devilutionX/Source
2021-06-27 01:26:49 -07:00
..
controls Clang-tidy: readability-uppercase-literal-suffix 2021-06-27 03:17:36 +02:00
DiabloUI Clang-tidy: performance-move-const-arg 2021-06-27 01:51:07 +02:00
dvlnet Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
engine Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 2021-06-27 01:26:49 -07:00
miniwin Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
platform Switch custom RNG for libsodium 2021-06-26 13:26:56 -07:00
qol Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
storm Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
utils Clang-tidy: readability-uppercase-literal-suffix 2021-06-27 03:17:36 +02:00
.clang-format
.clang-tidy 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
appfat.cpp Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
appfat.h
automap.cpp Refactor Draw* functions to use Rectangle and Point types 2021-06-24 01:36:06 +02:00
automap.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
capture.cpp Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
capture.h
codec.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
codec.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
control.cpp Clang-tidy: readability-redundant-declaration 2021-06-27 00:56:08 +02:00
control.h 🚚 engine.h: Extract Rectangle 2021-06-21 02:34:28 -07:00
cursor.cpp Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
cursor.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
dead.cpp Clang-tidy: llvm-namespace-comment 2021-06-27 01:44:20 +02:00
dead.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
debug.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
debug.h
devilutionx.exe.manifest
diablo.cpp Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
diablo.h ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
doom.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
doom.h
drlg_l1.cpp Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
drlg_l1.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
drlg_l2.cpp Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
drlg_l2.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
drlg_l3.cpp Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
drlg_l3.h
drlg_l4.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Clang-tidy: readability-redundant-control-flow 2021-06-27 00:56:08 +02:00
dx.h
effects.cpp Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
effects.h Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
effects_stubs.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
encrypt.cpp Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
encrypt.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
engine.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
engine.h ♻️ Apply clang-tidy to engine 2021-06-25 13:22:08 +02:00
error.cpp Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
error.h
gamemenu.cpp Clang-tidy: readability-static-definition-in-anonymous-namespace 2021-06-27 00:44:37 +02:00
gamemenu.h
gendung.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gendung.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
gmenu.cpp Refactor Draw* functions to use Rectangle and Point types 2021-06-24 01:36:06 +02:00
gmenu.h Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.cpp Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
help.h
hwcursor.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 2021-06-20 18:27:45 -07:00
hwcursor.hpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
init.cpp Port engine to Android 2021-06-15 00:23:35 +02:00
init.h
interfac.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
interfac.h
inv.cpp Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
inv.h Player by reference part 3 2021-06-24 00:53:09 +02:00
itemdat.cpp Align data tables 2021-06-06 04:51:43 +02:00
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 2021-06-14 02:07:06 +02:00
items.cpp Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 2021-06-27 01:26:49 -07:00
items.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
lighting.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
lighting.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
loadsave.cpp Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 2021-06-27 01:26:49 -07:00
loadsave.h Player by reference part 3 2021-06-24 00:53:09 +02:00
main.cpp Clang-tidy: bugprone-reserved-identifier 2021-06-27 02:59:07 +02:00
mainmenu.cpp
mainmenu.h
minitext.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
minitext.h
misdat.cpp
misdat.h Refactor missiles.cpp 2021-06-21 12:10:37 -07:00
missiles.cpp ♻️Use a switch for AddClassHealingBonus 2021-06-27 03:54:34 +02:00
missiles.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
monstdat.cpp Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 2021-06-27 01:26:49 -07:00
monstdat.h
monster.cpp Clang-tidy: readability-uppercase-literal-suffix 2021-06-27 03:17:36 +02:00
monster.h Introduce MonsterStruct.IsWalking() 2021-06-26 06:10:33 -07:00
movie.cpp Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
movie.h
mpqapi.cpp Clang-tidy: modernize-raw-string-literal 2021-06-27 01:38:34 +02:00
mpqapi.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
msg.cpp 🚨 Fix bool warning 2021-06-26 15:01:14 -07:00
msg.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
multi.cpp ♻️Cleanup all implicit bool conversions 2021-06-26 16:32:44 -07:00
multi.h
nthread.cpp Clang-tidy: readability-uppercase-literal-suffix 2021-06-27 03:17:36 +02:00
nthread.h
objdat.cpp
objdat.h
objects.cpp Clang-tidy: readability-simplify-boolean-expr 2021-06-26 23:12:22 +02:00
objects.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
options.cpp Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
options.h ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
pack.cpp Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
pack.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.h
path.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
path.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
pfile.cpp Clang-tidy: readability-simplify-boolean-expr 2021-06-26 23:12:22 +02:00
pfile.h
player.cpp Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 2021-06-27 01:26:49 -07:00
player.h ♻️Clean up type sizes 2021-06-24 15:11:09 -07:00
plrmsg.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
plrmsg.h
portal.cpp Refactor missiles.cpp 2021-06-21 12:10:37 -07:00
portal.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
quests.cpp 🚨 Fix bool warning 2021-06-26 15:01:14 -07:00
quests.h 🚨 Fix bool warning 2021-06-26 15:01:14 -07:00
restrict.cpp
restrict.h
scrollrt.cpp Clang-tidy: readability-named-parameter 2021-06-27 00:56:08 +02:00
scrollrt.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
setmaps.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
setmaps.h
sha.cpp ♻️Cleanup all implicit bool conversions 2021-06-26 16:32:44 -07:00
sha.h
sound.cpp Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
spells.h ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
stores.cpp Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
stores.h 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
sync.cpp Clang-tidy: modernize-use-auto 2021-06-27 01:18:31 +02:00
sync.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
textdat.cpp Missing transcriptions (#1341) 2021-06-10 03:00:12 +02:00
textdat.h
themes.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
themes.h
tmsg.cpp
tmsg.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
town.cpp Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
town.h
towners.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
towners.h Move byte from engine.h 2021-05-27 16:04:27 +02:00
track.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
track.h
trigs.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
trigs.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00