14 lines
286 B
C++
14 lines
286 B
C++
/**
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* @file sync.h
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*
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* Interface of functionality for syncing game state with other players.
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*/
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#pragma once
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namespace devilution {
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Uint32 sync_all_monsters(const Uint8 *pbBuf, Uint32 dwMaxLen);
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Uint32 sync_update(int pnum, const Uint8 *pbBuf);
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void sync_init();
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}
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