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render
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Use string_view in DrawString and friends
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2021-08-05 01:40:43 +02:00 |
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animationinfo.cpp
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Cleanups
|
2021-08-02 10:12:40 +02:00 |
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cel_header.hpp
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♻️ Clean up cel_header.hpp
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2021-06-23 11:27:56 +01:00 |
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cel_sprite.hpp
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🚚 engine.h: Extract CelSprite and file loading
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2021-06-21 01:36:20 -07:00 |
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direction.hpp
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🚚 engine.h: Extract Point, Direction, clamp
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2021-06-21 01:36:20 -07:00 |
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load_cel.cpp
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🚚 engine.h: Extract CelSprite and file loading
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2021-06-21 01:36:20 -07:00 |
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load_cel.hpp
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🚚 engine.h: Extract CelSprite and file loading
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2021-06-21 01:36:20 -07:00 |
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load_file.cpp
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🚚 engine.h: Extract CelSprite and file loading
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2021-06-21 01:36:20 -07:00 |
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load_file.hpp
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♻️ Apply clang-tidy to engine
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2021-06-25 13:22:08 +02:00 |
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point.hpp
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Cleanups
|
2021-08-02 10:12:40 +02:00 |
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random.cpp
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♻️Clean up variable initialization
|
2021-06-27 14:58:51 -07:00 |
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random.hpp
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Fully apply clang-tidy/format to all files
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2021-07-03 16:41:43 -07:00 |
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rectangle.hpp
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Fix Rectangle::Contains bounds check
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2021-07-03 09:09:48 +01:00 |
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size.hpp
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🚚 engine.h: Extract Size
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2021-06-21 01:36:20 -07:00 |
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surface.cpp
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🚚 Rename CelOutputBuf to Surface and extract
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2021-07-03 05:33:32 -07:00 |
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surface.hpp
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Fix some 64bit warnings
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2021-07-17 18:30:39 +02:00 |