cpp 💚 Fix NOSOUND build 2021-07-17 16:44:32 +02:00
objects.h ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
options.cpp General clean up 2021-07-08 03:30:25 -07:00
options.h 🎉 Hardware cursor: Enable safe parts by default 2021-07-08 09:06:35 +01:00
pack.cpp Rename player globals 2021-07-08 02:01:14 -07:00
pack.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
path.cpp Be more defensive when interacting with the path node stacks 2021-07-17 17:35:58 +02:00
path.h Split path test functions 2021-07-17 03:57:26 +02:00
pfile.cpp Use save number to load/save games (instead of hero name) 2021-07-16 02:22:54 +02:00
pfile.h Use save number to load/save games (instead of hero name) 2021-07-16 02:22:54 +02:00
player.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 2021-07-17 03:57:26 +02:00
player.h Split path test functions 2021-07-17 03:57:26 +02:00
plrmsg.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
plrmsg.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
portal.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
portal.h Scope all for loops 2021-07-08 08:14:03 -07:00
quests.cpp Add tests for quest randomisation code 2021-07-16 15:13:32 +02:00
quests.h Add tests for quest randomisation code 2021-07-16 15:13:32 +02:00
restrict.cpp Convert ReadOnlyTest to FOpen 2021-05-10 14:45:39 +01:00
restrict.h
scrollrt.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 2021-07-17 03:57:26 +02:00
scrollrt.h Rename lighting globals 2021-07-08 02:01:14 -07:00
setmaps.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
setmaps.h Move SetObjMapRange to a member function 2021-07-10 19:11:30 -07:00
sha.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
sha.h Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
sound.cpp Pause game and mute music when game window loses focus (#2337) 2021-07-10 04:21:27 +02:00
sound.h Pause game and mute music when game window loses focus (#2337) 2021-07-10 04:21:27 +02:00
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 2021-05-02 14:15:35 +01:00
spelldat.cpp Correct hellfire/spawn Elemental spell levels 2021-06-06 00:31:31 +02:00
spelldat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
spells.cpp Rename player globals 2021-07-08 02:01:14 -07:00
spells.h ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
stores.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
stores.h General clean up 2021-07-08 03:30:25 -07:00
sync.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
textdat.h More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
themes.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 2021-07-17 03:57:26 +02:00
themes.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
tmsg.cpp Get rid of unchecked calls to malloc 2021-07-16 04:43:42 +02:00
tmsg.h clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
town.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
town.h 🎨 Format code 2021-04-19 00:37:33 +02:00
towners.cpp Rename quest globals 2021-07-08 02:01:14 -07:00
towners.h Rename quest globals 2021-07-08 02:01:14 -07:00
track.cpp 💄 Apply code style to src 2021-07-17 16:57:21 +02:00
track.h 🎨 Format code 2021-04-19 00:37:33 +02:00
trigs.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
trigs.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00