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.clang-format
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🔨 Align .clang-format files
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2021-04-11 16:41:02 +02:00 |
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all.h
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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appfat.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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appfat.h
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Enable compiler checks for printf-like functions
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2021-04-11 15:48:09 +02:00 |
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automap.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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automap.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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capture.cpp
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♻️ Change BOOL to bool
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2021-04-09 15:13:02 +02:00 |
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capture.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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codec.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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codec.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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control.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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control.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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cursor.cpp
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🚨 Fix remaning clang warnings
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2021-04-10 12:21:21 +02:00 |
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cursor.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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dead.cpp
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♻️ Rearange and apply more enums
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2021-04-10 05:24:01 +02:00 |
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dead.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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debug.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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debug.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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diablo.cpp
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SDL1: Backport SDL2 logging
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2021-04-12 08:24:38 +02:00 |
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diablo.h
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♻️ Use GameInfo instead of individual globals
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2021-04-10 07:30:12 +02:00 |
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doom.cpp
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🎨 Correct style of false comparisons
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2021-04-09 15:13:02 +02:00 |
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doom.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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drlg_l1.cpp
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✅ Enable all remaning assertions (#1453)
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2021-04-10 13:25:05 +02:00 |
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drlg_l1.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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drlg_l2.cpp
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♻️ Rearange and apply more enums
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2021-04-10 05:24:01 +02:00 |
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drlg_l2.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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drlg_l3.cpp
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🚨 Fix remaning clang warnings
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2021-04-10 12:21:21 +02:00 |
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drlg_l3.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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drlg_l4.cpp
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🚨 Fix remaning clang warnings
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2021-04-10 12:21:21 +02:00 |
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drlg_l4.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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dthread.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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dthread.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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dx.cpp
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💚 Correct include headers
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2021-04-10 14:31:05 +02:00 |
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dx.h
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♻️ Consistently use pragma once to guard the headers
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2021-04-06 15:21:25 +02:00 |
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effects.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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effects.h
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🎨 Consistent enum value style (#1458)
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2021-04-10 17:09:41 +02:00 |
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encrypt.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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encrypt.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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engine.cpp
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Stop relying on buffer padding in CelBlitSafeTo
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2021-04-10 19:09:28 +01:00 |
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engine.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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error.cpp
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♻️ make better use of enums
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2021-04-08 20:29:16 +02:00 |
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error.h
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♻️ make better use of enums
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2021-04-08 20:29:16 +02:00 |
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gamemenu.cpp
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♻️ Use GameInfo instead of individual globals
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2021-04-10 07:30:12 +02:00 |
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gamemenu.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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gendung.cpp
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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gendung.h
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fix enums
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2021-04-11 03:43:43 +02:00 |
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gmenu.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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gmenu.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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help.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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help.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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init.cpp
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🔥 remove unused parts of init_test_access
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2021-04-08 19:20:55 +02:00 |
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init.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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interfac.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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interfac.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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inv.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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inv.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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itemdat.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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itemdat.h
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🎨 Consistent enum value style (#1458)
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2021-04-10 17:09:41 +02:00 |
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items.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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items.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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lighting.cpp
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fix gharbad and vision
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2021-04-12 17:20:39 +02:00 |
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lighting.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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loadsave.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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loadsave.h
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Only write to the file once when saving
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2021-04-12 10:44:36 +02:00 |
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mainmenu.cpp
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🚨 Fix remaning clang warnings
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2021-04-10 12:21:21 +02:00 |
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mainmenu.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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minitext.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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minitext.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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misdat.cpp
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♻️ Move a large part of enums to there respective headers
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2021-04-08 19:20:55 +02:00 |
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misdat.h
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♻️ Apply more enums
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2021-04-09 07:24:33 +02:00 |
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missiles.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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missiles.h
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♻️ Rearange and apply more enums
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2021-04-10 05:24:01 +02:00 |
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monstdat.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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monstdat.h
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🎨 Consistent enum value style (#1458)
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2021-04-10 17:09:41 +02:00 |
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monster.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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monster.h
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🐛 Some Hellfire monsters not having the correct HP
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2021-04-11 21:05:46 +02:00 |
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movie.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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movie.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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mpqapi.cpp
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SDL1: Backport SDL2 logging
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2021-04-12 08:24:38 +02:00 |
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mpqapi.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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msg.cpp
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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msg.h
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♻️ Rearange and apply more enums
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2021-04-10 05:24:01 +02:00 |
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multi.cpp
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✅ Enable all remaning assertions (#1453)
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2021-04-10 13:25:05 +02:00 |
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multi.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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nthread.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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nthread.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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objdat.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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objdat.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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objects.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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objects.h
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♻️ Rearange and apply more enums
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2021-04-10 05:24:01 +02:00 |
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options.h
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add an ini option to configure gamepad deadzone
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2021-04-09 07:03:47 +02:00 |
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pack.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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pack.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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palette.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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palette.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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path.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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path.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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pfile.cpp
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Only write to the file once when saving
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2021-04-12 10:44:36 +02:00 |
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pfile.h
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Only write to the file once when saving
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2021-04-12 10:44:36 +02:00 |
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player.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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player.h
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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plrmsg.cpp
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♻️ Change BOOL to bool
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2021-04-09 15:13:02 +02:00 |
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plrmsg.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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portal.cpp
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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portal.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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quests.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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quests.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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render.cpp
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world_draw_black_tile: Stop relying on buffer padding
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2021-04-12 18:42:35 +01:00 |
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render.h
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world_draw_black_tile: Stop relying on buffer padding
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2021-04-12 18:42:35 +01:00 |
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restrict.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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restrict.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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scrollrt.cpp
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Stop relying on buffer padding in cursor rendering
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2021-04-10 19:09:28 +01:00 |
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scrollrt.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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setmaps.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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setmaps.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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sha.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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sha.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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sound.cpp
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💚 Correct include headers
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2021-04-10 14:31:05 +02:00 |
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sound.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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spelldat.cpp
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🎨 Replace TRUE/FALSE with true/false
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2021-04-09 15:13:02 +02:00 |
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spelldat.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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spells.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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spells.h
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♻️ Rearange and apply more enums
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2021-04-10 05:24:01 +02:00 |
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stores.cpp
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Fix manual gold stacking when max is modified
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2021-04-12 10:41:11 +02:00 |
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stores.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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sync.cpp
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✅ Enable all remaning assertions (#1453)
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2021-04-10 13:25:05 +02:00 |
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sync.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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textdat.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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textdat.h
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♻️ Move a large part of enums to there respective headers
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2021-04-08 19:20:55 +02:00 |
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themes.cpp
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♻️ Rearange and apply more enums
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2021-04-10 05:24:01 +02:00 |
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themes.h
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♻️ Rearange and apply more enums
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2021-04-10 05:24:01 +02:00 |
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tmsg.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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tmsg.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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town.cpp
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🎨 Apply enums to towners
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2021-04-10 07:31:53 +02:00 |
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town.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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towners.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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towners.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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track.cpp
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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track.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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trigs.cpp
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🎨 Rename 'plr_class' enum to 'HeroClass'
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2021-04-12 20:00:53 +02:00 |
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trigs.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |