devilutionX/Source
Juliano Leal Goncalves 28ad9d43c5 🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
..
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
all.h ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
appfat.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
appfat.h Enable compiler checks for printf-like functions 2021-04-11 15:48:09 +02:00
automap.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
automap.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
capture.cpp ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
capture.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
codec.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
codec.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
control.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
control.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
cursor.cpp 🚨 Fix remaning clang warnings 2021-04-10 12:21:21 +02:00
cursor.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
dead.cpp ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
dead.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
debug.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
debug.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
diablo.cpp SDL1: Backport SDL2 logging 2021-04-12 08:24:38 +02:00
diablo.h ♻️ Use GameInfo instead of individual globals 2021-04-10 07:30:12 +02:00
doom.cpp 🎨 Correct style of false comparisons 2021-04-09 15:13:02 +02:00
doom.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
drlg_l1.cpp Enable all remaning assertions (#1453) 2021-04-10 13:25:05 +02:00
drlg_l1.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
drlg_l2.cpp ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
drlg_l2.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
drlg_l3.cpp 🚨 Fix remaning clang warnings 2021-04-10 12:21:21 +02:00
drlg_l3.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
drlg_l4.cpp 🚨 Fix remaning clang warnings 2021-04-10 12:21:21 +02:00
drlg_l4.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
dthread.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
dthread.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
dx.cpp 💚 Correct include headers 2021-04-10 14:31:05 +02:00
dx.h ♻️ Consistently use pragma once to guard the headers 2021-04-06 15:21:25 +02:00
effects.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
effects.h 🎨 Consistent enum value style (#1458) 2021-04-10 17:09:41 +02:00
encrypt.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
encrypt.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
engine.cpp Stop relying on buffer padding in CelBlitSafeTo 2021-04-10 19:09:28 +01:00
engine.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
error.cpp ♻️ make better use of enums 2021-04-08 20:29:16 +02:00
error.h ♻️ make better use of enums 2021-04-08 20:29:16 +02:00
gamemenu.cpp ♻️ Use GameInfo instead of individual globals 2021-04-10 07:30:12 +02:00
gamemenu.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
gendung.cpp 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
gendung.h fix enums 2021-04-11 03:43:43 +02:00
gmenu.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
gmenu.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
help.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
help.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
init.cpp 🔥 remove unused parts of init_test_access 2021-04-08 19:20:55 +02:00
init.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
interfac.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
interfac.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
inv.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
inv.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
itemdat.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
itemdat.h 🎨 Consistent enum value style (#1458) 2021-04-10 17:09:41 +02:00
items.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
items.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
lighting.cpp fix gharbad and vision 2021-04-12 17:20:39 +02:00
lighting.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
loadsave.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
loadsave.h Only write to the file once when saving 2021-04-12 10:44:36 +02:00
mainmenu.cpp 🚨 Fix remaning clang warnings 2021-04-10 12:21:21 +02:00
mainmenu.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
minitext.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
minitext.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
misdat.cpp ♻️ Move a large part of enums to there respective headers 2021-04-08 19:20:55 +02:00
misdat.h ♻️ Apply more enums 2021-04-09 07:24:33 +02:00
missiles.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
missiles.h ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
monstdat.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
monstdat.h 🎨 Consistent enum value style (#1458) 2021-04-10 17:09:41 +02:00
monster.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
monster.h 🐛 Some Hellfire monsters not having the correct HP 2021-04-11 21:05:46 +02:00
movie.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
movie.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
mpqapi.cpp SDL1: Backport SDL2 logging 2021-04-12 08:24:38 +02:00
mpqapi.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
msg.cpp 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
msg.h ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
multi.cpp Enable all remaning assertions (#1453) 2021-04-10 13:25:05 +02:00
multi.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
nthread.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
nthread.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
objdat.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
objdat.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
objects.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
objects.h ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
options.h add an ini option to configure gamepad deadzone 2021-04-09 07:03:47 +02:00
pack.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
pack.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
palette.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
palette.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
path.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
path.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
pfile.cpp Only write to the file once when saving 2021-04-12 10:44:36 +02:00
pfile.h Only write to the file once when saving 2021-04-12 10:44:36 +02:00
player.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
player.h 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
plrmsg.cpp ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
plrmsg.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
portal.cpp 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
portal.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
quests.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
quests.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
render.cpp world_draw_black_tile: Stop relying on buffer padding 2021-04-12 18:42:35 +01:00
render.h world_draw_black_tile: Stop relying on buffer padding 2021-04-12 18:42:35 +01:00
restrict.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
restrict.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
scrollrt.cpp Stop relying on buffer padding in cursor rendering 2021-04-10 19:09:28 +01:00
scrollrt.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
setmaps.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
setmaps.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
sha.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
sha.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
sound.cpp 💚 Correct include headers 2021-04-10 14:31:05 +02:00
sound.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
spelldat.cpp 🎨 Replace TRUE/FALSE with true/false 2021-04-09 15:13:02 +02:00
spelldat.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
spells.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
spells.h ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
stores.cpp Fix manual gold stacking when max is modified 2021-04-12 10:41:11 +02:00
stores.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
sync.cpp Enable all remaning assertions (#1453) 2021-04-10 13:25:05 +02:00
sync.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
textdat.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
textdat.h ♻️ Move a large part of enums to there respective headers 2021-04-08 19:20:55 +02:00
themes.cpp ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
themes.h ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
tmsg.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
tmsg.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
town.cpp 🎨 Apply enums to towners 2021-04-10 07:31:53 +02:00
town.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
towners.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
towners.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
track.cpp 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
track.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
trigs.cpp 🎨 Rename 'plr_class' enum to 'HeroClass' 2021-04-12 20:00:53 +02:00
trigs.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00