| .. |
|
controls
|
Clang-tidy: readability-uppercase-literal-suffix
|
2021-06-27 03:17:36 +02:00 |
|
DiabloUI
|
Clang-tidy: performance-move-const-arg
|
2021-06-27 01:51:07 +02:00 |
|
dvlnet
|
Stabalize clang-tidy runs
|
2021-06-27 03:42:51 +02:00 |
|
engine
|
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
|
2021-06-27 01:26:49 -07:00 |
|
miniwin
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
platform
|
Switch custom RNG for libsodium
|
2021-06-26 13:26:56 -07:00 |
|
qol
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
storm
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
utils
|
Clang-tidy: readability-uppercase-literal-suffix
|
2021-06-27 03:17:36 +02:00 |
|
.clang-format
|
|
|
|
.clang-tidy
|
🚚 engine.h: Extract Point, Direction, clamp
|
2021-06-21 01:36:20 -07:00 |
|
appfat.cpp
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
appfat.h
|
|
|
|
automap.cpp
|
Refactor Draw* functions to use Rectangle and Point types
|
2021-06-24 01:36:06 +02:00 |
|
automap.h
|
🚚 engine.h: Extract Point, Direction, clamp
|
2021-06-21 01:36:20 -07:00 |
|
capture.cpp
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
capture.h
|
|
|
|
codec.cpp
|
A couple of clean ups suggested by Android Studio/Clang Tidy
|
2021-06-18 16:17:46 +02:00 |
|
codec.h
|
Move byte from engine.h
|
2021-05-27 16:04:27 +02:00 |
|
control.cpp
|
Clang-tidy: readability-redundant-declaration
|
2021-06-27 00:56:08 +02:00 |
|
control.h
|
🚚 engine.h: Extract Rectangle
|
2021-06-21 02:34:28 -07:00 |
|
cursor.cpp
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
cursor.h
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
dead.cpp
|
Clang-tidy: llvm-namespace-comment
|
2021-06-27 01:44:20 +02:00 |
|
dead.h
|
🚚 engine.h: Extract Point, Direction, clamp
|
2021-06-21 01:36:20 -07:00 |
|
debug.cpp
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
debug.h
|
|
|
|
devilutionx.exe.manifest
|
|
|
|
diablo.cpp
|
Stabalize clang-tidy runs
|
2021-06-27 03:42:51 +02:00 |
|
diablo.h
|
♻️Create QuickMessage struct
|
2021-06-26 08:57:59 -07:00 |
|
doom.cpp
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
doom.h
|
|
|
|
drlg_l1.cpp
|
Stabalize clang-tidy runs
|
2021-06-27 03:42:51 +02:00 |
|
drlg_l1.h
|
Clang-tidy: readability-inconsistent-declaration-parameter-name
|
2021-06-27 01:06:00 +02:00 |
|
drlg_l2.cpp
|
Stabalize clang-tidy runs
|
2021-06-27 03:42:51 +02:00 |
|
drlg_l2.h
|
Clang-tidy: readability-inconsistent-declaration-parameter-name
|
2021-06-27 01:06:00 +02:00 |
|
drlg_l3.cpp
|
Stabalize clang-tidy runs
|
2021-06-27 03:42:51 +02:00 |
|
drlg_l3.h
|
|
|
|
drlg_l4.cpp
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
drlg_l4.h
|
|
|
|
dthread.cpp
|
|
|
|
dthread.h
|
|
|
|
dx.cpp
|
Clang-tidy: readability-redundant-control-flow
|
2021-06-27 00:56:08 +02:00 |
|
dx.h
|
|
|
|
effects.cpp
|
Stabalize clang-tidy runs
|
2021-06-27 03:42:51 +02:00 |
|
effects.h
|
Refactor PlaySfxLoc to take a Point instead of x/y params
|
2021-06-26 10:12:28 -07:00 |
|
effects_stubs.cpp
|
Refactor PlaySfxLoc to take a Point instead of x/y params
|
2021-06-26 10:12:28 -07:00 |
|
encrypt.cpp
|
Stabalize clang-tidy runs
|
2021-06-27 03:42:51 +02:00 |
|
encrypt.h
|
Move byte from engine.h
|
2021-05-27 16:04:27 +02:00 |
|
engine.cpp
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
engine.h
|
♻️ Apply clang-tidy to engine
|
2021-06-25 13:22:08 +02:00 |
|
error.cpp
|
Use Point/SDL_Rect for control functions coordinate system
|
2021-05-28 19:57:16 +02:00 |
|
error.h
|
|
|
|
gamemenu.cpp
|
Clang-tidy: readability-static-definition-in-anonymous-namespace
|
2021-06-27 00:44:37 +02:00 |
|
gamemenu.h
|
|
|
|
gendung.cpp
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
gendung.h
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
gmenu.cpp
|
Refactor Draw* functions to use Rectangle and Point types
|
2021-06-24 01:36:06 +02:00 |
|
gmenu.h
|
Apply clang-tidy to more code and do some related cleanups
|
2021-05-24 05:27:06 +02:00 |
|
help.cpp
|
Apply clang-tidy to more code and do some related cleanups
|
2021-05-24 05:27:06 +02:00 |
|
help.h
|
|
|
|
hwcursor.cpp
|
♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
|
2021-06-20 18:27:45 -07:00 |
|
hwcursor.hpp
|
Hardware Cursor: Fall back to software on failure
|
2021-06-19 12:36:39 +01:00 |
|
init.cpp
|
Port engine to Android
|
2021-06-15 00:23:35 +02:00 |
|
init.h
|
|
|
|
interfac.cpp
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
interfac.h
|
|
|
|
inv.cpp
|
Clang-tidy: readability-inconsistent-declaration-parameter-name
|
2021-06-27 01:06:00 +02:00 |
|
inv.h
|
Player by reference part 3
|
2021-06-24 00:53:09 +02:00 |
|
itemdat.cpp
|
Align data tables
|
2021-06-06 04:51:43 +02:00 |
|
itemdat.h
|
🏷️ Expand underlying type of '_item_indexes' to 'uint16'
|
2021-06-14 02:07:06 +02:00 |
|
items.cpp
|
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
|
2021-06-27 01:26:49 -07:00 |
|
items.h
|
Clang-tidy: readability-inconsistent-declaration-parameter-name
|
2021-06-27 01:06:00 +02:00 |
|
lighting.cpp
|
♻️Clean up implicit bool conversions
|
2021-06-26 08:57:59 -07:00 |
|
lighting.h
|
🚚 engine.h: Extract Point, Direction, clamp
|
2021-06-21 01:36:20 -07:00 |
|
loadsave.cpp
|
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
|
2021-06-27 01:26:49 -07:00 |
|
loadsave.h
|
Player by reference part 3
|
2021-06-24 00:53:09 +02:00 |
|
main.cpp
|
Clang-tidy: bugprone-reserved-identifier
|
2021-06-27 02:59:07 +02:00 |
|
mainmenu.cpp
|
|
|
|
mainmenu.h
|
|
|
|
minitext.cpp
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
minitext.h
|
|
|
|
misdat.cpp
|
|
|
|
misdat.h
|
Refactor missiles.cpp
|
2021-06-21 12:10:37 -07:00 |
|
missiles.cpp
|
♻️Use a switch for AddClassHealingBonus
|
2021-06-27 03:54:34 +02:00 |
|
missiles.h
|
♻️Clean up implicit bool conversions
|
2021-06-26 08:57:59 -07:00 |
|
monstdat.cpp
|
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
|
2021-06-27 01:26:49 -07:00 |
|
monstdat.h
|
|
|
|
monster.cpp
|
Clang-tidy: readability-uppercase-literal-suffix
|
2021-06-27 03:17:36 +02:00 |
|
monster.h
|
Introduce MonsterStruct.IsWalking()
|
2021-06-26 06:10:33 -07:00 |
|
movie.cpp
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
movie.h
|
|
|
|
mpqapi.cpp
|
Clang-tidy: modernize-raw-string-literal
|
2021-06-27 01:38:34 +02:00 |
|
mpqapi.h
|
Move byte from engine.h
|
2021-05-27 16:04:27 +02:00 |
|
msg.cpp
|
🚨 Fix bool warning
|
2021-06-26 15:01:14 -07:00 |
|
msg.h
|
Clang-tidy: readability-inconsistent-declaration-parameter-name
|
2021-06-27 01:06:00 +02:00 |
|
multi.cpp
|
♻️Cleanup all implicit bool conversions
|
2021-06-26 16:32:44 -07:00 |
|
multi.h
|
|
|
|
nthread.cpp
|
Clang-tidy: readability-uppercase-literal-suffix
|
2021-06-27 03:17:36 +02:00 |
|
nthread.h
|
|
|
|
objdat.cpp
|
|
|
|
objdat.h
|
|
|
|
objects.cpp
|
Clang-tidy: readability-simplify-boolean-expr
|
2021-06-26 23:12:22 +02:00 |
|
objects.h
|
Clang-tidy: readability-inconsistent-declaration-parameter-name
|
2021-06-27 01:06:00 +02:00 |
|
options.cpp
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
options.h
|
♻️Create QuickMessage struct
|
2021-06-26 08:57:59 -07:00 |
|
pack.cpp
|
Cleanup majority of remaning implicit bool conversions (#2234)
|
2021-06-26 21:05:45 +02:00 |
|
pack.h
|
♻️Clean up implicit bool conversions
|
2021-06-26 08:57:59 -07:00 |
|
palette.cpp
|
♻️Clean up implicit bool conversions
|
2021-06-26 08:57:59 -07:00 |
|
palette.h
|
|
|
|
path.cpp
|
♻️Clean up implicit bool conversions
|
2021-06-26 08:57:59 -07:00 |
|
path.h
|
🚚 engine.h: Extract Point, Direction, clamp
|
2021-06-21 01:36:20 -07:00 |
|
pfile.cpp
|
Clang-tidy: readability-simplify-boolean-expr
|
2021-06-26 23:12:22 +02:00 |
|
pfile.h
|
|
|
|
player.cpp
|
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
|
2021-06-27 01:26:49 -07:00 |
|
player.h
|
♻️Clean up type sizes
|
2021-06-24 15:11:09 -07:00 |
|
plrmsg.cpp
|
Clean up more implicit bool conversion
|
2021-06-26 10:07:02 -07:00 |
|
plrmsg.h
|
|
|
|
portal.cpp
|
Refactor missiles.cpp
|
2021-06-21 12:10:37 -07:00 |
|
portal.h
|
🚚 engine.h: Extract Point, Direction, clamp
|
2021-06-21 01:36:20 -07:00 |
|
quests.cpp
|
🚨 Fix bool warning
|
2021-06-26 15:01:14 -07:00 |
|
quests.h
|
🚨 Fix bool warning
|
2021-06-26 15:01:14 -07:00 |
|
restrict.cpp
|
|
|
|
restrict.h
|
|
|
|
scrollrt.cpp
|
Clang-tidy: readability-named-parameter
|
2021-06-27 00:56:08 +02:00 |
|
scrollrt.h
|
🚚 engine.h: Extract Point, Direction, clamp
|
2021-06-21 01:36:20 -07:00 |
|
setmaps.cpp
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
setmaps.h
|
|
|
|
sha.cpp
|
♻️Cleanup all implicit bool conversions
|
2021-06-26 16:32:44 -07:00 |
|
sha.h
|
|
|
|
sound.cpp
|
Clang-tidy: llvm-include-order
|
2021-06-27 01:45:49 +02:00 |
|
sound.h
|
|
|
|
sound_stubs.cpp
|
|
|
|
spelldat.cpp
|
|
|
|
spelldat.h
|
|
|
|
spells.cpp
|
♻️Unfold a few functions
|
2021-06-24 15:11:09 -07:00 |
|
spells.h
|
♻️Unfold a few functions
|
2021-06-24 15:11:09 -07:00 |
|
stores.cpp
|
Cleanup majority of remaning implicit bool conversions (#2234)
|
2021-06-26 21:05:45 +02:00 |
|
stores.h
|
🚚 engine.h: Extract CelSprite and file loading
|
2021-06-21 01:36:20 -07:00 |
|
sync.cpp
|
Clang-tidy: modernize-use-auto
|
2021-06-27 01:18:31 +02:00 |
|
sync.h
|
Move byte from engine.h
|
2021-05-27 16:04:27 +02:00 |
|
textdat.cpp
|
Missing transcriptions (#1341)
|
2021-06-10 03:00:12 +02:00 |
|
textdat.h
|
|
|
|
themes.cpp
|
Clean up more implicit bool conversion
|
2021-06-26 10:07:02 -07:00 |
|
themes.h
|
|
|
|
tmsg.cpp
|
|
|
|
tmsg.h
|
Move byte from engine.h
|
2021-05-27 16:04:27 +02:00 |
|
town.cpp
|
Clean up more implicit bool conversion
|
2021-06-26 10:07:02 -07:00 |
|
town.h
|
|
|
|
towners.cpp
|
Refactor PlaySfxLoc to take a Point instead of x/y params
|
2021-06-26 10:12:28 -07:00 |
|
towners.h
|
Move byte from engine.h
|
2021-05-27 16:04:27 +02:00 |
|
track.cpp
|
♻️Clean up implicit bool conversions
|
2021-06-26 08:57:59 -07:00 |
|
track.h
|
|
|
|
trigs.cpp
|
♻️Clean up implicit bool conversions
|
2021-06-26 08:57:59 -07:00 |
|
trigs.h
|
🚚 engine.h: Extract Point, Direction, clamp
|
2021-06-21 01:36:20 -07:00 |