devilutionX/Source/sync.h
2021-04-10 16:30:00 +02:00

14 lines
286 B
C++

/**
* @file sync.h
*
* Interface of functionality for syncing game state with other players.
*/
#pragma once
namespace devilution {
Uint32 sync_all_monsters(const Uint8 *pbBuf, Uint32 dwMaxLen);
Uint32 sync_update(int pnum, const Uint8 *pbBuf);
void sync_init();
}