devilutionX/Source
2021-08-05 21:27:07 +02:00
..
controls Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
DiabloUI 🐞 Fix reading PCX files with odd widths 2021-08-04 23:33:11 +02:00
dvlnet Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
engine Use string_view in DrawString and friends 2021-08-05 01:40:43 +02:00
miniwin Cleanups 2021-08-02 10:12:40 +02:00
platform Scope all for loops 2021-07-08 08:14:03 -07:00
qol Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
storm Replace CCritSect with SdlMutex 2021-07-21 08:10:46 +02:00
utils Cleanups 2021-08-02 10:12:40 +02:00
.clang-format
.clang-tidy Cleanups 2021-08-02 10:12:40 +02:00
appfat.cpp Cleanups 2021-08-02 10:12:40 +02:00
appfat.h Remove unconventional assert() implementations 2021-07-18 02:11:58 +02:00
automap.cpp Fix automap jiggling for player arrow 2021-07-19 17:19:49 +02:00
automap.h
capture.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
capture.h
codec.cpp Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
codec.h
control.cpp Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
control.h Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
cursor.cpp Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
cursor.h
dead.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
dead.h Clean up A-D 2021-07-04 05:25:37 -07:00
debug.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
debug.h
devilutionx.exe.manifest
diablo.cpp Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
diablo.h Cleanups 2021-08-02 10:12:40 +02:00
doom.cpp Clean up A-D 2021-07-04 05:25:37 -07:00
doom.h Clean up A-D 2021-07-04 05:25:37 -07:00
drlg_l1.cpp Use AdvanceRndSeed() when changing RNG with out use 2021-07-10 17:30:15 -07:00
drlg_l1.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.cpp 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
drlg_l2.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l3.cpp Restore dropped cases for fence fix and vertical wall checks (#2353) 2021-07-11 12:28:17 +02:00
drlg_l3.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
drlg_l4.cpp fix dungeon (#2381) 2021-07-15 14:41:25 +02:00
drlg_l4.h Place local symbols in an anonymous namespace 2021-07-09 16:54:01 -07:00
dthread.cpp Use SdlThread in dthread.cpp 2021-07-22 01:20:23 +02:00
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 2021-07-17 15:03:51 +02:00
dx.cpp Cleanups 2021-08-02 10:12:40 +02:00
dx.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
effects.cpp ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects.h ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
effects_stubs.cpp 💚 Fix NOSOUND build 2021-07-17 16:44:32 +02:00
encrypt.cpp Source/encrypt.cpp: add missing header to fix mingw compilation error 2021-07-13 01:29:49 -07:00
encrypt.h
engine.cpp Apply clang-tidy to code 2021-07-10 17:30:15 -07:00
engine.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
error.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
error.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
gamemenu.cpp 🚨 Fix clang warnings 2021-07-17 16:57:21 +02:00
gamemenu.h
gendung.cpp 🐛 WillThemeRoomFit will some times fail to place rooms 2021-07-12 08:55:03 -07:00
gendung.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
gmenu.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
gmenu.h
help.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
help.h
hwcursor.cpp Add explicit casts to conversions from double/float to int 2021-07-08 07:53:40 -07:00
hwcursor.hpp
init.cpp [Android] Locate external App data path and migrate data files 2021-07-26 02:50:30 +02:00
init.h
interfac.cpp 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
interfac.h
inv.cpp Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
inv.h Remove some more use of miniwin 2021-07-17 23:54:13 +02:00
itemdat.cpp ♻️Unique powers cleanup 2021-07-11 15:07:24 -07:00
itemdat.h 💚 Make UINumPL unsigned 2021-07-12 20:55:24 +02:00
items.cpp Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
items.h Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
lighting.cpp Clean up private function names 2021-07-12 17:59:22 -07:00
lighting.h Clean up private function names 2021-07-12 17:59:22 -07:00
loadsave.cpp 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
loadsave.h
main.cpp
menu.cpp Cleanups 2021-08-02 10:12:40 +02:00
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
minitext.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
minitext.h
misdat.cpp Introduce MissilePosition.StopMissile 2021-07-16 02:15:36 +02:00
misdat.h Rename missile globals 2021-07-08 02:01:14 -07:00
missiles.cpp more clamps (#2496) 2021-08-05 02:53:24 +02:00
missiles.h Add GolemHoldingCell 2021-07-17 05:01:56 +02:00
monstdat.cpp Refactor PlaceGroup (#2425) 2021-07-19 03:55:31 +00:00
monstdat.h Refactor PlaceGroup (#2425) 2021-07-19 03:55:31 +00:00
monster.cpp more clamps (#2496) 2021-08-05 02:53:24 +02:00
monster.h Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation 2021-07-18 21:08:32 +02:00
movie.cpp 🐞 Disable hardware cursor during video playback 2021-08-03 19:31:23 +02:00
movie.h 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
mpqapi.cpp Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
mpqapi.h
msg.cpp Player by reference 2021-07-20 01:35:56 +02:00
msg.h Use std::list to manage TMegaPkts 2021-07-18 15:27:07 +02:00
multi.cpp Player by reference 2021-07-20 01:35:56 +02:00
multi.h
nthread.cpp Timedemo: Regard ProcessInput and gfProgressToNextGameTick 2021-07-31 20:12:31 +02:00
nthread.h Implement demo recording and playback 2021-07-31 20:12:31 +02:00
objdat.cpp
objdat.h
objects.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
objects.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
options.cpp Hardware Cursor: Default to ON only on SDL 2.0.12+ 2021-08-05 13:57:38 +02:00
options.h 🎉 Hardware cursor: Enable safe parts by default 2021-07-08 09:06:35 +01:00
pack.cpp 🎨 Apply code style 2021-07-19 05:44:20 +02:00
pack.h
palette.cpp more clamps (#2496) 2021-08-05 02:53:24 +02:00
palette.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
path.cpp 🎨 Apply code style 2021-07-19 05:44:20 +02:00
path.h 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
pfile.cpp Player by reference 2021-07-20 01:35:56 +02:00
pfile.h Use save number to load/save games (instead of hero name) 2021-07-16 02:22:54 +02:00
player.cpp Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
player.h ranged/magic formulas 2021-08-04 23:55:44 +02:00
plrmsg.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
plrmsg.h
portal.cpp 🚚 Move local function to anonymous namespace i-p 2021-07-19 05:44:20 +02:00
portal.h Scope all for loops 2021-07-08 08:14:03 -07:00
quests.cpp Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
quests.h Add tests for quest randomisation code 2021-07-16 15:13:32 +02:00
restrict.cpp
restrict.h
scrollrt.cpp Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
scrollrt.h Move remaning symbols in to anonymous namespaces 2021-07-20 02:51:39 +02:00
setmaps.cpp Apply code style 2021-07-20 02:51:39 +02:00
setmaps.h Move SetObjMapRange to a member function 2021-07-10 19:11:30 -07:00
sha.cpp Apply code style 2021-07-20 02:51:39 +02:00
sha.h
sound.cpp Apply code style 2021-07-20 02:51:39 +02:00
sound.h Pause game and mute music when game window loses focus (#2337) 2021-07-10 04:21:27 +02:00
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp Merge pull request #2433 from diasurgical/player 2021-07-20 22:59:25 +02:00
spells.h
stores.cpp Cleanups 2021-08-02 10:12:40 +02:00
stores.h Convert the UiFlags enum to a scoped enum type 2021-07-31 20:22:40 +02:00
sync.cpp Merge pull request #2433 from diasurgical/player 2021-07-20 22:59:25 +02:00
sync.h
textdat.cpp More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
textdat.h More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
themes.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 2021-07-17 03:57:26 +02:00
themes.h
tmsg.cpp Player by reference 2021-07-20 01:35:56 +02:00
tmsg.h Refactor timed message handling 2021-07-18 17:35:52 +02:00
town.cpp Player by reference 2021-07-20 01:35:56 +02:00
town.h
towners.cpp Cleanups 2021-08-02 10:12:40 +02:00
towners.h Cleanups 2021-08-02 10:12:40 +02:00
track.cpp Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
track.h Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
trigs.cpp Scope all for loops 2021-07-08 08:14:03 -07:00
trigs.h